# Symbol on npcs in combat anomaly that dealing alot of damage to you

**URL:** <https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716>\
**Category:** Assembly Hall\
**Created:** [July 11, 2026, 10:15pm UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716 "2026-07-11T22:15:58Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![varrra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/varrra/32/504015_2.png) [@varrra](https://forums.eveonline.com/u/varrra)\
**Post date:** [July 11, 2026, 10:15pm UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716/1 "2026-07-11T22:15:58Z")

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Me has small problem.  
Me explain.

Me do combat anomaly.  
Me get hit hard.

BUT  
Instead of me killing npc that hit me hard, me is dumb dumb and hit other npc that arent doing anything to me

Me wants symbol  
Me wants symbol on hostile npcs in combat anomalies that are dealing alot of damage to me.

That way, dumb dumb me can focus dangerous npc, instead of npc that are doing nothing to me.

Thank you for listening to me.  
I go back to eating banana.  
Om om om  
: image\_Of\_Gorilla\_Here

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**Author:** ![mecrotic](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mecrotic/32/453993_2.png) [@mecrotic](https://forums.eveonline.com/u/mecrotic)\
**Post date:** [July 11, 2026, 11:02pm UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716/2 "2026-07-11T23:02:01Z")

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Do you know how to use the overview?

Ships already have symbols designating type/size (frig, cruiser, bc, bs…ect)  
Rats that do different things are also separated by differing names…

Get good?  
sounds like you want something easier for an “AI” to automate…

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [July 12, 2026, 10:01am UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716/3 "2026-07-12T10:01:48Z")

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You can look at the symbol of the ship to see if it is a battleship or frigate or cruiser.

You can also look at the symbol of any effects those ships apply to your ship like neutralizers or warp disruption. You can even ctrl-click those effects to lock the threat that applies that particular effect to your ship.

If you get some experience and pay attention you can determine whether a frigate is a bigger threat to you or if a battleship is what you should kill first. This depends on many factors: your ship, your weapons, your strategy, the site, etc.

> [@varrra](#):
>
> Me wants symbol on hostile npcs in combat anomalies that are dealing alot of damage to me.

Symbol on hostile NPC that deals a lot of damage to you is the wrong approach.

Do you see that webifier icon on your ship? It deals zero damage, but massively increases the damage you take.

Do you see that target painter icon? Same thing.

Neutralizer? You might want to kill that because if it shuts down your shield repairer this too ‘deals more damage’ than any other ship on the grid.

In other words, even if the game was changed to add a brainless-mode icon to ‘the ship that deals most damage to you’, this ironically often doesn’t point to the ship that you should kill first to reduce damage you take.

And what about new arrivals? What about the battleships that dealt a lot of damage to you while a Titan just spawned? The icon of ‘biggest threat’ would be on one of the battleships as they have been shooting you, suggesting you to brainlessly shoot one of those. That is, until the Titan locks and one-shots your ship.

TL;DR: just learn to play.

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**Author:** ![varrra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/varrra/32/504015_2.png) [@varrra](https://forums.eveonline.com/u/varrra)\
**Post date:** [July 12, 2026, 11:10am UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716/4 "2026-07-12T11:10:56Z")

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the symbol for frigate and destroyer are very similar, have to really look at it closely to tell if its a frigate or destroyer

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**Author:** ![Hera\_Vance](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hera_vance/32/474830_2.png) [@Hera\_Vance](https://forums.eveonline.com/u/Hera_Vance)\
**Post date:** [July 12, 2026, 11:25am UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716/5 "2026-07-12T11:25:40Z")

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The main problem described above would be the same though.

the hardest hitting ship is often not hitting that hard because of its base damage and other numbers like accuracy alone on its own but due to effects applied to it or you by other ships.

if you fly a speed-tanking ship and are webbed to hell by frigates and suddenly battleships start to apply heavy damage to you, you can start killing the battle ships, sure.

But taking out 5 Battleships would take waaaaay longer than killing the 1 or 2 webbing frigates which are slowing you down (after which those battleship would miss you 99% again)

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [July 12, 2026, 11:31am UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716/6 "2026-07-12T11:31:09Z")

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> [@varrra](#):
>
> the symbol for frigate and destroyer are very similar, have to really look at it closely to tell if its a frigate or destroyer

I think that requires no change to the game, but requires you to learn the game a bit better.

Or get new glasses.

Here’s a Frigate, and below a Destroyer. Can you see the difference?  
 ![image](https://global.discourse-cdn.com/eveonline/original/4X/7/8/e/78e628a1ac3f21d2173207782c201de3eea31755.png)

The difference is in the line below the frigate icon that makes it a destroyer.

Yes, they’re very similar in size, but that’s intentionally because frigates and destroyers _are_ very similar in size. Both are small ships.

Here’s a full guide of the icons that I found online:

 ![GPn23oT](https://global.discourse-cdn.com/eveonline/original/4X/9/4/f/94f1e47d1be40119a6d714595f269e44f8a73eb9.png)

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**Author:** ![Suki\_Vokkonen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/suki_vokkonen/32/382402_2.png) [@Suki\_Vokkonen](https://forums.eveonline.com/u/Suki_Vokkonen)\
**Post date:** [July 13, 2026, 7:19am UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716/7 "2026-07-13T07:19:19Z")

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I have a tendency to overtank, so I didn’t learned to spot which ones do more damage, but which ones eat my drones. That would be the “(centsomething) Loyal” for Sanchas, “Arch” for Angels, “Dire” for Guristas, “Strain” for Drones NPCs, etc.

I suggest you look at the combat anomalies report on the Eve University website, and spot the “Elite (ship type)” for each wave, to learn their name patterns.

[Combat site - EVE University Wiki](https://wiki.eveuniversity.org/Combat_site)

I don’t know which level combat anomalies you do, in what region, but in highsec the “ Forsaken Hideaway” have those drone eaters, if you want some examples.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [July 13, 2026, 9:43am UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716/8 "2026-07-13T09:43:32Z")

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Theres also target locking. No damage to you, but prevent you from locking any ship except the one locking you

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**Author:** ![Kane\_Carnifex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kane_carnifex/32/474576_2.png) [@Kane\_Carnifex](https://forums.eveonline.com/u/Kane_Carnifex)\
**Post date:** [July 17, 2026, 10:50am UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716/9 "2026-07-17T10:50:52Z")

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Try out PLED.. than force CCP to add PLED into Client.  
We all happy.

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**Author:** ![Afriles\_Jasmone](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/afriles_jasmone/32/505494_2.png) [@Afriles\_Jasmone](https://forums.eveonline.com/u/Afriles_Jasmone)\
**Post date:** [August 16, 2026, 5:43pm UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716/10 "2026-08-16T17:43:25Z")

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> [@Gerard\_Amatin](#):
>
> You can even ctrl-click those effects to lock the threat that applies that particular effect to your ship.

Oh heck, that’s useful to know, thanks!  
Hadn’t seen it in any guides (in or out of game) - is it written down anywhere?

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [August 16, 2026, 5:50pm UTC](https://forums.eveonline.com/t/symbol-on-npcs-in-combat-anomaly-that-dealing-alot-of-damage-to-you/514716/11 "2026-08-16T17:50:37Z")

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I don’t know if that’s written down anywhere, I heard it from someone else.
