# Suicide ganking is way too low risk, change my mind

**URL:** <https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497>\
**Category:** Crime & Punishment\
**Created:** [October 1, 2025, 1:49am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497 "2025-10-01T01:49:17Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Adada\_Tuesday](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adada_tuesday/32/478186_2.png) [@Adada\_Tuesday](https://forums.eveonline.com/u/Adada_Tuesday)\
**Post date:** [November 15, 2025, 11:43am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/63 "2025-11-15T11:43:52Z")

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Ganking is low-risk and cowardly; even if it weren’t, killing unsuspecting players is just narcissistic.

Should it still be in game? Maybe. But dont act like people who do it are tough?

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [November 15, 2025, 4:43pm UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/64 "2025-11-15T16:43:25Z")

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Are you crying right now?

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**Author:** ![Your\_Ex-Girlfriend](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/your_ex-girlfriend/32/429252_2.png) [@Your\_Ex-Girlfriend](https://forums.eveonline.com/u/Your_Ex-Girlfriend)\
**Post date:** [November 15, 2025, 6:12pm UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/65 "2025-11-15T18:12:49Z")

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> [@Adada\_Tuesday](#):
>
> killing unsuspecting players is narcissistic

So sniping anyone in a First Person Shooter is narcissistic? They’re not suspecting it, according to your logic.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [November 15, 2025, 6:31pm UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/66 "2025-11-15T18:31:00Z")

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Once I was playing PubG, roleplaying as a FSB commando, selected to participate in an elite battle royale TO THE DEATH. I paradropped into a small village, and soon found a small village of carebears who were farming for upgraded modules. The first one I found was in a kitchen with a frying pan, pretending to make an omelette or something, and I shot him down dead just for funs. After that, they just cried and cried, they said I was bullying “new players” and not even giving them a chance to find purples. I didn’t know what to say, so I shot the rest of them.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [November 15, 2025, 7:11pm UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/67 "2025-11-15T19:11:33Z")

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> [@Otlichnick](#):
>
> That kill you linked isn’t about the topic of discussion though?
> 
> That wasn’t a gank. That was a Null Space Kill. I get what your doing and that’s why i don’t consider you a serious person.

Why do you call it bad if people kill a hauler full of loot in high security space, but have no problems with it if you kill haulers full of loot in null sec space?

What makes it morally different?

If you think killing haulers is OK in null sec and that they should have taken basic precautions to stay alive, I agree with you. But I think that also applies to haulers in high security space. A kill is a kill, for me it’s morally the same if I’d catch a hauler in NS or in HS.

The rules of engagement in high sec are different. It is considered a criminal act to illegally attack a hauler there so you lose your ship to CONCORD if you do which makes the attack different in HS than in NS.

But that doesn’t make killing a hauler in HS a ‘bad thing to do’, it just means you’re role playing as a criminal the way CCP intended criminals to act.

Destroying a hauler in high security space is morally no worse than destroying one in null sec. The victim will feel bad either way.

So why do you have a problem with one while you yourself are doing the other?

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [November 16, 2025, 2:03pm UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/68 "2025-11-16T14:03:03Z")

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> [@Aiko\_Danuja](#):
>
> Once I was playing PubG, roleplaying as a FSB commando, selected to participate in an elite battle royale TO THE DEATH. I paradropped into a small village, and soon found a small village of carebears who were farming for upgraded modules. The first one I found was in a kitchen with a frying pan, pretending to make an omelette or something, and I shot him down dead just for funs. After that, they just cried and cried, they said I was bullying “new players” and not even giving them a chance to find purples. I didn’t know what to say, so I shot the rest of them.

[![](https://global.discourse-cdn.com/eveonline/original/4X/1/6/a/16a7abfaa588938b91e8f2f771514841e05d541b.jpeg "Charles Bronson; You Brought Two Too Many") ](https://www.youtube.com/watch?v=8XkHsinz7oU)

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**Author:** ![Scoutin\_On\_Empty](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoutin_on_empty/32/479066_2.png) [@Scoutin\_On\_Empty](https://forums.eveonline.com/u/Scoutin_On_Empty)\
**Post date:** [November 16, 2025, 3:13pm UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/69 "2025-11-16T15:13:46Z")

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Suicide ganking isn’t actually “low-risk” — it’s low-cost and highly optimized. There’s a big difference. Gankers lose their ships 100% of the time. They take security status hits every single time. They can’t escape CONCORD, they can’t survive the timer, and they can’t undo the loss. So mechanically, the risk is huge — the loss is guaranteed.  
What makes ganking look “low-risk” is really this:

• Destroyers and attack BCs are extremely cheap

• Fits and tactics have been optimized for more than a decade

• High-sec behavior is predictable and easy to exploit

• Many players refuse to tank or pay attention

• Ganking scales with numbers while CONCORD doesn’t

The problem isn’t that ganking lacks consequences. The problem is that the cost-to-reward ratio is wildly efficient because Catalysts and Tornados are almost disposable. So if there’s ever a change to make, it wouldn’t be “add more risk.” CONCORD already guarantees their loss.  
It would be:

