# The EVE Online Ecosystem Outlook

**URL:** <https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097>\
**Category:** Dev Blogs\
**Tags:** feedback, official\
**Created:** [December 27, 2020, 11:25am UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097 "2020-12-27T11:25:12Z")\
**Posts on this page:** 20\
**Page:** 43

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**Author:** ![Hariet](https://imageserver.eveonline.com/Character/1_512.jpg) [@Hariet](https://forums.eveonline.com/u/Hariet)\
**Post date:** [February 24, 2021, 8:35am UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/976 "2021-02-24T08:35:55Z")

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> [@Vorian\_Atraties](#):
>
> now i just canceled them all and uninstalled the game probably for good this time.

Pity. On a number of levels. The lowest of which (the mercenary one) is I could have done with some TLC.

Still, you can’t contract me a bone if you’ve dismantled your access to the butcher shop! So, “fly safe”. Wherever you choose to do it.

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**Author:** ![CCP\_Psych](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_psych/32/268632_2.png) [@CCP\_Psych](https://forums.eveonline.com/u/CCP_Psych)\
**Post date:** [February 25, 2021, 5:49pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/977 "2021-02-25T17:49:02Z")

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We are all still here.

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**Author:** ![CCP\_Psych](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_psych/32/268632_2.png) [@CCP\_Psych](https://forums.eveonline.com/u/CCP_Psych)\
**Post date:** [February 25, 2021, 5:54pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/978 "2021-02-25T17:54:32Z")

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As long as it is sustainable or until we reach all our goals with inventories. We have however started redistributing resources and this will be an ongoing phase.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [February 25, 2021, 8:51pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/979 "2021-02-25T20:51:42Z")

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> [@CCP\_Psych](#):
>
> We are all still here.

Watching, waiting, in the darkness silently observing, sit the CCP Devs.  
Also thanks for confirming that the current status is what most of us have been expecting it is.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [February 26, 2021, 11:32am UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/981 "2021-02-26T11:32:42Z")

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Unrelated to topic and no, that’s a terrible idea.

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**Author:** ![Ioshi\_Matreshi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ioshi_matreshi/32/258655_2.png) [@Ioshi\_Matreshi](https://forums.eveonline.com/u/Ioshi_Matreshi)\
**Post date:** [February 26, 2021, 12:18pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/982 "2021-02-26T12:18:48Z")

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I understand your concern xD But that would have been the best change since removal of off-grid boosters. The third changeover would be an encouragement for single account play, but that would be too much I agree.

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [February 26, 2021, 2:10pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/983 "2021-02-26T14:10:11Z")

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Definitely a big no to that idea. As an explorer scanning in hostile areas, the last thing I want is for my cloak to automatically turn off and wait for a cool-down timer to complete before I can re-cloak.

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**Author:** ![Ioshi\_Matreshi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ioshi_matreshi/32/258655_2.png) [@Ioshi\_Matreshi](https://forums.eveonline.com/u/Ioshi_Matreshi)\
**Post date:** [February 26, 2021, 2:17pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/984 "2021-02-26T14:17:44Z")

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And who said you must be invulnerable in a hostile area?

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**Author:** ![ntopios](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ntopios/32/253890_2.png) [@ntopios](https://forums.eveonline.com/u/ntopios)\
**Post date:** [February 26, 2021, 3:26pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/985 "2021-02-26T15:26:01Z")

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with the sit back and watch ,things wont fix by themself . More nerfs to 00 .What about salvage and npc loot drops and the oversheers from 10/10 escalation,what about the t2 moon go from athanors .What about raising the sov bills.when is the monthly subscription raise going to come?What about removing the endless spawm of ice belts in 00? The healthy eve community is sufering while 00 space is the fat cow.When are the resource distribution gonna hit the wh space we are starving over there… still w8 on the bufs to ikitursha…

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [February 26, 2021, 7:23pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/986 "2021-02-26T19:23:39Z")

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> [@Ioshi\_Matreshi](#):
>
> And who said you must be invulnerable in a hostile area?

First off, a Scout / Explorer usually runs solo and relies on stealth for protection.

Secondly, the scanning window takes up way too much room on the screen.

Third, your idea would make all Covert Cloak ships and modules obsolete.

Maybe you don’t realize it but the whole idea of Covert Cloak is to not be seen or detected.

