# The Economy isn't Broken, and Destruction is not Good

**URL:** <https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457>\
**Category:** General Discussion\
**Created:** [December 22, 2020, 4:05pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457 "2020-12-22T16:05:43Z")\
**Posts on this page:** 20\
**Page:** 19

<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 13, 2021, 10:10am UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/369 "2021-01-13T10:10:28Z")

</div>

> [@Kezrai\_Charzai](#):
>
> However people have a tendency to try to boil issues down to one or two causes and skim over the reality that people do things for a multitude of reasons.

You mean like the motivations to why people pvp or not?

> [@Kezrai\_Charzai](#):
>
> It’s not as simple as “PvPers vs. carebears”. There’s room in the game for all those playstyles.

Depending on your definition of carebear, there isn’t.

Carebears, by the definition most used by these forums, seek the removal of non-consensual pvp. This is fundamentally incompatible with what many pvp players seek and anathema to EVE’s core design.

> [@Kezrai\_Charzai](#):
>
> CCP is well aware of just who pays for subs, and what those people are doing with their EVE time. And the vast majority of it **isn’t** PvP. When 70% of your player base is paying for and playing PvE/resource building, CCP draws the obvious conclusion and makes more of the game focused on that group.

Stats you’re talking to is after increases to hi-sec safety. Naturally when you nerf pvp into the ground, less people are going to do it.

This was the result of wardecs nerfs and ganking nerfs. Simply less people are doing it in the same way less people are null ratting when it came to blackout.

> [@Kezrai\_Charzai](#):
>
> You fix it my making PvP more attractive - again on multiple fronts, not just in ISK rewards.

Such as?

> [@Kezrai\_Charzai](#):
>
> The greatest trick that CCP ever pulled was convincing the small minority of PvPers that EVE was intended for them and getting them to keep playing (and thereby making the rest of the game relevant) even though EVE isn’t really designed for PvP.

You say that, but you have become one of the most miserable people on the forums and CCP always seem to take the game in directions at odds with your own desires.

You think CCP are doing it wrong, but you don’t think that the reason for this may be that CCP goals are not what you think?

---

<div class="post-metadata">

**Author:** ![safira\_jomita](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/safira_jomita/32/405219_2.png) [@safira\_jomita](https://forums.eveonline.com/u/safira_jomita)\
**Post date:** [January 13, 2021, 10:16am UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/370 "2021-01-13T10:16:42Z")

</div>

> [@Daichi\_Yamato](#):
>
> This was the result of wardecs nerfs and ganking nerfs

Last changes on ganking where a buff as I remember, it was 20% buff to close range ammo damage if im not mistaken, also active resists where needed too. So think gankers got buffed after all

---

<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [January 13, 2021, 10:24am UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/371 "2021-01-13T10:24:19Z")

</div>

> [@Destiny\_Corrupted](#):
>
> Quote me for easy tagging

My idea didnt work.

---

<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 13, 2021, 10:31am UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/372 "2021-01-13T10:31:42Z")

</div>

I have a long standing sort of competition with @Dracvlad about the buffs/nerfs to ganking.

And ganking has indeed received buffs. Surgical strike was a big buff to ganking as you describe (and what do you know retention is apparently better these days). The introduction of Attack Battle Cruisers was another buff to ganking.

And what a few people are explaining above when destroyers became a lot more dangerous, is when CCP removed from all destroyers their 50% rof **penalty**.

But, prior to the statistic offered by @Kezrai_Charzai, ganking had not been nerfed as much as today.

- Concord took longer to respond (there was even a time when concord could be fought off)
- All ships had lower EHP (much much lower).
- Suicided ships paid insurance so ganking expenses were more recoverable.
- victims couldn’t share kill rights and had to seek their own vengeance.
- It was even possible to warp out before concord arrived meaning you could gank without losing a ship.

This is far from an exhaustive list. But it used to be much easier and far cheaper to gank.

---

<div class="post-metadata">

**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [January 13, 2021, 1:34pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/373 "2021-01-13T13:34:21Z")

</div>

> [@hellokittyonline](#):
>
> Suspect baiting/Can flipping used to be super fun. We could escalate with Orcas and logis. Small gang fights galore. Now? Weapons timers and Orca nerfs keep us from being able to engage in as much content as before.

