# Surgical Strike Update Follow-up

**URL:** <https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061>\
**Category:** Upcoming Features & Changes\
**Created:** [April 8, 2020, 7:04pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061 "2020-04-08T19:04:13Z")\
**Posts on this page:** 20\
**Page:** 21

<div class="post-metadata">

**Author:** ![Onictus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/onictus/32/277200_2.png) [@Onictus](https://forums.eveonline.com/u/Onictus)\
**Post date:** [April 15, 2020, 5:52am UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/512 "2020-04-15T05:52:45Z")

</div>

> [@MB\_ThePhotographer](#):
>
> This part. My ships look like swiss cheese so many times… I still have a frig with large rigs on it lol.

I found a myrm that still had 6 turrets on it last week

---

<div class="post-metadata">

**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [April 15, 2020, 6:09am UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/513 "2020-04-15T06:09:34Z")

</div>

CCP missed a module that should have been included in the nerf (based off its item classification). Some people have already noticed and it’s now become a pretty hot commodity. :parrotmustache:

Congrats to the people who spotted it and are making mad bank right now.

---

<div class="post-metadata">

**Author:** ![Onictus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/onictus/32/277200_2.png) [@Onictus](https://forums.eveonline.com/u/Onictus)\
**Post date:** [April 15, 2020, 7:14am UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/514 "2020-04-15T07:14:49Z")

</div>

They didn’t miss it, they aren’t that good, particularly in a PvP situation where you are rarely ever taking a single damage type which makes them huge resource hogs, even if you have it trained to a decent level, which is a 3(ish) week train from memory.

---

<div class="post-metadata">

**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [April 15, 2020, 7:16am UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/515 "2020-04-15T07:16:09Z")

</div>

I wasn’t talking about that module, but good guess. 🙂

---

<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [April 15, 2020, 7:23am UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/516 "2020-04-15T07:23:04Z")

</div>

T3 destroyers will be even more overpowered after the patch … at least if anybody wants to operate them in defense mode. 🤢

---

<div class="post-metadata">

**Author:** ![Onictus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/onictus/32/277200_2.png) [@Onictus](https://forums.eveonline.com/u/Onictus)\
**Post date:** [April 15, 2020, 7:57am UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/517 "2020-04-15T07:57:43Z")

</div>

> [@Xeux](#):
>
> T3 destroyers will be even more overpowered after the patch … at least if anybody wants to operate them in defense mode

I mean there are rare cases, usually you are better served with swapping to travel and GTFO…because T3 or not its still a destroyer and gets blapped.

---

<div class="post-metadata">

**Author:** ![Katyusha\_Lisa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/katyusha_lisa/32/176157_2.png) [@Katyusha\_Lisa](https://forums.eveonline.com/u/Katyusha_Lisa)\
**Post date:** [April 15, 2020, 9:57am UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/518 "2020-04-15T09:57:44Z")

</div>

I wonder if they are going to refund ships after they decide ganking got out of control and had to reverse some changes ?

---

<div class="post-metadata">

**Author:** ![Kaaloks](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaaloks/32/389542_2.png) [@Kaaloks](https://forums.eveonline.com/u/Kaaloks)\
**Post date:** [April 15, 2020, 11:24am UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/519 "2020-04-15T11:24:58Z")

</div>

brainless patch

---

<div class="post-metadata">

**Author:** ![Dant\_Perst](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dant_perst/32/324753_2.png) [@Dant\_Perst](https://forums.eveonline.com/u/Dant_Perst)\
**Post date:** [April 15, 2020, 12:02pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/520 "2020-04-15T12:02:23Z")

</div>

CCP presented politically palatable rationalizations in the DevBlog, and said nothing concrete about motivation. Who really wants these changes? Who pressed for such a dramatic tiericide? Was it the big NULL corps or the PVP corps, who found themselves frustrated by stalemates? The effect would appear to be most significant for frustrated PVPers (read, gankers) who may now can find targets with lower EHPs and at the same time have increased DPS by which to throttle their opponent. These changes are not helpful to my style of play, and I am sure that most players who are not all that interested in PVP would feel the same way. So who is CCP favoring and why?

---

<div class="post-metadata">

**Author:** ![Onictus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/onictus/32/277200_2.png) [@Onictus](https://forums.eveonline.com/u/Onictus)\
**Post date:** [April 15, 2020, 12:09pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/521 "2020-04-15T12:09:48Z")

</div>

Ship eHP has exactly 0 to do with stalemates in null.

Nada.

