# The broken economy and standing issues of Capsuleer Day XXIII

**URL:** <https://forums.eveonline.com/t/the-broken-economy-and-standing-issues-of-capsuleer-day-xxiii/510844>\
**Category:** In Game Events\
**Tags:** pve, high-sec, low-sec\
**Created:** [May 2, 2026, 1:01pm UTC](https://forums.eveonline.com/t/the-broken-economy-and-standing-issues-of-capsuleer-day-xxiii/510844 "2026-05-02T13:01:16Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Derien\_en\_Tilavine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/derien_en_tilavine/32/437200_2.png) [@Derien\_en\_Tilavine](https://forums.eveonline.com/u/Derien_en_Tilavine)\
**Post date:** [May 2, 2026, 1:25pm UTC](https://forums.eveonline.com/t/the-broken-economy-and-standing-issues-of-capsuleer-day-xxiii/510844/2 "2026-05-02T13:25:00Z")

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**Strategic Analysis: Why CCP’s Current Event Design Will Fail**

**Goal of the changes:**  
It appears CCP aims to combat multiboxers/farmers and prevent the market from being flooded with high-end modules (like Modified Mining Boosts) by drastically increasing prices (up to 5000 tokens) and tripling the grind requirements.

**Why this strategy is flawed and will not work:**

1. **Collateral Damage to Solo/Casual Players:**  
While a professional farmer with 20+ accounts will simply put in extra hours to reach the goal, a regular player with 1–3 accounts is physically locked out of the meaningful rewards. By trying to stop “whales,” CCP has effectively killed the event for the backbone of their community.

2. **The “Economic Stagnation” Trap:**  
In EVE, the economy thrives on **destruction and replacement**.

- **Previously:** When modules were affordable (250 points), players bought sets of 3, fit them on ships, took risks, and eventually lost them in PvP. This created a cycle of production and consumption.

- **Now:** At 5000 tokens per module, the item becomes “too big to lose.” It stays in a station hanger as a trophy, never seeing space. This stops the circulation of wealth and kills the very content CCP hopes to encourage.

1. **Standing as a Non-Negotiable Resource:**  
CCP significantly undervalued the importance of faction standings. Asking a veteran player to trade **-0.8 Amarr/Caldari standing** (which takes years to build) for a single temporary event reward is an absurd trade-off. Standings are a strategic asset; by attaching massive penalties to event NPCs without warning, they’ve made the combat sites “toxic” for their most loyal player base.

2. **Demotivation through Impossible Goals:**  
Psychologically, an event should feel like a celebration. When a player calculates that even with **4 accounts** they cannot complete a single 3-module mining set, the “fun factor” evaporates. This leads to **“Event Burnout,”** where players simply stop participating because the reward is mathematically unreachable.

3. **The “Active Mining” Trap: Why ignoring drones is a design failure.**

In the current event, mining challenges only count ore harvested by **lasers** , completely ignoring **mining drones**. This is a direct hit to **Orca and Rorqual** pilots.

- **Invalidating Capital Ships:** The Orca is designed to mine primarily via drones. By excluding drone yield from event progress, CCP is telling pilots of these 2-billion-ISK ships that they are unwelcome in the anniversary celebration.

- **Discouraging Cooperation:** A pilot providing boosts and compression to a friend should be rewarded, not penalized. This mechanic forces players to switch to smaller barges just to “tick a box,” destroying the natural hierarchy of mining operations.

- **The “Anti-AFK” Obsession:** CCP’s attempt to force “active clicking” by disabling drone counting doesn’t stop bots — it only frustrates legitimate players who enjoy the social, relaxed side of industrial gameplay.

**Verdict:**  
CCP is trying to control the economy through **forced scarcity** , but they are actually achieving **player alienation**. You cannot celebrate an anniversary by making the game feel like a punishing second job.

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