Thank you, that was a good post. Much better than your usual information-free “carebears killed the game” insult posts. Although what you’re really saying here isn’t anything about carebears, it’s actually about a maturing game that got bigger than the stage you preferred it at. All the things you’re complaining about here (TiDi, Captial meta, larger mining vessels) are due to EVE growing and expanding and working it’s way up CCP’s “bigger is better, move to Null, join a bloc, farm with capitals, fight news-making wars and above all, **sub those alts**!” game plan.

The odd thing about it is, what you’re really saying here is “make PvP more accessible, more engaging, more interesting, more rewarding, for more players again”.

So in other words you’re totally agreeing with my position:

> [@Kezrai\_Charzai](#):
>
> I consistently write that CCP needs to provide more reasons to PvP, more ways to engage with it, more interesting results from it, and make it less of a losing proposition for 80% of the player base - exactly in order to _increase_ the amount of player combat and player-initiated destruction in the game.

At any rate, thanks for the support!

---

<div class="post-metadata">

**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [January 13, 2021, 1:52pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/374 "2021-01-13T13:52:20Z")

</div>

> [@Destiny\_Corrupted](#):
>
> To be so ignorant about the game as to think that decoupling from low-sec because getting your battlecruiser hot-dropped by 46 kill-starved supercap pilots is somehow a sign of “risk aversion” instead of avoidance of shitty game mechanics/evolving meta effected by the developer’s new ROI-driven culture

Sorry, once again you see only the most obvious surface level that supports your greivances.

The actual point was, once the game meta matured to where you couldn’t score wins, but would instead rack up losses and costs, _you left that area_. Because you weren’t getting the results you wanted, and you were losing ships and ISK, and you were just free targets for bored Nullers who only wanted an easy kill.

**Which is exactly the same complaints the so-called high-sec carebears make about you.**

The nullers joked about how your “PvP” crowd turned tail and fled the scene, rather than getting organized and fighting back.

**Which is exactly what the high-sec ‘PvP’ crowd says about ‘carebears’.**

Basically, you’ve got your head so far up your nether regions that you’ve decided somehow your own victims, who are responding to the game exactly the same way you did (given their own preferred playstyle), _somehow_ those victims are the source of your troubles rather than CCP’s “move to null join a bloc farm free forever on multiple subbed alts” game design.

And the hilarious thing is you’ve been blaming those high sec players, doing their own thing, for ruining the game for years **because they’re simply declining to be easy targets for you**. Your playstyle requires people to essentially volunteer to be consumable victims for you. When the Null folks made _you_ a consumable victim, you fled. The high sec players have nowhere to flee to, so they just leave the game. CCP sees they leave the game, which means they never graduate to becoming null-sec multi-alt bloc farmers, and sees the drop in potential subs, and changes the game to retain more of those farmers who voted with their feet.

**It is literally _your playstyle_ (executed upon you by other more capable players) that killed small-gang PvP, and then pushed enough PvE players out of high-sec that CCP ‘nerfed’ things.** You’ll be too committed to one single viewpoint to admit that of course, but that’s what happened.

The problem with EVE was and always has been that the base design of the PvP in the game causes these results. A bigger group targets a weaker group, causing enough losses that the other group has essentially no choice but to leave the field and go elsewhere. Since there is a limited number of places to go, eventually players are pushed out of the game. CCP nerfs their ‘PvP’ game to retain the much larger PvE crowd, so the PvP becomes even _less_ workable, and the game starts to die.

The current high sec ‘PvP’ crowd, crying for ‘better PvP in high sec’ (without even realizing the _irony_ of that), and the null sec N+1 crowd, and the EVE game designers, are all just in a huge cycle of making things worse and blaming someone else for the problem (it’s the carebears, it’s the Sov system, it’s the players who don’t play right).

You may be informed about your one narrow aspect of the game, but you’re apparently clueless about overall game design or how people react to a dynamically shifting risk environment. That’s no big deal, apparently nobody at CCP understands it either.

