# Suggestion For PVP Balances

**URL:** <https://forums.eveonline.com/t/suggestion-for-pvp-balances/516128>\
**Category:** Assembly Hall\
**Created:** [August 8, 2026, 4:39pm UTC](https://forums.eveonline.com/t/suggestion-for-pvp-balances/516128 "2026-08-08T16:39:44Z")\
**Posts on this page:** 3\
**Page:** 2

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [August 12, 2026, 6:10am UTC](https://forums.eveonline.com/t/suggestion-for-pvp-balances/516128/21 "2026-08-12T06:10:20Z")

</div>

> [@Fjord\_O\_Neal](#):
>
> You seriously think that small ships should be able to tackle, orbit with MWD on, with no counter play? Then you and I disagree.

‘Small ships’ in general can’t do that. In fact they die quickly if they try.

‘Specialized’ small ships like Interceptors or blinged Garmurs or Dramiels can do that, but they usually require support to kill a big ship. Either bring support yourself or also bring a ‘specialized’ big ship that makes short work of any small ship.

---

<div class="post-metadata">

**Author:** ![Drosera\_Binata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drosera_binata/32/514743_2.png) [@Drosera\_Binata](https://forums.eveonline.com/u/Drosera_Binata)\
**Post date:** [August 12, 2026, 1:00pm UTC](https://forums.eveonline.com/t/suggestion-for-pvp-balances/516128/22 "2026-08-12T13:00:44Z")

</div>

> [@Fjord\_O\_Neal](#):
>
> I’m a big proponent of FC reworking sig tanking. I’m wondering if any CSM have similar thoughts?
> 
> Right now a small fast ship can hit outside of it’s weight class because the bigger ship cannot track little ships without completely designing their ship for small ship engagements. And even with completely designing their ship to engage small ships, they’re still limited on their damage application and become completely unable to engage ships of similar class. Smaller ships should be fast and hard to hit. But they shouldn’t be impervious to damage. Basically right now that frigate or destroyer has a 100% tank against BC and above ships. No other ship has that short of tank in the game.
> 
> They should realign sig tanking to be a reduction in the number of hits but not complete 0% tracking. I understand a reduction in damage as well as the ship is moving and it might be hard for the damage to fully apply, but when we’re talking a frigate/destroyer especially the Kiki being able to kill a BC or cruiser based entirely on being able to tackle and orbit at range and the BC having 0 counter play for that, is a bit insane to me.

Just use smartbombs and drones, your fitting is the problem

---

<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [August 13, 2026, 3:41pm UTC](https://forums.eveonline.com/t/suggestion-for-pvp-balances/516128/23 "2026-08-13T15:41:51Z")

</div>

correlation is not causation, i dont just attack any bigger ship..

context.. i suppose..

> **[Tornado | Scotty Scoutien | Killmail](https://zkillboard.com/kill/137625684/)**
>
> Scotty Scoutien (dxdiag windows 98) lost their Tornado in Josameto (The Forge). Final Blow by El Geo (Warcrows) flying solo in a Velator. Total Value: 86,469,239.13 ISK

Are velators overpowered?

Not me btw, someone i know.

[Previous page](https://forums.eveonline.com/t/suggestion-for-pvp-balances/516128.md?page=1)
