# Target Distorters and Target Burst Deflectors

**URL:** <https://forums.eveonline.com/t/target-distorters-and-target-burst-deflectors/63207>\
**Category:** Player Features & Ideas\
**Created:** [March 15, 2018, 8:34pm UTC](https://forums.eveonline.com/t/target-distorters-and-target-burst-deflectors/63207 "2018-03-15T20:34:20Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [March 16, 2018, 3:21am UTC](https://forums.eveonline.com/t/target-distorters-and-target-burst-deflectors/63207/21 "2018-03-16T03:21:44Z")

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> [@Yahiza\_Khanaaren](#):
>
> all other forms of EWAR have direct application compared to ECM which is based on RNG (which shouldnt exist in a game based on player skill).

ECM is the most skill based form of E-war… if you don’t understand that you don’t understand ECM

also you do know that chance is all over the combat in eve right? or do you really not even know how guns work?

as for the op idea its not new just with a few more numbers this time and it still has all the same issues pointed out in all the previous threads

ECM is fine as it is and only needs a few things when it comes to balance

no 100% jam chance

ecm needs a remote ECCM effect to act as a stacking penalty

adjust the strength based on the above

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [June 14, 2018, 3:21am UTC](https://forums.eveonline.com/t/target-distorters-and-target-burst-deflectors/63207/22 "2018-06-14T03:21:51Z")

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