# The Diary of an XO: Managing a Crew on a Capsuleer Vessel

**URL:** <https://forums.eveonline.com/t/the-diary-of-an-xo-managing-a-crew-on-a-capsuleer-vessel/516924>\
**Category:** Player Fiction\
**Tags:** roleplay\
**Created:** [August 22, 2026, 11:23pm UTC](https://forums.eveonline.com/t/the-diary-of-an-xo-managing-a-crew-on-a-capsuleer-vessel/516924 "2026-08-22T23:23:17Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Seismic\_Stan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/seismic_stan/32/496458_2.png) [@Seismic\_Stan](https://forums.eveonline.com/u/Seismic_Stan)\
**Post date:** [August 23, 2026, 11:34am UTC](https://forums.eveonline.com/t/the-diary-of-an-xo-managing-a-crew-on-a-capsuleer-vessel/516924/3 "2026-08-23T11:34:43Z")

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Thanks for reading. Second journal entry now added.

I think your ship having a crew is entirely up to you. As you say, there’s no crew gameplay in the EVE client, and the lore is not entirely consistent. And I say that having done quite a lot of research around the topic over the years, but I accept it will always be subjective and contested topic.

Personally, I love the idea, which is why I’m writing this narrative, and why I vibecoded an [EVE Crews simulator](https://forums.eveonline.com/t/eve-crews-a-lore-accurate-api-linked-crew-simulator/510327) to add the gameplay that’s missing from my EVE experience.

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