# T3 Structure Anchoring (with Skill Loss)

**URL:** <https://forums.eveonline.com/t/t3-structure-anchoring-with-skill-loss/53992>\
**Category:** Player Features & Ideas\
**Created:** [January 29, 2018, 12:04am UTC](https://forums.eveonline.com/t/t3-structure-anchoring-with-skill-loss/53992 "2018-01-29T00:04:17Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Pleasure\_Hub\_Node-514](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pleasure_hub_node-514/32/381326_2.png) [@Pleasure\_Hub\_Node-514](https://forums.eveonline.com/u/Pleasure_Hub_Node-514)\
**Post date:** [January 29, 2018, 12:04am UTC](https://forums.eveonline.com/t/t3-structure-anchoring-with-skill-loss/53992/1 "2018-01-29T00:04:17Z")

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Modular structures (enhanced depots, structure fuel siphons, system wide cyno inhibitors, etc) with powerful attributes or potential for heightened spam if simply balanced around ore/PI material cost would require player to forfeit skill level in a structure skill category upon structure destruction.

This would apply to multi-use and single use T3 structures.

* * *

Consider the following anchorable T3 structure proposal:

> **[Structure Fuel Neutralizer](https://forums.eveonline.com/t/structure-fuel-neutralizer/52605?u=pleasure_hub_node-514)**
>
> Blood Raider Structure Fuel Neutralizer \[SFN\]: Anchorable structure designed to both prevent new fuel being added (or removed) to Upwell structure and increases fuel usage of existing standup service modules. 100km to 5000km fuel neut range. Placing...

Structure fuel neutralizer requires level 3 T3 structures to anchor and operate. Covert version requires level 5. If it’s a 5x skill you’d lose ~15hrs at level 3 and ~20 days at level 5 if you are unable to defend or extract your anchorable T3 structure.

For other T3 structures that cannot be reclaimed it’d be an automatic sunk cost. Use would be considered a significant investment.

Please discuss any concerns of P2W, skill point sinks, and economic pressure such a system would introduce.

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<div class="post-metadata">

**Author:** ![Your\_Ex-Girlfriend](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/your_ex-girlfriend/32/429252_2.png) [@Your\_Ex-Girlfriend](https://forums.eveonline.com/u/Your_Ex-Girlfriend)\
**Post date:** [January 29, 2018, 2:54pm UTC](https://forums.eveonline.com/t/t3-structure-anchoring-with-skill-loss/53992/2 "2018-01-29T14:54:01Z")

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🙄

Why does everything need a t3 version?

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<div class="post-metadata">

**Author:** ![Pleasure\_Hub\_Node-514](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pleasure_hub_node-514/32/381326_2.png) [@Pleasure\_Hub\_Node-514](https://forums.eveonline.com/u/Pleasure_Hub_Node-514)\
**Post date:** [January 29, 2018, 5:03pm UTC](https://forums.eveonline.com/t/t3-structure-anchoring-with-skill-loss/53992/3 "2018-01-29T17:03:32Z")

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Gotta get that feature creep in on the road to using those T4 and T5 icons buried deep in the game files. 😄

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 29, 2018, 5:03pm UTC](https://forums.eveonline.com/t/t3-structure-anchoring-with-skill-loss/53992/4 "2018-04-29T17:03:33Z")

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