It is, however, the thing people are going to have to address if they want any hope at all of actually improving EVE. As opposed to just making “Chaos changes” to simulate life for a few years longer before PA decides to send in some new directors and turn it into Space Desert Online.

---

<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [January 13, 2021, 2:06pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/375 "2021-01-13T14:06:50Z")

</div>

Well, you’re definitely hitting the ball out of the park with most every reply you post.

Unfortunately the crowd you’re responding to will never change their minds. They’ll just call in a few more mates to gangbang you with the hope of chasing you away from the forums, just like they’ve done in the past to countless others.

---

<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 13, 2021, 2:22pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/376 "2021-01-13T14:22:02Z")

</div>

> [@Kezrai\_Charzai](#):
>
> The high sec players have nowhere to flee to, so they just leave the game. CCP sees they leave the game, which means they never graduate to becoming null-sec multi-alt bloc farmers, and sees the drop in potential subs, and changes the game to retain more of those farmers who voted with their feet.

Well no.

Hi-sec PvP did not cause retention problems. CCP themselves said that. Instead it seemed the opposite was true and player subs were growing every year. CCP did **not** see player retention problems before they nerfed hi-sec PvP, they read the incessant whining of carebears and believed these whiners when they said they’d play more if PvP was more restricted.

Surprise surprise it was a lie. These players did not play more, or at least not enough to make-up for the players they were then losing. And the PvP’ers practiced exactly what they preached, they consolidated into bigger groups and became even more oppressive to the carebears.

And CCP didn’t learn from this straight away and further iterated hi-sec safety and lost **even more** players every time hi-sec became more safe.

So you have it all backwards.

Smallgang pvp wasn’t drying up. Hi-sec pvp wasnt drying up. And pvp wasn’t driving a significant amount of players out of the game.

CCP had to make the game more farmer friendly before any of that started to happen. And even then, the latest war dec changes transformed the stable game activity into **yet another** decline.

---

<div class="post-metadata">

**Author:** ![Tharvus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tharvus/32/246994_2.png) [@Tharvus](https://forums.eveonline.com/u/Tharvus)\
**Post date:** [January 13, 2021, 2:27pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/377 "2021-01-13T14:27:58Z")

</div>

> [@DeMichael\_Crimson](#):
>
> Unfortunately the crowd you’re responding to will never change their minds.

That’s the case on both “sides” 🙂 It’s just the tension between “pvpers” and “pveers”: a clash of views and that’s fine tbh, it just gets kinda boring when the same people bring up the same points, on both sides.

---

<div class="post-metadata">

**Author:** ![Tharvus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tharvus/32/246994_2.png) [@Tharvus](https://forums.eveonline.com/u/Tharvus)\
**Post date:** [January 13, 2021, 2:29pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/378 "2021-01-13T14:29:41Z")

</div>

> [@Daichi\_Yamato](#):
>
> Surprise surprise it was a lie. These players did not play more, or at least not enough to make-up for the players they were then losing. And the PvP’ers practiced exactly what they preached, they consolidated into bigger groups and became even more oppressive to the carebears.

Very much, that really was a “be careful what you wish for”. By restricting PVP options CCP _forced_ those PVPers to “form Voltron”.

---

<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 13, 2021, 2:37pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/379 "2021-01-13T14:37:41Z")

</div>

Its something that has become very obvious, to me.

The easier an activity is, the more players will do it on their own or in small groups. The harder an activity is, the more players will form together into larger groups.

It has become harder to wardec and gank, and the players pursuing that activity have formed larger and larger groups to do so. It has become very easy to run a corp in hisec and tax-free alt corps have become increasingly common.

---

<div class="post-metadata">

**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [January 13, 2021, 2:43pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/380 "2021-01-13T14:43:02Z")

</div>

> [@Daichi\_Yamato](#):
>
> So you have it all backwards.

Look, Daichi, I know you like to hairsplit over words, chop logic, and argue endlessly about he said/she said. But you only ever have your completely unsupported opinion to offer, and that opinion only ever has one focus, and you’ve rarely got anything constructive to say. Apparently you’re only looking for validation that someone feels you’re worth arguing with.

