# Suggestion: Corporate and Alliance Renovation

**URL:** <https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041>\
**Category:** Player Features & Ideas\
**Created:** [January 29, 2018, 7:53am UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041 "2018-01-29T07:53:05Z")\
**Posts on this page:** 14\
**Page:** 2

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**Author:** ![Amanari\_Talar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/amanari_talar/32/49802_2.png) [@Amanari\_Talar](https://forums.eveonline.com/u/Amanari_Talar)\
**Post date:** [January 29, 2018, 1:55pm UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/21 "2018-01-29T13:55:36Z")

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> [@Count\_Szadek](#):
>
> You mistook me entirely. I stated that and I quote " There is plenty of risk in Hi Sec, even as an older player. its just limited compared to low, null, or wh space." That is NOT the same. I am not here just to argue for the sake of argument. I am TRYING to be constructive, it just seems that you are not comprehending the opposing argument(s).

“i cant kill stations, so the people inside should be war decable” is not a valid argument to changing war dec mechanics.

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**Author:** ![Count\_Szadek](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/count_szadek/32/413008_2.png) [@Count\_Szadek](https://forums.eveonline.com/u/Count_Szadek)\
**Post date:** [January 29, 2018, 2:05pm UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/22 "2018-01-29T14:05:05Z")

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> [@Amanari\_Talar](#):
>
> “i cant kill stations, so the people inside should be war decable” is not a valid argument to changing war dec mechanics.

you really need to stop misquoting people. I never said that … i referred to citadels (and like structures) have too much power to be invulnerable and as such, should have some risk associated with them. War/Potential Asset Risk gives some risk. Is it the best, probably not, but it is some risk.

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**Author:** ![Linus\_Gorp](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/linus_gorp/32/317333_2.png) [@Linus\_Gorp](https://forums.eveonline.com/u/Linus_Gorp)\
**Post date:** [January 29, 2018, 2:28pm UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/23 "2018-01-29T14:28:12Z")

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> [@Amanari\_Talar](#):
>
> “i cant kill stations, so the people inside should be war decable” is not a valid argument to changing war dec mechanics.

1. You don’t wardec players, you wardec corporations / alliances.
2. It doesn’t matter if all those players are docked, I can wardec them anyway.

Not even your made-up ■■■■■■■■ makes any sense, Mr. Wannabee Game Designer. A 10-year old like yourself should work on the severely-lacking basic-level education instead.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 29, 2018, 6:50pm UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/24 "2018-01-29T18:50:32Z")

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> [@Count\_Szadek](#):
>
> My suggestion (that is in no way flawless) is to create “clubs” that people can join outside of a corporation. Allowing those that want a social experience under the same flag to do so.

Social corps mate. It’s an idea that’s been passed around for years.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 29, 2018, 7:04pm UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/25 "2018-01-29T19:04:14Z")

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From eves faq:  
‘Section 7-  
The essential core concept of EVE Online is that it is full time PvP in a sandbox  
environment.’

You can download it yourself [here](https://www.eveonline.com/article/eve-online-new-pilot-faq-available/)

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**Author:** ![Amanari\_Talar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/amanari_talar/32/49802_2.png) [@Amanari\_Talar](https://forums.eveonline.com/u/Amanari_Talar)\
**Post date:** [January 29, 2018, 9:29pm UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/26 "2018-01-29T21:29:41Z")

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> [@Daichi\_Yamato](#):
>
> The essential core concept of EVE Online is that it is full time PvP in a sandbox
> 
> environment.’

i already said that. PvP being unconditional in the game has absolutely nothing to do with foundations of the game. As stated above, its clear that most of this game does not even engage in pvp. PvP is a minority of this game, and as pvpers get bored out with fozzie sov, that will only become more of the case.

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**Author:** ![Krysenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/krysenth/32/58194_2.png) [@Krysenth](https://forums.eveonline.com/u/Krysenth)\
**Post date:** [January 29, 2018, 10:32pm UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/27 "2018-01-29T22:32:54Z")

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> [@Amanari\_Talar](#):
>
> > [@Daichi\_Yamato](#):
> >
> > The essential core concept of EVE Online is that it is full time PvP in a sandbox
> > 
> > environment.’
> 
> i already said that. PvP being unconditional in the game has absolutely nothing to do with foundations of the game. As stated above, its clear that most of this game does not even engage in pvp. PvP is a minority of this game, and as pvpers get bored out with fozzie sov, that will only become more of the case.

Aaaaaaaaaaaand you just killed off your thread. You realize that `Core Concept` and `Foundation` are synonymous right? If you are too willfully ignorant (bordering on active stupidity) to understand that and everything else in this thread, then you really shouldnt be posting anymore. Especially if you decide to fall back onto the dead horse of “oh, you must be suchandsuchplaystyle trying to protect the status quo” idiocy of an argument.

