# Suggestion: Make Belt Rats harder in 0.5-0.9 Sec Systems

**URL:** <https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943>\
**Category:** General Discussion\
**Created:** [March 29, 2021, 6:51pm UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943 "2021-03-29T18:51:43Z")\
**Posts on this page:** 19\
**Page:** 2

<div class="post-metadata">

**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [March 30, 2021, 6:26am UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/21 "2021-03-30T06:26:00Z")

</div>

Gankers, trigs and fob rats are permanent threat. They are permanently in the game, they are a threat.

If you mean permenent like in 24/7 there will always someone watch if someone else warps to belt to get a kill, thats silly.

---

<div class="post-metadata">

**Author:** ![Admiral\_M\_fune](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/admiral_m_fune/32/259253_2.png) [@Admiral\_M\_fune](https://forums.eveonline.com/u/Admiral_M_fune)\
**Post date:** [March 30, 2021, 8:43am UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/22 "2021-03-30T08:43:57Z")

</div>

> [@Nana\_Skalski](#):
>
> If you mean permenent like in 24/7 there will always someone watch if someone else warps to belt to get a kill, thats silly

You’re the one who mentioned gankers

> [@Nana\_Skalski](#):
>
> Meh, you get gankers for that.

I was talking about ganker-like tougher rats, mines, toxic space clouds and such. Just ways to get asteroid belts to be a more dangerous area.

---

<div class="post-metadata">

**Author:** ![Vaendil\_Reyksen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vaendil_reyksen/32/259961_2.png) [@Vaendil\_Reyksen](https://forums.eveonline.com/u/Vaendil_Reyksen)\
**Post date:** [March 30, 2021, 9:01am UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/23 "2021-03-30T09:01:03Z")

</div>

> [@Admiral\_M\_fune](#):
>
> Trigs, tough NPC, mine fields, gankers…

…😏

---

<div class="post-metadata">

**Author:** ![Admiral\_M\_fune](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/admiral_m_fune/32/259253_2.png) [@Admiral\_M\_fune](https://forums.eveonline.com/u/Admiral_M_fune)\
**Post date:** [March 30, 2021, 9:07am UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/24 "2021-03-30T09:07:03Z")

</div>

Ok, scratch the gankers, lol. I guess I mentioned them as an afterthought. They can’t be in all belts all the time so they don’t fit the purpose I’m talking about.  
I think it’s good that mining ships don’t have much defensive capabilities but some of them still have too much tank and I don’t think they should be able to fit Warp Core Stabilizers. Those modules should require too much capacitor charge to be fitted on a mining ship.

---

<div class="post-metadata">

**Author:** ![Vaendil\_Reyksen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vaendil_reyksen/32/259961_2.png) [@Vaendil\_Reyksen](https://forums.eveonline.com/u/Vaendil_Reyksen)\
**Post date:** [March 30, 2021, 9:10am UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/25 "2021-03-30T09:10:31Z")

</div>

That I agree with. Mining should be more dangerous, like ship-destroyed 100% if an NPC is present. NPCs in belts should be deadly. Like one-shot-blow-up deadly.

---

<div class="post-metadata">

**Author:** ![Admiral\_M\_fune](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/admiral_m_fune/32/259253_2.png) [@Admiral\_M\_fune](https://forums.eveonline.com/u/Admiral_M_fune)\
**Post date:** [March 30, 2021, 9:12am UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/26 "2021-03-30T09:12:50Z")

</div>

Yes and there should be way more of them. Whole fleets of them, as I already mentioned.

---

<div class="post-metadata">

**Author:** ![Quentin\_Schaefer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quentin_schaefer/32/471507_2.png) [@Quentin\_Schaefer](https://forums.eveonline.com/u/Quentin_Schaefer)\
**Post date:** [March 30, 2021, 9:38am UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/27 "2021-03-30T09:38:19Z")

</div>

Don’t the gas clouds found in K-space Gas Sites already damage your ship? So…there ya go.

---

<div class="post-metadata">

**Author:** ![Khlaa\_Sor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khlaa_sor/32/434528_2.png) [@Khlaa\_Sor](https://forums.eveonline.com/u/Khlaa_Sor)\
**Post date:** [March 30, 2021, 9:42am UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/28 "2021-03-30T09:42:15Z")

</div>

> [@Nana\_Skalski](#):
>
> trigs and fob rats are permanent threat. They are permanently in the game, they are a threat.

The power gap between them and normal HS belt rats feels somewhat hopelessly too wide. And what @Dray_Cil proposes would effectively have it filled.

---

<div class="post-metadata">

**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [March 30, 2021, 10:48am UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/29 "2021-03-30T10:48:02Z")

</div>

I kind of like this idea. Unless RNJesus blesses you (which is rare), HS ratting is a waste of time -even for newbros. Moreover, there is a ridiculously large jump in difficulty between normal rats and trigs and diamond rats. Thus, I think OP’s suggestion would help make HS ratting more viable, and smooth out the difficulty curve a bit when it comes to HS rats. In fact, rat difficulty and payout was probably designed under very different conditions in terms of player power and career isk efficiencies.

All that being said, care should be taken in order to ensure that it doesn’t become too big of an isk faucet.