> [@Daichi\_Yamato](#):
>
> Hi-sec PvP did not cause retention problems. CCP themselves said that. Instead it seemed the opposite was true and player subs were growing every year. CCP did **not** see player retention problems before they nerfed hi-sec PvP, they read the incessant whining of carebears and believed these whiners when they said they’d play more if PvP was more restricted.

When you have facts, data, references to refer to, you might be worth engaging in debate. If you’re too lazy to do anything but re-state your opinion endlessly then there’s no content to your posts. Until there’s content, you’ll get few replies from me. I’m only interested in real workable information. All the published data supports my hypothesis. No published data anywhere shows PvP as being even 30% of game activity.

> [@Daichi\_Yamato](#):
>
> Surprise surprise it was a lie. These players did not play more, or at least not enough to make-up for the players they were then losing.

Again, you ignore the simple facts. Apparently just because you can’t _argue_ with them. The year after Crimewatch 2.0 was released was EVE’s biggest and most active year ever. Go check the logins. Go check the posts and blogs from the time of Retributions release for the next year.

And the PvPers themselves are the ones claiming that Smallgang and Hi-sec dried up at that time.

> [@Daichi\_Yamato](#):
>
> Smallgang pvp wasn’t drying up. Hi-sec pvp wasnt drying up. And pvp wasn’t driving a significant amount of players out of the game.
> 
> CCP had to make the game more farmer friendly before any of that started to happen.

Facts. References. Supporting information. Your opinion is only of any relevance to you.

> [@Daichi\_Yamato](#):
>
> You say that, but you have become one of the most miserable people on the forums and CCP always seem to take the game in directions at odds with your own desires.

‘Most miserable’? I certainly may make _your_ forum days rougher, by requesting you actually put some effort in it you want to participate and be taken seriously. If you can spot any posts where I’m crying about my losses, saying I can’t make ISK anymore, hate the game, or Eve is doomed, you’re more than welcome to start linking them. Stating the obvious facts that make _you_ unhappy certainly doesn’t make _me_ miserable.

---

<div class="post-metadata">

**Author:** ![safira\_jomita](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/safira_jomita/32/405219_2.png) [@safira\_jomita](https://forums.eveonline.com/u/safira_jomita)\
**Post date:** [January 13, 2021, 2:54pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/381 "2021-01-13T14:54:26Z")

</div>

> [@Daichi\_Yamato](#):
>
> - Concord took longer to respond (there was even a time when concord could be fought off)
> - All ships had lower EHP (much much lower).
> - Suicided ships paid insurance so ganking expenses were more recoverable.
> - victims couldn’t share kill rights and had to seek their own vengeance.
> - It was even possible to warp out before concord arrived meaning you could gank without losing a ship.
> 
> This is far from an exhaustive list. But it used to be much easier and far cheaper to gank

And still is very easy to do. those changes where AGES ago, whole game had diff mechanics and stuff, but talking about 2 years ago to present day( the time I play) I saw only buffs to ganking , so when someone say " ganking got nerfed " it’s not an accurate term, since ganking been buffed over and over.

---

<div class="post-metadata">

**Author:** ![Tharvus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tharvus/32/246994_2.png) [@Tharvus](https://forums.eveonline.com/u/Tharvus)\
**Post date:** [January 13, 2021, 2:56pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/382 "2021-01-13T14:56:36Z")

</div>

> [@safira\_jomita](#):
>
> talking about 2 years ago to present day( the time I play) I saw only buffs to ganking

Can you name some?

---

<div class="post-metadata">

**Author:** ![safira\_jomita](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/safira_jomita/32/405219_2.png) [@safira\_jomita](https://forums.eveonline.com/u/safira_jomita)\
**Post date:** [January 13, 2021, 2:58pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/383 "2021-01-13T14:58:47Z")

</div>

> [@Tharvus](#):
>
> Can you name some?