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**Author:** ![Amanari\_Talar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/amanari_talar/32/49802_2.png) [@Amanari\_Talar](https://forums.eveonline.com/u/Amanari_Talar)\
**Post date:** [January 29, 2018, 11:05pm UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/28 "2018-01-29T23:05:59Z")

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> [@Krysenth](#):
>
> You realize that Core Concept and Foundation are synonymous right?

no there are not. cores are rough guidelines to a game created by the devs (like mmosandbox, unconditional pvp etc), foundations are what the game is built upon (not by the devs, but by what the players want or do).

PvP not being optional, for example has no baring on the fact that most of this game does not pvp (by choice or not). Thus, PvP is not a foundation, but it was intentionally designed into the game.

as it was stated before. If all the pvpers left this game, it’d be left to about 63% of its current population.  
If pvp was as vital as you say it is, the pvp would have a more important position in the game. Interesting, it would probably balance the pvp out in the game if pvers were fighting each other.

So no, PvP is by no means vital or foundation to this game. No matter how you spin it, you (and i) are massively out numbered in pvp by the pvers. They could carry this game for years to come with out us, our high sec war griefing, our null sec wars, our wormhole battles and ganking. All of it gone, and it would not even phase the game in any major way.

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**Author:** ![Krysenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/krysenth/32/58194_2.png) [@Krysenth](https://forums.eveonline.com/u/Krysenth)\
**Post date:** [January 29, 2018, 11:37pm UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/29 "2018-01-29T23:37:26Z")

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Just more willful ignorance from you. You understand that PVP combat is quite likely the _largest_ means of item elimination in the game, right? PVP is what gives manufacturing it’s value. PVP is what gives _mining_ it’s value. PVP determines the markets.

No pvp means-

- few items taken out of existence (longer life cycles)
- fewer items manufactured (why replace something that isnt destroyed?)
- fewer reasons to mine (reprocessed trash eventually becomes more effective)

And you say that pvpers not being in the game wouldnt affect it in any major way? Total ■■■■■■■■ when you consider that most of the major alliances ingame have an average kill value each month of _OVER 1 TRILLION ISK_. That’s 1,000,000,000,000 or more per month, each year. If you include every killmail @Squizz_Caphinator is able to pull from ESI, that amounts to nearly 200 trillion isk for a single alliance. Rats aint got ■■■■ on that. Even incursions are several orders of magnitude less.

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**Author:** ![Amanari\_Talar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/amanari_talar/32/49802_2.png) [@Amanari\_Talar](https://forums.eveonline.com/u/Amanari_Talar)\
**Post date:** [January 29, 2018, 11:39pm UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/30 "2018-01-29T23:39:28Z")

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> [@Krysenth](#):
>
> Just more willful ignorance from you. You understand that PVP combat is quite likely the largest means of item elimination in the game, right? PVP is what gives manufacturing it’s value. PVP is what gives mining it’s value. PVP determines the markets.

No, People buying things from the market is what gives items value. Dying to PvPers is not the only form of loss, and less pvpers only means that things will be cheaper, as they will have less demand.

But anyone with a slight understanding of economics will get that.

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**Author:** ![Linus\_Gorp](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/linus_gorp/32/317333_2.png) [@Linus\_Gorp](https://forums.eveonline.com/u/Linus_Gorp)\
**Post date:** [January 30, 2018, 12:03am UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/31 "2018-01-30T00:03:26Z")

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> [@Krysenth](#):
>
> If you are too willfully ignorant (bordering on active stupidity) to understand that and everything else in this thread, then you really shouldnt be posting anymore.

He is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay beyond that point 😂  
He is what happens when badly educated 10 year olds show up in online forums trying to “discuss” things they will never be able to understand.

> [@Amanari\_Talar](#):
>
> and less pvpers only means that things will be cheaper, as they will have less demand.

Less demand results in less supply, plus ISK inflation running rampant due to little / no destruction results in the exact opposite. Skyrocketing prices, as ISK will be virtually worthless.

> [@Amanari\_Talar](#):
>
> But anyone with a slight understanding of economics will get that.

Yet another thing you don’t have. No surprise there.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 30, 2018, 12:47am UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/32 "2018-01-30T00:47:42Z")

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You what? The CORE of the game means ‘rough guide lines’?

It’s more like the core around which the rest of game revolves. Notice it says ‘ **essential** core concept’ as well.

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**Author:** ![Your\_Ex-Girlfriend](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/your_ex-girlfriend/32/429252_2.png) [@Your\_Ex-Girlfriend](https://forums.eveonline.com/u/Your_Ex-Girlfriend)\
**Post date:** [January 30, 2018, 3:53am UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/33 "2018-01-30T03:53:16Z")

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> [@Amanari\_Talar](#):
>
> There is no risk in high sec, its high sec. That is the point of the zone.

Congrats, you just lost any and all credibility you had. Please stop making suggestions about a game you know nothing about.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 30, 2018, 3:53am UTC](https://forums.eveonline.com/t/suggestion-corporate-and-alliance-renovation/54041/34 "2018-04-30T03:53:18Z")

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