# Suggestion for new player acquisition and retention

**URL:** <https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930>\
**Category:** General Discussion\
**Created:** [February 24, 2020, 10:11pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930 "2020-02-24T22:11:38Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [February 26, 2020, 6:16pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/161 "2020-02-26T18:16:41Z")

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That is what you claim. Spam in my mailboxes is probably just a side effect

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**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [February 26, 2020, 6:22pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/162 "2020-02-26T18:22:11Z")

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> [@Wadiest\_Yong](#):
>
> Spam in my mailboxes is probably just a side effect

Actually, that is not ICANP that spams those messages lately. Probably changing the brand.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [February 26, 2020, 7:30pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/163 "2020-02-26T19:30:11Z")

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> [@Sabus\_Narian](#):
>
> Damn, newbie hating scum like you

I am in BRAVE for 7 years. We are the best alliance a newbie can join.

> [@Sabus\_Narian](#):
>
> more of you keep quitting

I am only one person and I am not quitting.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [February 26, 2020, 7:31pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/164 "2020-02-26T19:31:13Z")

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> [@The\_Charon](#):
>
> My suggestions give them activities to do daily to speed the beginning process up.

No, ■■■■ off.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [February 26, 2020, 7:32pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/165 "2020-02-26T19:32:27Z")

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> [@The\_Charon](#):
>
> One massive reason is the time-gate to high end content.

You can back this up with numbers and quotes of course.

> [@The\_Charon](#):
>
> Of course, another deterrent to player retention is the very attitudes that have been on display here.

Utter bollocks.

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**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [February 26, 2020, 7:44pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/166 "2020-02-26T19:44:41Z")

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> [@Nicolai\_Serkanner](#):
>
> I am in BRAVE for 7 years. We are the best alliance a newbie can join.

Sorry for newbie question, but what is BRAVE?

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [February 26, 2020, 7:53pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/167 "2020-02-26T19:53:36Z")

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> [@Ugren\_Okaski](#):
>
> Sorry for newbie question, but what is BRAVE?

The BRAVE collective is an EvE Alliance founded 7 years ago after the corporation Brave Newbies Inc. became very popular in the game and other coprs wanted to join all the shenigans BNI got themselves in. I joined BNI a few weeks after it was formed and have been a member of coprs in BRAVE ever since. You can read more about BNI and BRAVE here: [https://www.bravecollective.com/](https://www.bravecollective.com/)

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**Author:** ![Sabus\_Narian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sabus_narian/32/147677_2.png) [@Sabus\_Narian](https://forums.eveonline.com/u/Sabus_Narian)\
**Post date:** [February 26, 2020, 7:56pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/168 "2020-02-26T19:56:15Z")

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> [@Nicolai\_Serkanner](#):
>
> I am in BRAVE for 7 years. We are the best alliance a newbie can join.

I don’t think so, all brave people that I meet are nice, you attacking other people and newbie friendly groups is proof that your either not part of Brave, or your the part that hurts their reputation.

> I am only one person and I am not quitting.

Lot’s of bittervets are tho, and its good that your not quitting, but remember that your becoming a minority, as more and more new players join and won’t tolerate the toxicity of yesteryears community.

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**Author:** ![Xuxe\_Xu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuxe_xu/32/464660_2.png) [@Xuxe\_Xu](https://forums.eveonline.com/u/Xuxe_Xu)\
**Post date:** [February 26, 2020, 7:56pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/169 "2020-02-26T19:56:16Z")

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> [@Sabus\_Narian](#):
>
> Damn, newbie hating scum like you

I am in BRAVE for 7 years. We are the best alliance a newbie can join.

* * *

Well, it _is_ sabus…if you don’t think new players need supercarriers and titans you obviously hate them.

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**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [February 26, 2020, 8:26pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/170 "2020-02-26T20:26:16Z")

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> [@Nicolai\_Serkanner](#):
>
> You can read more about BNI and BRAVE here: [https://www.bravecollective.com/](https://www.bravecollective.com/)

Looks cool, thanks!

