# Suggestion for mining features of CCPs From Extraction To Production: Update

**URL:** <https://forums.eveonline.com/t/suggestion-for-mining-features-of-ccps-from-extraction-to-production-update/338241>\
**Category:** Player Features & Ideas\
**Tags:** new, modules, game-mechanics\
**Created:** [November 22, 2021, 3:39am UTC](https://forums.eveonline.com/t/suggestion-for-mining-features-of-ccps-from-extraction-to-production-update/338241 "2021-11-22T03:39:58Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![DragoFire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dragofire/32/257926_2.png) [@DragoFire](https://forums.eveonline.com/u/DragoFire)\
**Post date:** [November 22, 2021, 5:26am UTC](https://forums.eveonline.com/t/suggestion-for-mining-features-of-ccps-from-extraction-to-production-update/338241/6 "2021-11-22T05:26:56Z")

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Same thing could be applied to compression cycle times.

Ideally love to citadels change to the modular system the industry command ships have proposed, but improve the efficiency to Rorqual lvls with extended cycle times, and this expands as the resource quantities increase.

This means structures would be limited to what it can compress due to number of modules they can install or spend resources to switch out compression modules.

The question is length of cycle times and resource quantity amount, and the quantity required for each time increase.

I’ll run some numbers and clean up posts when on pc.

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