# The beaten dead horse. bounty hunting :(

**URL:** <https://forums.eveonline.com/t/the-beaten-dead-horse-bounty-hunting/12278>\
**Category:** Player Features & Ideas\
**Tags:** game-mechanics\
**Created:** [July 28, 2017, 4:07pm UTC](https://forums.eveonline.com/t/the-beaten-dead-horse-bounty-hunting/12278 "2017-07-28T16:07:53Z")\
**Posts on this page:** 1\
**Showing post:** 36

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**Author:** ![Lukett\_MyDabb](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lukett_mydabb/32/14034_2.png) [@Lukett\_MyDabb](https://forums.eveonline.com/u/Lukett_MyDabb)\
**Post date:** [July 30, 2017, 3:42pm UTC](https://forums.eveonline.com/t/the-beaten-dead-horse-bounty-hunting/12278/36 "2017-07-30T15:42:29Z")

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tl;dr.

but if this is where we’ll be discussing bounties, and chance ravine hasn’t chimed in, here’s a vid he uploaded of him talking about it while driving his car.

my points on that:

5 slots.

there should be a ranking based on the total bounty pool that determines information supplied to the hunter. based on a 5 tier system, where tier 1 would show some rudimentary intel on where you may be located, and tier 5 showing everything from where you are to what ship your flying, maybe with tier 5 having a constant update to when the target changes system, making it extremely difficult to nail someone such as the one who gets the tiny bounty for trivial harassment of a n00b but easier to locate someone who most likely has that 2 billion bounty for being an elite PVPer.

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