# Suggestion: Salvage Probes & Salvage Probe Launcher

**URL:** <https://forums.eveonline.com/t/suggestion-salvage-probes-salvage-probe-launcher/327699>\
**Category:** Assembly Hall\
**Created:** [September 13, 2021, 9:10pm UTC](https://forums.eveonline.com/t/suggestion-salvage-probes-salvage-probe-launcher/327699 "2021-09-13T21:10:32Z")\
**Posts on this page:** 1\
**Showing post:** 29

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [September 15, 2021, 2:56pm UTC](https://forums.eveonline.com/t/suggestion-salvage-probes-salvage-probe-launcher/327699/29 "2021-09-15T14:56:26Z")

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Wreck is a wreck.

If people can scan down player wrecks, they’ll ask why they cannot scan down NPC wrecks.

And we cannot let them scan down NPC wrecks without wrecking the interplay between combat probes and ships that are hard to probe down.

It’s not a good idea to allow players to scan down any type of wrecks.

And it’s also not needed to allow players to scan down any type of wrecks, it’s easy enough to create your own or ask someone else who is creating wrecks to leave a bookmark.

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