# The nightmare that is 'ASSET SAFETY'

**URL:** <https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000>\
**Category:** Player Features & Ideas\
**Created:** [February 27, 2018, 12:52am UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000 "2018-02-27T00:52:33Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Manwithdog](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/manwithdog/32/255036_2.png) [@Manwithdog](https://forums.eveonline.com/u/Manwithdog)\
**Post date:** [March 16, 2018, 3:21pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/21 "2018-03-16T15:21:40Z")

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I concur with this message. I wanna be a Badass like Lugh here 🕶

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**Author:** ![Dornier\_Pfeil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dornier_pfeil/32/188246_2.png) [@Dornier\_Pfeil](https://forums.eveonline.com/u/Dornier_Pfeil)\
**Post date:** [March 16, 2018, 11:35pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/22 "2018-03-16T23:35:04Z")

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Well, yeah, but it’s likely not going away. Reforming the bad mechanic is the best can be hoped for?

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [March 17, 2018, 3:49am UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/23 "2018-03-17T03:49:07Z")

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well that’s hardly an attitude that gets anything done. it was people with attitudes like yours that nearly made dailies a permanent thing

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**Author:** ![Dornier\_Pfeil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dornier_pfeil/32/188246_2.png) [@Dornier\_Pfeil](https://forums.eveonline.com/u/Dornier_Pfeil)\
**Post date:** [March 19, 2018, 12:31pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/24 "2018-03-19T12:31:34Z")

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Dailies died their well-deserved death after barely a handful of weeks because it was immediately obvious they weren’t working to CCP’s plan. Asset safety is well into it’s second year because it’s doing exactly what the null-blocks wanted it to.  
How long did it take CCP to nerf jump fatigue into something reasonable?  
A.S. is wrong and needs to go but decrying a good move in the right direction because it’s not perfect seems shortsighted. ¯\_(ツ)\_/¯

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [March 19, 2018, 1:13pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/25 "2018-03-19T13:13:32Z")

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> [@Dornier\_Pfeil](#):
>
> How long did it take CCP to nerf jump fatigue into something reasonable?

you mean to a point it will no longer do what it was intended to…

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 19, 2018, 2:45pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/26 "2018-03-19T14:45:07Z")

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> [@Dornier\_Pfeil](#):
>
> A.S. is wrong and needs to go but decrying a good move in the right direction because it’s not perfect seems shortsighted.

Needs a step down before going away. Since we’re not going to have npc stations anymore that players can control when that happens there is no more reason for A.S. beyond “you can’t actually access any of it” possibly due to it being in a player station that won’t let you dock. Outside of this magical occurrence I wouldn’t consider A.S. as necessary anymore when the player NPC stations goes away.

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**Author:** ![Slayer\_Liberator](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/slayer_liberator/32/398086_2.png) [@Slayer\_Liberator](https://forums.eveonline.com/u/Slayer_Liberator)\
**Post date:** [March 19, 2018, 7:57pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/27 "2018-03-19T19:57:19Z")

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> [@Dornier\_Pfeil](#):
>
> Dailies died their well-deserved death after barely a handful of weeks because it was immediately obvious they weren’t working to CCP’s plan.

What were dailies exactly?

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [March 21, 2018, 12:47pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/28 "2018-03-21T12:47:46Z")

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> [@Maldiro\_Selkurk](#):
>
> 1. The cost to remove something from asset safety should be reflected in how that item ended up in asset safety: 1) Citadel blown up, pay full price. 2) Some random dude moved his citadel, much less cost.

I’ll do you one better. When a Citadel is being moved then the cost should be entirely with the owner of the structure. After all are they able to take taxes, and when they decide to move then you don’t really have a say in it. So you shouldn’t have any cost at all (and you still have to spend enough time and cost on moving your stuff afterwards).

Or ask yourself: when somebody sets up a structure, takes 0% taxes, but then decides to move it because of a war dec, then why should others pay for it?

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 21, 2018, 9:02pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/29 "2018-03-21T21:02:46Z")

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> [@Whitehound](#):
>
> Or ask yourself: when somebody sets up a structure, takes 0% taxes, but then decides to move it because of a war dec, then why should others pay for it?

Benefit: 0% tax, tether on undock, possibly a jump point or other situations.  
Cost: Trust.

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [March 21, 2018, 9:21pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/30 "2018-03-21T21:21:00Z")

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> [@MinerArt](#):
>
> Benefit: 0% tax, tether on undock, possibly a jump point or other situations.  
> Cost: Trust.

You’re not in control of the tax, the abilities of a structure or just the docking right. And trust is one of the most expensive commodities in EVE. … You can’t be serious, or did I miss your sarcasm?

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 21, 2018, 9:57pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/31 "2018-03-21T21:57:15Z")

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> [@Whitehound](#):
>
> You can’t be serious, or did I miss your sarcasm?

No sarcasm intended. You have to trust they won’t change the tax, your ability to dock or otherwise access the structure in question, that it’s just long term bait for someone with an expensive freighter load of materials showing up who suddenly finds themselves under station guns and fighters, etc…

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [March 21, 2018, 10:04pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/32 "2018-03-21T22:04:01Z")

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> [@MinerArt](#):
>
> You have to trust they won’t change the tax, your ability to dock or otherwise access the structure in question, …

I’d understand it if all the assets are gone or drift in space when a structure is being destroyed. Not that this is currently the case …

What I don’t understand is why one player - the owner of the structure - should have the ability to cause a lot of other players a massive bill for no good reason.