---

<div class="post-metadata">

**Author:** ![batterfly\_Rin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/batterfly_rin/32/267289_2.png) [@batterfly\_Rin](https://forums.eveonline.com/u/batterfly_Rin)\
**Post date:** [April 15, 2020, 12:15pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/522 "2020-04-15T12:15:02Z")

</div>

reduce all npc ships’ resist by 20% will comfort most of players

---

<div class="post-metadata">

**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [April 15, 2020, 12:26pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/523 "2020-04-15T12:26:15Z")

</div>

> [@Dant\_Perst](#):
>
> said nothing concrete about motivation.

This is a lie. And you just have to actually read the dev blog to see, which you appear to not be interested in doing at all…

> [@Dant\_Perst](#):
>
> Who really wants these changes? Who pressed for such a dramatic tiericide?

This is an entirely different issue (with a lot of tinfoil) that has absolutely nothing to do with whether they gave concrete reasons or motivations for the changes or not.

You cannot use your disagreement with the changes as “proof” that they gave no concrete reasons or motivations for them, which they obviously gave.

---

<div class="post-metadata">

**Author:** ![Menacing\_J\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/menacing_j_pervert/32/173062_2.png) [@Menacing\_J\_Pervert](https://forums.eveonline.com/u/Menacing_J_Pervert)\
**Post date:** [April 15, 2020, 1:26pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/524 "2020-04-15T13:26:03Z")

</div>

**This is an MMO, and disruptive changes that encourage fleeting over solo are generally a good thing**

Cuz nothing sez FUNNNNNNN! like forced group work.

---

<div class="post-metadata">

**Author:** ![Menacing\_J\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/menacing_j_pervert/32/173062_2.png) [@Menacing\_J\_Pervert](https://forums.eveonline.com/u/Menacing_J_Pervert)\
**Post date:** [April 15, 2020, 1:52pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/525 "2020-04-15T13:52:21Z")

</div>

> [@Benji\_Rackner](#):
>
> What the entire eve community fails to understand is that gankers care more for the community than anyone else, why? over the last few years there have been less and less people to gank, and many gankers have left the game because there is nothing to kill.

A fishbowl full of easy targets is not a “community”, except to sociopaths and governments.

---

<div class="post-metadata">

**Author:** ![FragariaVesca](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fragariavesca/32/173095_2.png) [@FragariaVesca](https://forums.eveonline.com/u/FragariaVesca)\
**Post date:** [April 16, 2020, 10:13am UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/527 "2020-04-16T10:13:03Z")

</div>

Another nerf to PVE players, and the finishing strike to armor tank which has already been poorly managed. I -as a pve player in this game- feel really frustrated with all this non-stop ignorance.

it is getting less fun with every update, makes me think if i enjoy the game time or is it just a boring habit anymore

---

<div class="post-metadata">

**Author:** ![Dravick\_Afterthought](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dravick_afterthought/32/282017_2.png) [@Dravick\_Afterthought](https://forums.eveonline.com/u/Dravick_Afterthought)\
**Post date:** [April 16, 2020, 2:24pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/528 "2020-04-16T14:24:08Z")

</div>

So try doing something else, either in the game or out of it.

---

<div class="post-metadata">

**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [April 16, 2020, 2:25pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/529 "2020-04-16T14:25:09Z")

</div>

> [@FragariaVesca](#):
>
> Another nerf to PVE players, and the finishing strike to armor tank which has already been poorly managed.

Can you link your fit, I’m sure people can help improve it.

---

<div class="post-metadata">

**Author:** ![VegeeemiteSam2\_Ultra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vegeeemitesam2_ultra/32/183952_2.png) [@VegeeemiteSam2\_Ultra](https://forums.eveonline.com/u/VegeeemiteSam2_Ultra)\
**Post date:** [April 17, 2020, 12:03pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/530 "2020-04-17T12:03:43Z")

</div>

Agree, Welcome to CCP’s new game “Gankers Paradise”.

---

<div class="post-metadata">

**Author:** ![Klaus\_Mortimer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/klaus_mortimer/32/196700_2.png) [@Klaus\_Mortimer](https://forums.eveonline.com/u/Klaus_Mortimer)\
**Post date:** [April 17, 2020, 1:10pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/531 "2020-04-17T13:10:07Z")

</div>

EVE-Online GUNKERS STRIKE - The correct update name 😁

---

<div class="post-metadata">

**Author:** ![Rabbit\_Antollare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rabbit_antollare/32/191509_2.png) [@Rabbit\_Antollare](https://forums.eveonline.com/u/Rabbit_Antollare)\
**Post date:** [April 17, 2020, 10:51pm UTC](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061/532 "2020-04-17T22:51:03Z")

</div>

**This is an MMO, and disruptive changes that encourage fleeting over solo are generally a good thing**

These people have a hard on for social engineering their customers behavior.

[Previous page](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061.md?page=20)

[Next page](https://forums.eveonline.com/t/surgical-strike-update-follow-up/231061.md?page=22)
