# The distruction of structures

**URL:** <https://forums.eveonline.com/t/the-distruction-of-structures/96639>\
**Category:** General Discussion\
**Created:** [August 9, 2018, 2:28pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639 "2018-08-09T14:28:22Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [August 10, 2018, 2:27pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/21 "2018-08-10T14:27:07Z")

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> [@Dyver\_Phycad](#):
>
> Considering that I just linked such a structure, they do exist.

Try to find some more now…

Just because there was one, doesn’t mean there were others

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [August 10, 2018, 2:28pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/22 "2018-08-10T14:28:49Z")

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> **[Azbel | EVE LLC | Killmail](https://zkillboard.com/kill/71660784/)**
>
> (EVE LLC) lost their Azbel in Miakie (Domain). Final Blow by Alan Hekki (G0P-ST0P) flying in a Talos. Total Value: 14,469,749,368.35 ISK

If that stuff listed there really does not drop, then CCP ought to fix their killmail generation code. Even without the drops, the salvage from these wrecks is worth it.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [August 10, 2018, 2:36pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/23 "2018-08-10T14:36:12Z")

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> [@anas\_moraished](#):
>
> What do u think about a massive war in highsec to destroy all the structures in it  
> that ownd by players to sink ISK and gain wealth.

Go ahead. Nobody is stopping you.

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**Author:** ![Noragen\_Neirfallas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/noragen_neirfallas/32/375148_2.png) [@Noragen\_Neirfallas](https://forums.eveonline.com/u/Noragen_Neirfallas)\
**Post date:** [August 10, 2018, 2:51pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/24 "2018-08-10T14:51:27Z")

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Stuff can drop!! It’s any complete and undelivered jobs. Hope this helps

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**Author:** ![Black\_Pedro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/black_pedro/32/257285_2.png) [@Black\_Pedro](https://forums.eveonline.com/u/Black_Pedro)\
**Post date:** [August 10, 2018, 2:54pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/25 "2018-08-10T14:54:05Z")

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> [@Dyver\_Phycad](#):
>
> If that stuff listed there really does not drop, then CCP ought to fix their killmail generation code. Even without the drops, the salvage from these wrecks is worth it.

That stuff dropped. Materials and undelivered items being manufactured will drop upon explosion.

That structure, and the other large ones probably are worth exploding, but just barely. Each pilot only made about 200M for 1.5h of grinding which isn’t bad, but not much more than the risk-free PvE options on the table.

The medium structures however still aren’t very interesting for a potential garbage collector profession. Perhaps if they are fully fit and undefended so you can do it with a couple ships it would be worth your while, but it still lacks the jackpot feeling of popping POSes had.

Still, I have to say low-powered mode has made them more lucrative to shoot which is good, but TZ tanking does make some just impossible to kill for small groups with real lives. I guess that is fine, but I still think in general they are still too safe for their cost and utility, especially the medium structures. But I am willing to wait some more to see how the Upwell 2.0 changes mix things up before declaring there is still a problem with them.

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [August 10, 2018, 3:23pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/26 "2018-08-10T15:23:06Z")

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Should just make asset safety a fueled service lol (where a lack of asset safety brings the loot fairy into picture). That alone will turn a lot of them into pinatas.

Ofc, they’d also need to add some means of being able to blockade highsec citadels. I mean… can you _imagine_ what would happen if a sufficiently large group decided to blow up the market citadels in Perimeter?

Even if people knew and had time to cancel their orders / evac their assets, there’d be a metric fucktonne of ■■■■ to loot. Millions of plex, injectors, MPTs, etc… /salivates.

> [@Asset Safety should be a fueled service](https://forums.eveonline.com/t/asset-safety-should-be-a-fueled-service/96973):
>
> Two things. Asset safety should be a fueled service (loot fairy with no asset safety) There should be a way to blockade highsec citadels to prevent neutrals and npc corp freighters from being able to drop fuel off You want structures to die? This’ll do it.

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**Author:** ![Ima\_Wreckyou](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ima_wreckyou/32/235531_2.png) [@Ima\_Wreckyou](https://forums.eveonline.com/u/Ima_Wreckyou)\
**Post date:** [August 10, 2018, 4:52pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/27 "2018-08-10T16:52:10Z")

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> [@Nevyn\_Auscent](#):
>
> Except those structures never had those blueprints in them in highsec. Because they could run them out of a nearby station with an office and remotely access them.  
> You are confusing WH POS with HS POS here.

