# The Multiboxing Debate: A Limit Of Ten Would Likely Solve Alot With Minimal Risk Of Unwanted Effects

**URL:** <https://forums.eveonline.com/t/the-multiboxing-debate-a-limit-of-ten-would-likely-solve-alot-with-minimal-risk-of-unwanted-effects/355716>\
**Category:** General Discussion\
**Tags:** pve, pvp, game-mechanics\
**Created:** [March 28, 2022, 1:49pm UTC](https://forums.eveonline.com/t/the-multiboxing-debate-a-limit-of-ten-would-likely-solve-alot-with-minimal-risk-of-unwanted-effects/355716 "2022-03-28T13:49:15Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![Adm\_Malkaviano](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adm_malkaviano/32/496610_2.png) [@Adm\_Malkaviano](https://forums.eveonline.com/u/Adm_Malkaviano)\
**Post date:** [March 29, 2022, 9:00pm UTC](https://forums.eveonline.com/t/the-multiboxing-debate-a-limit-of-ten-would-likely-solve-alot-with-minimal-risk-of-unwanted-effects/355716/21 "2022-03-29T21:00:04Z")

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CCP has zero clue how to do it. And be very honest, neither do I.

But it’s very clear EVE online is a joke of afk players and bots, with some people enjoying pixels going boom for some reason I cannot relate.

One could think about changing warp drive mechanics, but CCP decided to change EVERYTHING but it.

o7

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