# The old FW game mechanic was better

**URL:** <https://forums.eveonline.com/t/the-old-fw-game-mechanic-was-better/501910>\
**Category:** General Discussion\
**Tags:** low-sec, pvp\
**Created:** [November 28, 2025, 10:57am UTC](https://forums.eveonline.com/t/the-old-fw-game-mechanic-was-better/501910 "2025-11-28T10:57:02Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Vuk\_Vukovic](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vuk_vukovic/32/480983_2.png) [@Vuk\_Vukovic](https://forums.eveonline.com/u/Vuk_Vukovic)\
**Post date:** [November 28, 2025, 10:57am UTC](https://forums.eveonline.com/t/the-old-fw-game-mechanic-was-better/501910/1 "2025-11-28T10:57:02Z")

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The old tier mechanic, no frontline systems, the lucrative FW missions, the huge amounts of LP after capturing a plex, the gold rush, the promised land, the harsh environment, no restrictions for pirate ships, the true sandbox experience… Oh man… I really miss those good old days. 🫤

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [November 28, 2025, 12:11pm UTC](https://forums.eveonline.com/t/the-old-fw-game-mechanic-was-better/501910/2 "2025-11-28T12:11:14Z")

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> [@Vuk\_Vukovic](#):
>
> lucrative

> [@Vuk\_Vukovic](#):
>
> huge amounts of LP

You mean _paid_ better.

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**Author:** ![Vuk\_Vukovic](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vuk_vukovic/32/480983_2.png) [@Vuk\_Vukovic](https://forums.eveonline.com/u/Vuk_Vukovic)\
**Post date:** [November 28, 2025, 12:30pm UTC](https://forums.eveonline.com/t/the-old-fw-game-mechanic-was-better/501910/3 "2025-11-28T12:30:48Z")

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Hell yeah, brother! We fought against the enemy, against each other, and against pirates just to earn as much LP as possible… total anarchy. 😀 That warzone was so dope man… Players were more fanatical and pvp fights were more ruthless, because it was very profitable. And you could also profit as a solo player, as a wanderer and scavenger.

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**Author:** ![Andlaust](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andlaust/32/422007_2.png) [@Andlaust](https://forums.eveonline.com/u/Andlaust)\
**Post date:** [November 28, 2025, 1:07pm UTC](https://forums.eveonline.com/t/the-old-fw-game-mechanic-was-better/501910/4 "2025-11-28T13:07:15Z")

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If it’s fun, the payout shouldn’t matter.

> [@Vuk\_Vukovic](#):
>
> no restrictions for pirate ships

I’m going to make a guess that you’re one of the reasons CCP had to implement those new rules, and that what you’re ultimately missing is the ability to curb stomp noobs.

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**Author:** ![Vuk\_Vukovic](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vuk_vukovic/32/480983_2.png) [@Vuk\_Vukovic](https://forums.eveonline.com/u/Vuk_Vukovic)\
**Post date:** [November 28, 2025, 1:38pm UTC](https://forums.eveonline.com/t/the-old-fw-game-mechanic-was-better/501910/5 "2025-11-28T13:38:36Z")

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Well, it depends on how you look at it and how you perceive fun. For me, it’s fun, among other things, to earn good ISK. So…yeah.. I love isk. 😎

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [February 26, 2026, 1:38pm UTC](https://forums.eveonline.com/t/the-old-fw-game-mechanic-was-better/501910/6 "2026-02-26T13:38:42Z")

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