# Suggestion for new player acquisition and retention

**URL:** <https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930>\
**Category:** General Discussion\
**Created:** [February 24, 2020, 10:11pm UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930 "2020-02-24T22:11:38Z")\
**Posts on this page:** 1\
**Showing post:** 90

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**Author:** ![Zirconium\_Solkaze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zirconium_solkaze/32/173693_2.png) [@Zirconium\_Solkaze](https://forums.eveonline.com/u/Zirconium_Solkaze)\
**Post date:** [February 25, 2020, 3:47am UTC](https://forums.eveonline.com/t/suggestion-for-new-player-acquisition-and-retention/221930/90 "2020-02-25T03:47:05Z")

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> [@The audacity of some pilots](https://forums.eveonline.com/t/the-audacity-of-some-pilots/221047):
>
> Today while sitting idle inside my ship while undocked I happened to read chat that about some newer pilot was blown up while mining in their venture. I thought it might be helpful to comment that they require a mining permit as this newer pilot mentioned that they had only just started and been blown up a few times and then asking what fittings do you place on a venture. Well I linked my Convicted Mining Offender permit and said you need one of these. I also linked an Alpha Venture build that…

You can start by taking out the trash in high sec that keeps killing the drive of new players to play the game instead of trying to change it. Post above happens a lot more than people realize. Go to rookie chat for a couple of weeks and you’ll see what I mean.

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