---

<div class="post-metadata">

**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [March 30, 2021, 12:43pm UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/30 "2021-03-30T12:43:54Z")

</div>

> [@Khlaa\_Sor](#):
>
> The power gap between them and normal HS belt rats feels somewhat hopelessly too wide.

It is. Because they are fairly new. Everything CCP adds now is making game harder, because it exerts pressures on players, and they have to adapt, also maybe buy more PLEX too, or upgrade to Omega.

CCP doesnt want alphas or bots to farm rats all day and night.

---

<div class="post-metadata">

**Author:** ![Khlaa\_Sor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khlaa_sor/32/434528_2.png) [@Khlaa\_Sor](https://forums.eveonline.com/u/Khlaa_Sor)\
**Post date:** [March 30, 2021, 1:09pm UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/31 "2021-03-30T13:09:31Z")

</div>

> [@Shipwreck\_Jones](#):
>
> care should be taken in order to ensure that it doesn’t become too big of an isk faucet.

Can this not be regulated via spawning frequency? Would also add an element of unpredictability, with ill-prepared players losing their ships as a potential balancing sink.

---

<div class="post-metadata">

**Author:** ![Pedro\_Yurgin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pedro_yurgin/32/361653_2.png) [@Pedro\_Yurgin](https://forums.eveonline.com/u/Pedro_Yurgin)\
**Post date:** [March 30, 2021, 7:56pm UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/32 "2021-03-30T19:56:01Z")

</div>

how about they spawn the commander more. I’d be okay with that. You want more trig rats showing up and dropping solo orcas because these HS miners have terrible skills?

---

<div class="post-metadata">

**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [March 30, 2021, 8:08pm UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/33 "2021-03-30T20:08:26Z")

</div>

i have the contraire opinion  
im super against hard NPCs in the “normal” space  
NPCs kiling players is a terrible idea , it hurts the sandbox  
the trigs for example …  
players should kill players  
that said im in favor of hard NPCs in missions and in abyssal space , if a character like PVE i think CCP should give him cool and challenging content  
the only exception i do to this is super rare and nasty officer spawns , because i think the idea of hunting a rare officer NPC with a BIIIIIG loot is cool

---

<div class="post-metadata">

**Author:** ![Spruillo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spruillo/32/399314_2.png) [@Spruillo](https://forums.eveonline.com/u/Spruillo)\
**Post date:** [March 31, 2021, 3:21am UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/34 "2021-03-31T03:21:00Z")

</div>

We need trigs, which are equipped with trig launchers, which launch more trigs. And when you go to open and lewt the wreck, guess what jumps out?

---

<div class="post-metadata">

**Author:** ![Oldman\_Keith](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oldman_keith/32/182268_2.png) [@Oldman\_Keith](https://forums.eveonline.com/u/Oldman_Keith)\
**Post date:** [April 1, 2021, 4:25pm UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/35 "2021-04-01T16:25:30Z")

</div>

How about giving anyone mining a suspect timer so anyone can shoot them without Concord intervening?

---

<div class="post-metadata">

**Author:** ![Dray\_Cil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dray_cil/32/418073_2.png) [@Dray\_Cil](https://forums.eveonline.com/u/Dray_Cil)\
**Post date:** [April 1, 2021, 4:40pm UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/36 "2021-04-01T16:40:58Z")

</div>

> [@Oldman\_Keith](#):
>
> How about giving anyone mining a suspect timer so anyone can shoot them without Concord intervening?

🙄

Dray Cil

---

<div class="post-metadata">

**Author:** ![JuuR\_Zibaoo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/juur_zibaoo/32/375053_2.png) [@JuuR\_Zibaoo](https://forums.eveonline.com/u/JuuR_Zibaoo)\
**Post date:** [April 2, 2021, 12:46pm UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/37 "2021-04-02T12:46:40Z")

</div>

hey @Dray_Cil

> [@Dray\_Cil](#):
>
> Opinions? Suggestions? Tell me to Take Off? Any reply welcome.

post in the right section of the forum:

> **[Player Features & Ideas](https://forums.eveonline.com/c/technology-research/player-features-ideas/74)**
>
> This is the place for the community to suggest features and changes for EVE Online.

JuuR

---

<div class="post-metadata">

**Author:** ![Azalais\_Selenica](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/azalais_selenica/32/354085_2.png) [@Azalais\_Selenica](https://forums.eveonline.com/u/Azalais_Selenica)\
**Post date:** [April 2, 2021, 1:08pm UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/38 "2021-04-02T13:08:17Z")

</div>

> [@Oldman\_Keith](#):
>
> How about giving anyone mining a suspect timer so anyone can shoot them without Concord intervening?

Lets put mining bounty on them, say 50% of the amount mined such that you then need to “unmine” your mining bounty by either dying inside your mining vessel or killing the other miners with mining bounty to negate your bounty

---

<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [July 1, 2021, 1:08pm UTC](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943/39 "2021-07-01T13:08:35Z")

</div>

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.

[Previous page](https://forums.eveonline.com/t/suggestion-make-belt-rats-harder-in-0-5-0-9-sec-systems/302943.md?page=1)
