# Suggestions for game improvements for Aiding and retaining New Players

**URL:** <https://forums.eveonline.com/t/suggestions-for-game-improvements-for-aiding-and-retaining-new-players/170330>\
**Category:** Player Features & Ideas\
**Created:** [June 28, 2019, 1:53pm UTC](https://forums.eveonline.com/t/suggestions-for-game-improvements-for-aiding-and-retaining-new-players/170330 "2019-06-28T13:53:22Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![CaladanBrood](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/caladanbrood/32/144134_2.png) [@CaladanBrood](https://forums.eveonline.com/u/CaladanBrood)\
**Post date:** [June 28, 2019, 1:53pm UTC](https://forums.eveonline.com/t/suggestions-for-game-improvements-for-aiding-and-retaining-new-players/170330/1 "2019-06-28T13:53:22Z")

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3 Ideas to improve new player capture and retention

1. Ship fitting / Regional Market  
Add filters that limit view to show items(including skill books) that

- enhance CPU/Capacitor/Scanning
- Reduce CPU/Capacitor requirements

Aim, help the new player find how to improve their ship in whichever area they are finding pressure on for fitting new items.

1. Escalation  
When triggered, the message box does not tell the new player that the information on how or where to find the Escalation is displayed in the Agency. Add a button or further text to say Open Agency and Select the Escalation tab to see location.  
Additional Suggestion: Add some info to the difficulty scaling so the New pilots know a bit more than just a number. e.g. is 3 hard or difficult. What is the difficulty range (e.g. 1 - easy, 10 - bring friends)

3 Character builds  
Consider something like the Character build recommendation found in Rift by Trion Games. Some sort of guide that by asking what gameplay style they want suggests a Race/Ship and Skill training queue to get them going.

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**Author:** ![M\_Cincinnatus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/m_cincinnatus/32/258279_2.png) [@M\_Cincinnatus](https://forums.eveonline.com/u/M_Cincinnatus)\
**Post date:** [June 28, 2019, 3:08pm UTC](https://forums.eveonline.com/t/suggestions-for-game-improvements-for-aiding-and-retaining-new-players/170330/2 "2019-06-28T15:08:19Z")

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+0.5  
+0.5  
+1

The first two are likely quality of life issues, but good.

The third has potential and likely could use fine tuning for EVE, but also good idea.

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**Author:** ![Zeera\_Tomb-Raider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zeera_tomb-raider/32/144132_2.png) [@Zeera\_Tomb-Raider](https://forums.eveonline.com/u/Zeera_Tomb-Raider)\
**Post date:** [June 28, 2019, 4:30pm UTC](https://forums.eveonline.com/t/suggestions-for-game-improvements-for-aiding-and-retaining-new-players/170330/3 "2019-06-28T16:30:21Z")

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What about offering game time on a shorter time than 30 days.like 10-15 days game time subs

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [June 28, 2019, 4:32pm UTC](https://forums.eveonline.com/t/suggestions-for-game-improvements-for-aiding-and-retaining-new-players/170330/4 "2019-06-28T16:32:29Z")

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If someone can’t afford $15 a month then they should not be spending their time gaming, they should be looking for a JOB or a better JOB.

Overall OPs are not bad ideas; I don’t think they change retention one bit.

You can’t code Pixel Courage into people.

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**Author:** ![Zeera\_Tomb-Raider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zeera_tomb-raider/32/144132_2.png) [@Zeera\_Tomb-Raider](https://forums.eveonline.com/u/Zeera_Tomb-Raider)\
**Post date:** [June 28, 2019, 4:35pm UTC](https://forums.eveonline.com/t/suggestions-for-game-improvements-for-aiding-and-retaining-new-players/170330/5 "2019-06-28T16:35:21Z")

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its more about getting the fish on the hook he he

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**Author:** ![Dark\_Lord\_Trump](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_lord_trump/32/411482_2.png) [@Dark\_Lord\_Trump](https://forums.eveonline.com/u/Dark_Lord_Trump)\
**Post date:** [June 28, 2019, 7:27pm UTC](https://forums.eveonline.com/t/suggestions-for-game-improvements-for-aiding-and-retaining-new-players/170330/6 "2019-06-28T19:27:53Z")

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That’s what Alpha status is for. Shorter Omega status increments would probably just be abused by Omega alts.

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**Author:** ![Zeera\_Tomb-Raider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zeera_tomb-raider/32/144132_2.png) [@Zeera\_Tomb-Raider](https://forums.eveonline.com/u/Zeera_Tomb-Raider)\
**Post date:** [June 28, 2019, 7:31pm UTC](https://forums.eveonline.com/t/suggestions-for-game-improvements-for-aiding-and-retaining-new-players/170330/7 "2019-06-28T19:31:36Z")

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yea your rigth.but a SP cap can prewent that

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [September 26, 2019, 7:31pm UTC](https://forums.eveonline.com/t/suggestions-for-game-improvements-for-aiding-and-retaining-new-players/170330/8 "2019-09-26T19:31:44Z")

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Closed on September 26, 2019, 7:31pm UTC

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