# \[Summer 2019\] New Pirate Implant Sets

**URL:** <https://forums.eveonline.com/t/summer-2019-new-pirate-implant-sets/149867>\
**Category:** Upcoming Features & Changes\
**Created:** [April 1, 2019, 3:02pm UTC](https://forums.eveonline.com/t/summer-2019-new-pirate-implant-sets/149867 "2019-04-01T15:02:05Z")\
**Posts on this page:** 1\
**Showing post:** 24

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**Author:** ![CCP\_Fozzie](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_fozzie/32/476703_2.png) [@CCP\_Fozzie](https://forums.eveonline.com/u/CCP_Fozzie)\
**Post date:** [April 1, 2019, 4:37pm UTC](https://forums.eveonline.com/t/summer-2019-new-pirate-implant-sets/149867/24 "2019-04-01T16:37:14Z")

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> [@Querns](#):
>
> In the past, it was either said explicitly or implied (not sure which at this point) that +shield HP implants would necessarily require a reduction in shield recharge rate. Is this actually the case?

We are currently planning to release these implants alongside a rebalance of the shield regen modules and rigs that would buff the individual modules but add a stacking penalty. This plan does not currently involve across the board changes to shield regen rates. We may add a shield regen penalty to the implants themselves if needed for balance but we are interested in exploring whether we can avoid that added complexity.

> [@Inta\_Lafisques](#):
>
> I presume this will require a reduction in shield supercap shield hitpoints?  
> Otherwise you will see shield supercaps far outshine armor.

We are not currently planning any changes to shield supercapital hitpoints to go with these changes, although the upcoming remote rep diminishing returns are expected to somewhat reduce the relative strength of shield supers a little bit (removed a sentence that might have given the incorrect impression that we are mandating how people fit their ships). We’ll be keeping a close eye on things and making changes if needed.

> [@Kadesh\_Priestess](#):
>
> Savior - does it affect caps? Currently, HG gives you +26% RR (better reaction time and more cap use too). If it works for subcap RRs only, would make sense to have it at +33% at least?

The Savior implants are currently planned to only impact subcapital remote reps (similar to Crystals and Asklepians). I’ve updated the OP to make that clear.  
It’s quite possible that we may decide to buff the numbers on these a bit (these initial stats are somewhat conservative). If needed we could fairly easily bump them up to Talisman levels (or somewhere in between).

> [@Kadesh\_Priestess](#):
>
> Hydra is garbage. It has to provide insanely strong drone HP bonus to justify its use over other sets, like +300% for hg, or just give it secondary bonus like drone speed / range / application.

This is another one where we’re starting off a bit cautious. We may make adjustments but I’d like to avoid accidentally creating something new that’s overpowered connected to fighters and drones right now.

> [@Kadesh\_Priestess](#):
>
> Also, while you’re at it, please look at underutilized sets:

I think these would be great to give new balance passes to, but I can’t commit to anything at this time.

> [@theRaptor](#):
>
> Which summer?

😄 The northern hemisphere summer 2019

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