# The CSM 13 Winter Summit Minutes are out

**URL:** <https://forums.eveonline.com/t/the-csm-13-winter-summit-minutes-are-out/110726>\
**Category:** Dev Blogs\
**Tags:** csm\
**Created:** [October 2, 2018, 8:37pm UTC](https://forums.eveonline.com/t/the-csm-13-winter-summit-minutes-are-out/110726 "2018-10-02T20:37:07Z")\
**Posts on this page:** 1\
**Showing post:** 2838

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**Author:** ![Yiole\_Gionglao](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yiole_gionglao/32/374866_2.png) [@Yiole\_Gionglao](https://forums.eveonline.com/u/Yiole_Gionglao)\
**Post date:** [October 14, 2018, 12:07pm UTC](https://forums.eveonline.com/t/the-csm-13-winter-summit-minutes-are-out/110726/2838 "2018-10-14T12:07:49Z")

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Well, in the EVE CCP refused to develop, some structures would have been [an affordable luxury](https://forums.eveonline.com/t/captains-quarters-in-our-stations/63967/44?u=yiole_gionglao) worth grinding/PLEXing for…

Structures provide a competitive advantage, thus that advantage requires a counter to be balanced. Paying a “anti-wardec” fee or just risking them being destroyed are options, but if a “anti-wardec fee” was paid, that could lead to structure overcrowding. Removing inactive structures should be a NPC mechanic, just make players pay for the removal (“storing” them) and respawning if they come back.

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