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**Author:** ![Ioshi\_Matreshi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ioshi_matreshi/32/258655_2.png) [@Ioshi\_Matreshi](https://forums.eveonline.com/u/Ioshi_Matreshi)\
**Post date:** [February 26, 2021, 8:54pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/987 "2021-02-26T20:54:10Z")

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It won’t make anything obsolete. 3 minutes is enough to cross the system multiple times and make some safe spots in case you are going to stay longer. The decloak means at least the habitants have a chance to evaluate what threat you expose. Stealth must be tactical and active. Many ships even can’t fit a covert cloak and what? And solo cloaking scout is a myth, most of the time it is a second or third window. And you know people have multiple monitors or use alt-tab to switch between clients.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [February 26, 2021, 9:04pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/988 "2021-02-26T21:04:48Z")

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> [@Ioshi\_Matreshi](#):
>
> Just make a cloaking device like any other active module, with say 90sec duration then it goes on cool down

So please remind me what cooldown reps, shield boosts, invulns, hardeners, the old DCU all have again please?  
Modules having cooldown is the exception. Not the rule.

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**Author:** ![Ioshi\_Matreshi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ioshi_matreshi/32/258655_2.png) [@Ioshi\_Matreshi](https://forums.eveonline.com/u/Ioshi_Matreshi)\
**Post date:** [February 26, 2021, 9:12pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/989 "2021-02-26T21:12:31Z")

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Assault damage control. Reps consume capacitor btw and don’t make you immune to enemy engagement. More powerful reps have charges (paste or batteries). You see the more powerful the module is the more trade offs it has.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [February 26, 2021, 9:48pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/990 "2021-02-26T21:48:21Z")

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> [@Ioshi\_Matreshi](#):
>
> You see the more powerful the module is the more trade offs it has.

And Cloak already has the trade off that you can’t attack anyone, activate any modules, lock anyone, etc.  
Nicely done naming a SINGLE module that has a cooldown though, you made my point even better, you made a claim that it was normal module behaviour to have a cooldown after a cycle. It is not.  
Anyway, if you want to talk more on cloaks take it to the AFK cloak whine thread.

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<div class="post-metadata">

**Author:** ![Ioshi\_Matreshi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ioshi_matreshi/32/258655_2.png) [@Ioshi\_Matreshi](https://forums.eveonline.com/u/Ioshi_Matreshi)\
**Post date:** [February 26, 2021, 10:09pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/991 "2021-02-26T22:09:30Z")

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Then the cool down can be considered a buff. You can target, activate other modules, move faster before you cloak again into helpless state.

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**Author:** ![Ioshi\_Matreshi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ioshi_matreshi/32/258655_2.png) [@Ioshi\_Matreshi](https://forums.eveonline.com/u/Ioshi_Matreshi)\
**Post date:** [February 27, 2021, 8:11am UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/992 "2021-02-27T08:11:27Z")

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Another good idea would be to give cloaking device a kind of burst, while it is active no one can see u as it is now. But when burst ends, recon ships and may be attack interceptors can see you on grid but can’t lock unless they decloak you. Looks awesome.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [February 27, 2021, 9:55am UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/993 "2021-02-27T09:55:52Z")

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No, why do you want cloaks nerfed?

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**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [February 27, 2021, 11:47pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/994 "2021-02-27T23:47:51Z")

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> [@CCP\_Psych](#):
>
> As long as it is sustainable or until we reach all our goals with inventories.

Stop mucking about and just start changing monthly storage fees by m^3 instead of pretending that citadels and stations have infinite cargo space!

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**Author:** ![Deriger](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/deriger/32/452991_2.png) [@Deriger](https://forums.eveonline.com/u/Deriger)\
**Post date:** [February 28, 2021, 6:28pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/995 "2021-02-28T18:28:37Z")

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There is no endless spam of ice belts in null. Most days I can’t find any in the region I live in. They’re just not spawning. And the asteroid belts are always empty.

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**Author:** ![Deriger](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/deriger/32/452991_2.png) [@Deriger](https://forums.eveonline.com/u/Deriger)\
**Post date:** [February 28, 2021, 6:32pm UTC](https://forums.eveonline.com/t/the-eve-online-ecosystem-outlook/287097/996 "2021-02-28T18:32:41Z")

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> [@CCP\_Psych](#):
>
> As long as it is sustainable or until we reach all our goals with inventories.

This right here is some ■■■■■■■■. The only way to reach your goals is to take it directly out of our inventories. I’m sitting on my stockpiles because you ■■■■■■ ore in null.

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