No, that was changed at some point and you had to put the blueprints into the POS if you wanted to use them there.

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**Author:** ![Sabriz\_Adoudel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sabriz_adoudel/32/14017_2.png) [@Sabriz\_Adoudel](https://forums.eveonline.com/u/Sabriz_Adoudel)\
**Post date:** [August 10, 2018, 9:48pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/28 "2018-08-10T21:48:59Z")

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> [@Nevyn\_Auscent](#):
>
> Except those structures never had those blueprints in them in highsec. Because they could run them out of a nearby station with an office and remotely access them.  
> You are confusing WH POS with HS POS here.

There was a period where this was possible.

The jackpots, however, were pretty much always the structures used for production. I’m aware of a 4 player corp that made 65b from blowing up a POS that was being used to construct Marauders. Some of the loot was blueprints and there were a few battleships, but overwhelmingly it was T2 intermediate components (like Crystalline Carbonide Armor Plates).

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<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [August 10, 2018, 11:52pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/29 "2018-08-10T23:52:05Z")

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Yes, that was changed after citadels etc were already on the roadmaps. I want to say they even had already introduced citadels but I’m not 100% sure on the timing. It wasn’t a very big window, and it’s not very relevant to historical destruction of POS’es over their lifetime.  
And you already get the loot like intermediate components in any active jobs. So already get the paydays in those cases.

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<div class="post-metadata">

**Author:** ![anas\_moraished](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anas_moraished/32/135612_2.png) [@anas\_moraished](https://forums.eveonline.com/u/anas_moraished)\
**Post date:** [August 11, 2018, 1:18pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/30 "2018-08-11T13:18:46Z")

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Structures Destruction is already happening in high sec 🙂

* * *

Safety is kinda good and bad .  
it is remove some ISK which good for CCP side.

But not that valuable for the attacker.  
The only stuff will drop is the stuff in corp hanger otherwise  
the good CEO will have it in his own cargo to avoid it being  
droped.

I would like If it is removed (safety) so the stuff can drop like WH do ,  
so the attacker will enjoy more.

At same time the group with less number will suffer and this is an issue.

I believe CCP made the safety because who in absent for long time to  
find his stuff again when he is back.

I do not like it though.

if some one attack he must take every thing and it is logic.  
OFC i do not say make it easy for him which also logical.

How to do it ?

And here is the issue with what we call it PVP at corp or alliance level  
in everywhere so how to benifit and how to protect.

Actually i suggest a mechanic that : no one can shoot a structures with  
out war declaration that including high sec and low and null including  
SOV warfare.

The war period will be only for four months and no renew for a month then so on.

Retreating form a war will be within a month and after that no way to do so.

To avoid war as corp just pay like 500M if the corp dose not have stuff in low nor null sec.  
If corp has even one structure or stuff in NPC station in low sec then pay 1B to avoid war.  
If alliance or corp has stuff or structures in null sec then to avoid war it should pay like 3B.

Next declaration of war should be after four months if being payed to stop it.  
otherwise u will be in a war.

To avoid Multi corporations or alliance to declare war at same time then:

Fix who can make corp and who can make alliance.  
It is fine for some one to make corp so 1 ppl can create one.  
if the corp want to Declar war he must be 15 Members and more and limited  
to corporations only. (Corp VS corp)  
Creating alliance need 100 Memebers at least with other 100 corp memebers .  
Alliance can not be war declared from corporations,  
Alliance can not do for corporations also.  
Alliance can declare war on alliance only.

All of that can be logged in eve war board for null and low sec and high sec (the losses).

Maybe some will say it is not necessary but i suggest that to add a deep mechanic that will define the losers and the winner.

The method is simple:  
Compare between the lose of ISK between the aggressor and defender.

If the the attacker has less lose than the defender like 25% less  
in the end of four months of declaring the war then that define he is winner.  
The loser will pay the winner 50% of the winner lose.

If the Deffender has less lose than the attacker then all of his lose will be paid  
from the attacker (if u can not afford paying you will not do war).

I suggest to add a 24 hours for ally to join and not instant.  
Ally should apply to the rule so no alliance ally agianst corporations war.

More Advance war mechanich that how ally joind war to pay for the lose  
and how is that split between him and who being helped.

Other issue and that is in high sec war that logisitc can join by repairing his  
frind in fleet even if he is not in war.

I suggest to frobid nutral to repair others that in war or the must apply to have  
suspect timer.

if they did they must be suspected instant that to fix High sec issue with exploit  
as ppl define it.