- buff to close range ammo damage
- nerf to active resists modules just

---

<div class="post-metadata">

**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 13, 2021, 3:08pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/384 "2021-01-13T15:08:45Z")

</div>

> [@safira\_jomita](#):
>
> 2 years ago to present day( the time I play) I saw only buffs to ganking , so when someone say " ganking got nerfed " it’s not an accurate term, since ganking been buffed over and over.

Your statement isn’t accurate either, it’s based on what you’ve observed in a limited time span and completely ignores everything that came before.

---

<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 13, 2021, 3:33pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/385 "2021-01-13T15:33:45Z")

</div>

> [@Kezrai\_Charzai](#):
>
> But you only ever have your completely unsupported opinion to offer, and that opinion only ever has one focus, and you’ve rarely got anything constructive to say.

You just said CCP saw that hi-sec PvP was driving players out the game which was never supported by anything other than players spreading anecdotes on the forums (much like you are doing now.)

What CCP saw was this:

> We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.

> **[Dev blog: Opportunities Abound - The New Player Experience - EVE...](https://forums-archive.eveonline.com/message/5504176)**
>
> EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players.

And this:

![](https://global.discourse-cdn.com/eveonline/original/3X/9/6/96e8df58305094b063a9b75c4c24f3a88425650c.jpeg)

> [@Kezrai\_Charzai](#):
>
> All the published data supports my hypothesis.

There is in fact no published data that supports your hypothesis. Your hypothesis literally talking about subjects from a period where there was no data related to such subjects save for log in numbers and the above.

> [@Kezrai\_Charzai](#):
>
> Again, you ignore the simple facts. Apparently just because you can’t _argue_ with them. The year after Crimewatch 2.0 was released was EVE’s biggest and most active year ever. Go check the logins. Go check the posts and blogs from the time of Retributions release for the next year.

I’m not denying that eve had a good year immediately after that, but it didn’t KEEP did it? It was not the steady increase of subs that the game had been experiencing before. And shortly after EVE logins fell **fast**.

Almost like a whole bunch of players thought they had gotten what they wanted…and then realised they weren’t going to stick around anyways.

> [@Kezrai\_Charzai](#):
>
> Facts. References. Supporting information. Your opinion is only of any relevance to you.

This whole thread is basically opinion without such.

You’ve misunderstood what players were talking about when they said the economy was broken and then explained how it was actually broken. Then said everyone else had poorly informed opinion and then started making your own opinion of subjects for which there is no information to be informed on.

Your demanding everyone show facts on such subjects to argue against your lack of facts…It just goes on and on.

> [@Kezrai\_Charzai](#):
>
> Look, Daichi, I know you like to hairsplit over words, chop logic, and argue endlessly about he said/she said. But you only ever have your completely unsupported opinion to offer, and that opinion only ever has one focus, and you’ve rarely got anything constructive to say.

Pot meet kettle.

---

<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 13, 2021, 3:39pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/386 "2021-01-13T15:39:43Z")

</div>

> [@safira\_jomita](#):
>
> those changes where AGES ago

Exactly. It was a time when hi-sec PvP wasn’t so restricted.

The data @Kezrai_Charzai was using was from a few years back and he’s using it as though it demonstrates the the proportion of PvP players for the entire of eve’s existence. This is particularly dishonest since we know that activities that get nerfed often see a decline in participation.

See blackout, ESS/DBS, Datacore agents, level 5 mission agents, wardecs, production, anchoring structures etc etc.

So the fact that hi-sec PvP saw such heavy nerfs long before the % of PvP’ers numbers was released strongly suggests it is not representative of the % of PvP’ers before such nerfs.

---

<div class="post-metadata">

**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 13, 2021, 3:49pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/387 "2021-01-13T15:49:50Z")

</div>

Give credit where it’s due, Kezrai isn’t Anderson the dictionary troll; now there’s a nitpicker of the highest order.

---

<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [January 13, 2021, 3:52pm UTC](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457/388 "2021-01-13T15:52:28Z")

</div>

Why not add the ECM Nerf and Quantum Cores because they are just as relevent/irrelevent

[Previous page](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457.md?page=18)

[Next page](https://forums.eveonline.com/t/the-economy-isnt-broken-and-destruction-is-not-good/286457.md?page=20)