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 21, 2018, 10:19pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/33 "2018-03-21T22:19:40Z")

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> [@Whitehound](#):
>
> What I don’t understand is why one player - the owner of the structure - should have the ability to cause a lot of other players a massive bill for no good reason.

[![](https://global.discourse-cdn.com/eveonline/original/4X/f/7/c/f7c23739cd1614ffa59133b22459adc6bc07a380.jpeg "EVE Online: Causality") ](https://www.youtube.com/watch?v=uGplrpWvz0I)

“no good reason”

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [March 21, 2018, 10:31pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/34 "2018-03-21T22:31:36Z")

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> [@MinerArt](#):
>
> A video and “no good reason”

Yeah, you don’t have a good explanation for it either. You’re really just agreeing with me in your own “special way”, don’t you?

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 21, 2018, 10:34pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/35 "2018-03-21T22:34:50Z")

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> [@Whitehound](#):
>
> Yeah, you don’t have a good explanation for it either. You’re really just agreeing with me in your own “special way”, don’t you?

Reasons do not always give you the answer you want. You want one person to not have control over your stuff in a station then don’t put your things in their station.

Maybe they do it for S&G.  
Maybe they do it because you annoyed them in the past.  
Maybe they do it because at some point in time you actually shot at their ships and they get their revenge.

“No good reason” is basically “I disagree with your reason”

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [March 21, 2018, 10:43pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/36 "2018-03-21T22:43:51Z")

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> [@MinerArt](#):
>
> Reasons do not always give you the answer you want.

I’m well aware you cannot give a good explanation when you don’t have one, but at least admit it to yourself.

Do you realize that attackers first have to wait for timers, fight off defenders and go through a lot of hitpoints to cause you the bill? I mean if one would take your response serious then attackers shouldn’t need to have all this effort either, right? …

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 21, 2018, 10:47pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/37 "2018-03-21T22:47:35Z")

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> [@Whitehound](#):
>
> Do you realize that attackers first have to wait for timers, fight off defenders and go through a lot of hitpoints to cause you the bill? I mean if one would take your response serious then attackers should need to have all this effort either, right? …

> **[Asset Safety](https://support.eveonline.com/hc/en-us/articles/208289365-Asset-Safety)**
>
> Asset Safety is available in standard Upwell Structures, but not in specialized Upwell FLEX structures.
> Asset Safety is automatically triggered when a structure is unanchored or destroyed. However,...

> [@](#):
>
> Personal Asset Safety  
> Personal Asset Safety is triggered when a Citadel is destroyed, unanchored, or the player manually activates it. Once asset safety has been triggered, an entry will appear in the players “Asset” window under a tab called “Safety”.

> [@](#):
>
> Triggering Asset Safety
> 
> The Asset Safety system will be triggered in the following situations:
> 
> Destruction of the Upwell Structure that the items are located on  
> Unrenting a corporation office on an Upwell structure, both manually and due to missed rental bill payments  
> Manually, which can be done independently of docking access to the structure in question:
> 
> For personal assets, by right clicking on the structure in space or in the Personal Assets window (Alt – T) and selecting “Move to Asset Safety”. You cannot be docked at the selected structure to perform this action.
> 
> For corporation assets, by right clicking on the office listed in Corporation window \ Assets \ Offices tab.

Sometimes I wonder if the search function is even used too.

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<div class="post-metadata">

**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [March 21, 2018, 10:48pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/38 "2018-03-21T22:48:18Z")

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> [@MinerArt](#):
>
> Sometimes I wonder if the search function is even used too.

And I wonder if you’re not just trolling me or if you’re just plain high.

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<div class="post-metadata">

**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 21, 2018, 10:51pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/39 "2018-03-21T22:51:49Z")

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> [@Whitehound](#):
>
> And I wonder if you’re not just trolling me or if you’re just plain high.

So we go from

> **[Argument from ignorance](https://en.wikipedia.org/wiki/Argument_from_ignorance)**
>
> Argument from ignorance (from Latin: argumentum ad ignorantiam), also known as appeal to ignorance (in which ignorance represents "a lack of contrary evidence"), is a fallacy in informal logic. It asserts that a proposition is true because it has not yet been proven false or a proposition is false because it has not yet been proven true. This represents a type of false dichotomy in that it excludes the possibility that there may have been an insufficient investigation to prove that the proposit...

to

> **[Ad hominem](https://en.wikipedia.org/wiki/Ad_hominem)**
>
> Ad hominem (Latin for 'to the person'), short for argumentum ad hominem, refers to several types of arguments, most of which are fallacious. Typically this term refers to a rhetorical strategy where the speaker attacks the character, motive, or some other attribute of the person making an argument rather than attacking the substance of the argument itself. This avoids genuine debate by creating a personal attack as a diversion often using a totally irrelevant, but often highly charged attribut...

Good talk.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [March 21, 2018, 10:56pm UTC](https://forums.eveonline.com/t/the-nightmare-that-is-asset-safety/60000/40 "2018-03-21T22:56:23Z")

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> [@Whitehound](#):
>
> Do you realize that attackers first have to wait for timers, fight off defenders and go through a lot of hitpoints to cause you the bill? I mean if one would take your response serious then attackers shouldn’t need to have all this effort either, right? …

You do realise the owner has to go through several timers, spend a whole lot of isk, and convince you to use their structure to cause you a bill?  
It’s not like it’s effort free for a structure owner either, and their structure is at risk in several ways.

So lets not pretend that the owner has nothing at risk, and that you can’t blow it up the next time they put it up in revenge either.

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