Adjust ship prices, fittings, or resist profiles

Increase the cost of repeated criminal activity

Improve incentives for hauling safely

Or rebalance high-sec targets, not the gankers

Suicide ganking isn’t too low-risk. It’s too low-cost and too well-optimized. That’s the real issue.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [November 16, 2025, 6:08pm UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/70 "2025-11-16T18:08:52Z")

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> [@Scoutin\_On\_Empty](#):
>
> Increase the cost of repeated criminal activity

> [@Scoutin\_On\_Empty](#):
>
> Suicide ganking isn’t too low-risk. It’s too low-cost and too well-optimized. That’s the real issue.

I’d add “its too easy to repeat endlessly”.

The whole design of ganking is the result of years of bandaid fixing instead of completely overhauling the HS PvP mechanic into a “piracy career” option that would allow interesting and rewarding gameplay for _good PvP players_ and not just for those who can do some basic math and bring 10 accounts online. Wasted opportunity.

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**Author:** ![Chad\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chad_frostpacker/32/515697_2.png) [@Chad\_Frostpacker](https://forums.eveonline.com/u/Chad_Frostpacker)\
**Post date:** [November 16, 2025, 7:51pm UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/71 "2025-11-16T19:51:40Z")

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Hmm whale hunter , well hello!

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**Author:** ![Otlichnick](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/otlichnick/32/476775_2.png) [@Otlichnick](https://forums.eveonline.com/u/Otlichnick)\
**Post date:** [November 17, 2025, 6:57am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/72 "2025-11-17T06:57:09Z")

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Morality? This isn’t about “morals” or roleplay—it’s about game balance and mechanics. Nullsec: 1v1 solo PvP (like my kill you linked)—pilot skill, fit, intel, evasion all matter. Hauler had counterplay: scout, align fast, fight back, call blues. Risk for both of us.

This is much different than One pilot multiboxing 20-100+ disposable Catalyst alts (~7-10m ISK each, insured) to alpha a freighter before CONCORD fully responds. No skill, no counterplay beyond “don’t undock” or tank to 1M+ EHP (unhauls). 1 account = blob strength with 0 risk. That’s the “magic” scam killing highsec hauling or even mission running.

In Nullsec the hauler dies to real risk/reward PvP. In Highsec: griefing via alt spam hiding behind concord till they are ready to strike.

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**Author:** ![Otlichnick](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/otlichnick/32/476775_2.png) [@Otlichnick](https://forums.eveonline.com/u/Otlichnick)\
**Post date:** [November 17, 2025, 7:07am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/73 "2025-11-17T07:07:22Z")

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Agreed, I would like to point out that when people say risk, its the risk vs reward idea, I risk 100m and hope to get more than 100m. But the risk is possibly not getting 100m and losing isk. That is the core of eve. The spirit of it. Ganking with cheep disposable ship goes against the natural spirit and we all know it. Standings dont matter, they make enough on every gank to buy a reset.

The gankers are at a near 99.9% profit risk. Meaning they have concord to protect them while they are in space and positioning themselves and gathering and are completely safe in their 100m total ships getting ready to insta pop a ship that has 150k ehp worth 3.5bn.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/516281_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [November 17, 2025, 7:26am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/74 "2025-11-17T07:26:21Z")

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> [@Otlichnick](#):
>
> no counterplay

Stop spreading that myth, it has been debunked like a hundred times now.

You have to scout for hostiles trying to blow you up like you have to in all other areas of the game. And if you don’t realize that ‘20-100+’ catalyst gankers are waiting in the next system, you are just dumb.

You are totally free to wait out a blockade, slip through while they are busy killing someone else, break through by bringing escorts or outsorce the haul to someone who can via contract. You can use wormholes, filaments, bait them into attacking the wrong ship and many things more.

That is how people are doing it who do their runs in HS for YEARS without being ganked. And it works absolutely fine.

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**Author:** ![Chad\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chad_frostpacker/32/515697_2.png) [@Chad\_Frostpacker](https://forums.eveonline.com/u/Chad_Frostpacker)\
**Post date:** [November 17, 2025, 7:29am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/75 "2025-11-17T07:29:35Z")

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All gankers have an opportunity to insure their ships through Frostpacker before proceeding to go out ganking.

Send isk to @Chad_Frostpacker for your insurance policy on each ship you want to insure.

Evemail for more information about your policy!

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**Author:** ![Scoutin\_On\_Empty](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoutin_on_empty/32/479066_2.png) [@Scoutin\_On\_Empty](https://forums.eveonline.com/u/Scoutin_On_Empty)\
**Post date:** [November 17, 2025, 7:55am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/76 "2025-11-17T07:55:51Z")

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You’re right about risk vs reward being core to EVE, but I think you’re oversimplifying how ganking actually works in practice.