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**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [February 26, 2020, 8:54pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/171 "2020-02-26T20:54:24Z")

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Yeah, I’ve got to agree with others in that newbros can make meaningful contributions to strat ops on day 1 (at least as far as character skills are concerned, player skills are another story).

Now, to be fair, skill training feels painfully slow when starting out. I was used to the faster character progression of other games, I had a short list of ships I could fly, and I was using suboptimal training strats (i.e. default remap, +3 implants, unfocused training). So, I can see how many players would feel like training speeds needed to be improved.

That being said, I disagree with your proposals for how to fix that.

- Absolute Injection Augmentors (even if restricted to low SP characters) would make it even easier for older players to train up things like titan alts.
- I think the injector penalty is fine as is. Newer players can’t afford injectors, so changing it would undoubtedly help vets creating alts more than it would help the noobs. Moreover I think the 400k and 300k brackets for the “middle aged” players are reasonable.
- The time limited nature of skilling spree induces FOMO, which probably increases participation and helps with logins. Don’t get me wrong, I’d personally do it year round if I could, but I understand why CCP makes them time limited. Besides, they’ve been running them rather frequently anyway.
- I strongly disagree with adding new space (at least not without seeing major growth in the player population). It would decrease competition, and therefore, conflict. Moreover, nullsec is not nearly as static as you suggest it is. Yes, it is a lot harder to carve out a home from defended space, than it is to claim new, unconquered territory, but it’s certainly not impossible.

Anyway, I know many new players want to fly the biggest and baddest ships as quickly as possible, but I think it’s probably better to teach them about things like the cost to performance ratio, and that bigger and more expensive is not necessarily better, versus trying to cater to their desires to progress towards more skill intensive ships as quickly as possible. Besides, I have had a blast flying relatively cheap, low-skill ships in nullbloc PvP fleets because I can actually support that PvP through the activity itself. Between handouts, cheap price tags, SRP, and a knack for staying alive, I’ve actually been able to make money PvP’ing. I know things like Titans are aspirational goals for a lot of people, but they can have them. I’d rather do more of what I enjoy in cheap/low skill ships, than spend 200 hours grinding for a ship that fires once every 2 hours with TiDi.

Also, how do you economically punish a coalition?

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**Author:** ![Theron\_Larkis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/theron_larkis/32/170573_2.png) [@Theron\_Larkis](https://forums.eveonline.com/u/Theron_Larkis)\
**Post date:** [February 26, 2020, 9:10pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/172 "2020-02-26T21:10:09Z")

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Tbh, ALL so called “newbie friendly” large groups are terrible, in their own way. Some because the intent is maleficent and some because bigger groups want standardized skills, ships, fits and play styles. So either newbies are getting milked or they’re being moulded in obedient little soldiers.

While that’s fine for some, otherwise they’d not grow that big, it’s ultimately NOT good for the game. We don’t _need_ more foot soldiers who gobble up content, we need people who think, act and do things differently and (thus) become content creators.

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**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [February 26, 2020, 9:36pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/173 "2020-02-26T21:36:48Z")

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**TL;DR because text limit**  
EVE is in a serious need of a UI redesign. The New Player Experience also still needs _a lot of work_ and the way some activities are presented to the player could be improved on.

With the way skill points are given out from these skilling weekends, downtime compensations, and so on there’s no real reason to adjust the rate at which skill points are earned unless you want to adopt the model Echoes has where queuing skills allows for faster skill training while players acquire skill points at a much slower rate passively (when there are no skills in the queue). Keeping current skill caps in mind for alpha clones, of course.

That’s my personal opinion on the subject since anytime someone brings up _but think of the new players_ when suggesting something is usually suggesting something that benefits them or their group moreso than the actual new players that aren’t going to concern themselves with these things right away.

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**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [February 26, 2020, 10:12pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/174 "2020-02-26T22:12:17Z")

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> [@Taloris\_Aldercain](#):
>
> EVE is in a serious need of a UI redesign

What needs changing ? Looks, functionality, or both ?

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<div class="post-metadata">

**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [February 26, 2020, 10:14pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/175 "2020-02-26T22:14:41Z")

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Yep, correct, it was People of the Saiya, this time. Same alliance though, same tactics. Fresh character, scrape and spam, and right afterwards biomass in Doomheim.