OFC every one can shoot suspect.

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<div class="post-metadata">

**Author:** ![anas\_moraished](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anas_moraished/32/135612_2.png) [@anas\_moraished](https://forums.eveonline.com/u/anas_moraished)\
**Post date:** [August 13, 2018, 12:09pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/31 "2018-08-13T12:09:16Z")

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so what do u think guys about the last post ?

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<div class="post-metadata">

**Author:** ![erg\_cz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erg_cz/32/392645_2.png) [@erg\_cz](https://forums.eveonline.com/u/erg_cz)\
**Post date:** [August 13, 2018, 12:34pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/32 "2018-08-13T12:34:02Z")

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You mean, did any one read it? No.

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<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [August 13, 2018, 2:13pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/33 "2018-08-13T14:13:36Z")

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What do I think about it? “Holy Wall of Text”, that’s what I think about it… then scroll through it and read the next post. 😛

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<div class="post-metadata">

**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [August 13, 2018, 3:05pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/34 "2018-08-13T15:05:32Z")

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> [@anas\_moraished](#):
>
> I believe CCP made the safety because who in absent for long time to  
> find his stuff again when he is back.

No. CCP made this because when there were still stations in Null Sec, nobody would use citadels where your stuff would be lost if destroyed but your stuff was still safe in stations. With the removal of stations in null sec the neccesity of safety is removed as well. Hence CCP needs to remove it.

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<div class="post-metadata">

**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [August 13, 2018, 3:06pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/35 "2018-08-13T15:06:35Z")

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> [@anas\_moraished](#):
>
> Actually i suggest a mechanic that : no one can shoot a structures with  
> out war declaration that including high sec and low and null including  
> SOV warfare.

NO! Go away.

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<div class="post-metadata">

**Author:** ![Ima\_Wreckyou](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ima_wreckyou/32/235531_2.png) [@Ima\_Wreckyou](https://forums.eveonline.com/u/Ima_Wreckyou)\
**Post date:** [August 13, 2018, 4:02pm UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/36 "2018-08-13T16:02:59Z")

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> [@anas\_moraished](#):
>
> Actually i suggest a mechanic that : no one can shoot a structures with  
> out war declaration that including high sec and low and null including  
> SOV warfare.

This makes no sense at all. There is no reason to limit structure stuff to wardecs.

> [@anas\_moraished](#):
>
> To avoid war as corp just pay like 500M if the corp dose not have stuff in low nor null sec.

No, please go away!

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<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [August 14, 2018, 5:37am UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/37 "2018-08-14T05:37:13Z")

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> [@anas\_moraished](#):
>
> What do u think about a massive war in highsec to destroy all the structures in it  
> that ownd by players to sink ISK and gain wealth.

The task is so laborious and takes so long, for so little profit, for so little loss to owners, that its not worth it.

By all means, if you can get a group together to structure bash while you drink beer and talk crap with each other, day after day, week after week, for near to zero profit, good luck to you.

I applaud your attempt to create content, and a new “profession” of structure bashing, but you will invariably find that after max 2 weeks, your group will be bored out of its mind and hurting for isk.

PS: The isk sink is negligible. Not much of structure cost is in raw isk.  
**Isk is retardedly difficult to destroy in EVE.**

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<div class="post-metadata">

**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [August 14, 2018, 10:53am UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/38 "2018-08-14T10:53:44Z")

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> [@Salvos\_Rhoska](#):
>
> Isk is retardedly difficult to destroy in EVE.

Not at all…  
_points to the 10b+ kill page_

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<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [August 14, 2018, 11:20am UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/39 "2018-08-14T11:20:09Z")

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> [@Dom\_Arkaral](#):
>
> > [@Salvos\_Rhoska](#):
> >
> > Isk is retardedly difficult to destroy in EVE.
> 
> Not at all…  
> _points to the 10b+ kill page_

That isnt isk.  
Its “value in isk”.

/Slaps Dom

What a faceplant.

When you blow up a player ship or structure, you destroy ZERO isk. Infact you generate it if the ship has insurance on it.

Only NPC sinks, biomassing or CCP confiscation destroys isk in EVE.

How do you not know this.

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<div class="post-metadata">

**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [August 14, 2018, 11:48am UTC](https://forums.eveonline.com/t/the-distruction-of-structures/96639/40 "2018-08-14T11:48:22Z")

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> [@Salvos\_Rhoska](#):
>
> structure

> [@Salvos\_Rhoska](#):
>
> insurance

/facedesk

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