# The Good, The Bad and The Enemy Militia

**URL:** <https://forums.eveonline.com/t/the-good-the-bad-and-the-enemy-militia/506068>\
**Category:** General Discussion\
**Tags:** pve, low-sec, pvp\
**Created:** [February 4, 2026, 7:43am UTC](https://forums.eveonline.com/t/the-good-the-bad-and-the-enemy-militia/506068 "2026-02-04T07:43:10Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Bullet\_Anarchy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bullet_anarchy/32/482990_2.png) [@Bullet\_Anarchy](https://forums.eveonline.com/u/Bullet_Anarchy)\
**Post date:** [February 6, 2026, 12:25pm UTC](https://forums.eveonline.com/t/the-good-the-bad-and-the-enemy-militia/506068/7 "2026-02-06T12:25:07Z")

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Terrain is how I see the pirate insurgencies, there is no real need to stop them, the results of the insurgency are as useful to the militia as they are to the pirates. Except for the gate rats. It’s annoying not to be able to go to sleep on a gate.

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