# The Great RMT potential from the Newest introduced HyperNet!

**URL:** <https://forums.eveonline.com/t/the-great-rmt-potential-from-the-newest-introduced-hypernet/205593>\
**Category:** General Discussion\
**Created:** [December 10, 2019, 1:21pm UTC](https://forums.eveonline.com/t/the-great-rmt-potential-from-the-newest-introduced-hypernet/205593 "2019-12-10T13:21:59Z")\
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**Author:** ![George\_Wang](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/george_wang/32/260208_2.png) [@George\_Wang](https://forums.eveonline.com/u/George_Wang)\
**Post date:** [December 10, 2019, 1:21pm UTC](https://forums.eveonline.com/t/the-great-rmt-potential-from-the-newest-introduced-hypernet/205593/1 "2019-12-10T13:21:59Z")

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Hello guys, I am George. A casual eve player from 2010.

As of Dec 10th, 2019, eve introduced the new gambling in-game mechanism known as HyperNet.

And I have already tried it. It looks amazing. The UI is really good and I can see that CCP did put some effort into this new content. I do feel grateful to have it. But I also want to share some concerns about it as well.

I do notice that HyperNet would be creating a legal isk laundry method.

It reminds me of an RMT method call “buying from auctions” in World of Warcraft.

Basically, how it works is as follows, the RMT isk buyer will create a ridiculous sale on the auction like selling one piece of cloth for 500k gold. And through other non-in-game communications that the isk buyer coordinates the isk seller to purchase that “offer” associate with some real money transactions.

And for HyperNet currently, it allows people to create a lottery at any price and uses Hyper Node as a buffer to neglect the profit.

 ![eve%20hypernet](https://global.discourse-cdn.com/eveonline/original/3X/3/6/36f236c9b0e424c404da5cffabbedb709a1e1fb8.png)

From the image above that, I have tested a sale for a 5m implant for a nearly 100 times profit at 500m. Surprisingly the broker fee and the Hyper Node fee only take around 100m. At this ratio, the risk buyers would simply laundry roughly 80% of the rmt isk. And this is just a for shown case. I think the ratio could definitely go much higher than this.

In conclusion, HyperNet is a great system but it might need some tweaks somewhere to eliminate the rmt potential. And I do hope the CCP would be aware of some of the issues that HyperNet would bring into the game.

Thanks

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