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**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [February 27, 2020, 12:08am UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/176 "2020-02-27T00:08:36Z")

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I would say both, when you look at the more recent window additions from the Agency redesign and the Hypernet Relay as well as how the overall UI is designed for EVE Echoes. I’m one of those “less is more” people when it comes to the space on my screen in-game.

Most important information up front, lesser important hidden but easily accessed, and the rest for when you actually need to use it. My wife a few others I know that never tried out EVE Online but participated in the EVE Echoes test found everything less intimidating and easier to take in, which in turn made them try out EVE Online with some confidence in what they were doing and actually being able to understand a lot of things at first glance that they initially wouldn’t have.

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**Author:** ![Mayhaw\_Morgan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mayhaw_morgan/32/412682_2.png) [@Mayhaw\_Morgan](https://forums.eveonline.com/u/Mayhaw_Morgan)\
**Post date:** [February 27, 2020, 11:58am UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/177 "2020-02-27T11:58:20Z")

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> [@The\_Charon](#):
>
> It takes a long time, or thousands of dollars in plex to get new players to be able to effectively participate in strat ops.

There are no strategic operations. All operation is tactical.  
If you can’t figure out how to employ the capsuleers under your command, then you don’t belong in command.

> [@The\_Charon](#):
>
> They’re limited to fast tackle

Fast tackle is not a “new player friendly” role. Contact scouts are the tip of the spear. You don’t send brand newbros into first contact unless you are brilliant or incompetent.

I do completely agree, though, that CCP should acquire and retain new players.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [February 27, 2020, 1:05pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/178 "2020-02-27T13:05:43Z")

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> [@Sabus\_Narian](#):
>
> In ICANP we are doing our part to help get the newbie retention numbers up

Lol no.

RvB were a dedicated war group and are now a dedicated FW group.  
Eve uni run lessons and maintain in house structures and war ops.  
Brave moved to null fairly quickly.

You’re using noobs to push your agenda and encourage them to ‘play the victim’.

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**Author:** ![Equinoxx\_Dethahal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/equinoxx_dethahal/32/179145_2.png) [@Equinoxx\_Dethahal](https://forums.eveonline.com/u/Equinoxx_Dethahal)\
**Post date:** [February 27, 2020, 2:41pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/179 "2020-02-27T14:41:19Z")

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Honestly putting new players right into a welcome corp like eve uni or some curated corp would help.

Just moving and functioning is rough to a new player. Then it becomes what can I do and how…then overcoming the fear of over complication and risk of loss.

Being guided by a vet on low sec stuff, roams, how to rat ect would help.

Also I really don’t see why there are not more usable options early on. Does anyone really care about a new player being frigate bound vs being able to use more small ship variety?

It seems the long early game hurdles of the past are not needed anymore…and you really need to want to like the game or have someone help you get into it when new.

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**Author:** ![Theron\_Larkis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/theron_larkis/32/170573_2.png) [@Theron\_Larkis](https://forums.eveonline.com/u/Theron_Larkis)\
**Post date:** [February 27, 2020, 2:50pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/180 "2020-02-27T14:50:12Z")

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> [@Equinoxx\_Dethahal](#):
>
> Being guided by a vet on low sec stuff, roams, how to rat ect would help.
> 
> Also I really don’t see why there are not more usable options early on. Does anyone really care about a new player being frigate bound vs being able to use more small ship variety?
> 
> It seems the long early game hurdles of the past are not needed anymore…and you really need to want to like the game or have someone help you get into it when new.

The problem is that tutoring like that requires a whole lot of effort and lets be honest here: most players/people are too lazy, dumb or uninterested meaning they’re a waste of time. The only way to have personalized tutoring is by hand picking the newbies who seem to be worth the effort.

And you HAVE to because one’s time and energy isn’t unlimited. I’ll happy ignore 20 clowns who are obviously lazy and unwilling to put in any of their own effort if that means I can then focus on the one who shows promise.

So what you’re asking for simply isn’t feasible.

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