Gankers aren’t “99.9% safe.” They’re safe right up until the moment they attack, sure — but that’s true for literally everyone in highsec. The moment they pull the trigger, they’ve already accepted a guaranteed ship loss, a criminal timer, security hits, and the fact that any mistake (late tackle, poor damage timing, target regen, someone else interfering, wrong fit, scouts getting spotted, etc.) means the gank fails and they lose their ships for nothing.

People only see the killmail, not the weeks of scanning, scouting, whiffed ganks, Concord mishaps, mistimed catalysts, or targets that warp before the tackle lands.

And the “cheap disposable ships” thing cuts both ways. If someone is flying 3.5b ISK with 150k EHP in highsec, they’re effectively choosing to be a loot pinata. EVE’s always been about adapting to the environment, not expecting the environment to adapt to you.

Highsec ganking isn’t breaking the spirit of EVE — it is the spirit of EVE: asymmetric PvP, player-driven conflict, and people exploiting every edge they can find. If someone wants less risk, they fly cheaper or smarter. If someone wants to eliminate ganking entirely, that’s not risk vs reward anymore — that’s just reward

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [November 17, 2025, 8:29am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/77 "2025-11-17T08:29:04Z")

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> [@Chad\_Frostpacker](#):
>
> All gankers have an opportunity to insure their ships through Frostpacker before proceeding to go out ganking.

Is this a Catalyst doubling service? 🤔

😏

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**Author:** ![Chad\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chad_frostpacker/32/515697_2.png) [@Chad\_Frostpacker](https://forums.eveonline.com/u/Chad_Frostpacker)\
**Post date:** [November 17, 2025, 8:59am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/78 "2025-11-17T08:59:11Z")

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We actually have too many in stock and just want to dump them from our books.

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**Author:** ![Alexander\_Minto\_Hughes](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alexander_minto_hughes/32/511046_2.png) [@Alexander\_Minto\_Hughes](https://forums.eveonline.com/u/Alexander_Minto_Hughes)\
**Post date:** [November 17, 2025, 9:28am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/79 "2025-11-17T09:28:33Z")

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> [@Hakokeed\_Hakoke](#):
>
> They can use small ships that cost almost nothing and profit nearly every time.

bhuuuut.. now all the time.. i seen talos’s and nadoes used.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [November 17, 2025, 10:00am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/80 "2025-11-17T10:00:30Z")

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> [@Otlichnick](#):
>
> Morality? This isn’t about “morals” or roleplay—it’s about game balance and mechanics. Nullsec: 1v1 solo PvP (like my kill you linked)—pilot skill, fit, intel, evasion all matter. Hauler had counterplay: scout, align fast, fight back, call blues. Risk for both of us.
> 
> This is much different than One pilot multiboxing 20-100+ disposable Catalyst alts (~7-10m ISK each, insured) to alpha a freighter before CONCORD fully responds. No skill, no counterplay beyond “don’t undock” or tank to 1M+ EHP (unhauls). 1 account = blob strength with 0 risk. That’s the “magic” scam killing highsec hauling or even mission running.
> 
> In Nullsec the hauler dies to real risk/reward PvP. In Highsec: griefing via alt spam hiding behind concord till they are ready to strike.

So it’s ‘skillful gameplay’ if you catch and kill a hauler when you have all the time in the world, but it is ‘no skill no counterplay blob scam’ if someone manages to catch and kill a hauler within the little time people have before CONCORD arrives?

I see no difference except that the mechanical difference between null sec (no CONCORD response) and HS (guaranteed response that destroys your ship) requires a different strategy.

And just because people use a different strategy that adapts to the circumstances the version where you kill is ‘skillful’ while the version where you get killed is ‘no skill blobbing’?

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<div class="post-metadata">

**Author:** ![Lesican](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lesican/32/448285_2.png) [@Lesican](https://forums.eveonline.com/u/Lesican)\
**Post date:** [November 17, 2025, 10:36am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/81 "2025-11-17T10:36:16Z")

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> [@Otlichnick](#):
>
> (~7-10m ISK each, insured)

why would a suicide ganker insure their ships? Seems like a waste of isk

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<div class="post-metadata">

**Author:** ![Scoutin\_On\_Empty](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoutin_on_empty/32/479066_2.png) [@Scoutin\_On\_Empty](https://forums.eveonline.com/u/Scoutin_On_Empty)\
**Post date:** [November 17, 2025, 10:49am UTC](https://forums.eveonline.com/t/suicide-ganking-is-way-too-low-risk-change-my-mind/498497/82 "2025-11-17T10:49:18Z")

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> [@Lesican](#):
>
> why would a suicide ganker insure their ships? Seems like a waste of isk

Why would _anybody_ insure their ship? It isn’t worth it. I inssured 1 ship in all a long time ago and when I saw my “conpensation” I felt really stupid.

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