# The Permanent Green Safety Brigade

**URL:** <https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974>\
**Category:** General Discussion\
**Created:** [April 25, 2022, 8:58pm UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974 "2022-04-25T20:58:03Z")\
**Posts on this page:** 20\
**Page:** 24

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**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [April 30, 2022, 8:22pm UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/463 "2022-04-30T20:22:25Z")

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> [@Same\_Old\_Topics](#):
>
> One players experience, anyway

Sad that you had to experience EVE that way. I understand your obvious disappointment but it’s not everywhere and everyone the same.  
" If at first you don’t succeed, try and try again "  
🙂

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**Author:** ![Gosakumori\_Noh](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gosakumori_noh/32/308623_2.png) [@Gosakumori\_Noh](https://forums.eveonline.com/u/Gosakumori_Noh)\
**Post date:** [May 1, 2022, 4:07am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/464 "2022-05-01T04:07:20Z")

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This could actually work. People could jump in command ships and take fleets of NPC buddies into Bad Guy complexes. While doing this they could earn rep with the NPC corp.

Yes, of course, the complaint against is obvious: “Waaaah this is a PvP game, carebear!”

I get it, cupcakes. But if people actually jumped in blingy command ships to run NPCs through complexes, then they would be in space and could be blown up. The best complexes would be in low security space, blah blah blah.

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**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [May 1, 2022, 8:34am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/465 "2022-05-01T08:34:13Z")

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> [@Gosakumori\_Noh](#):
>
> This could actually work. People could jump in command ships and take fleets of NPC buddies into Bad Guy complexes. While doing this they could earn rep with the NPC corp

Yes, could be something like that, but anyone else could join your fleet also, another corporation mate or any other players maybe if you wish so, on request… I’m thinking just mixed NPC/Capsuleers fleets invade a system and same kind of fleet defending, and depending on how many capsuleers are in the fleet vs NPC then certain things could be possible like blowing up an NPC station ( which later other capsuleers could repair with ships like mining ships but they would be repair ships )

Reputation gain/loss could be based on kills ( higher rep for player kills, lower for NPC kills… ) I mean, the possibilities are many and interesting to explore.

> [@Gosakumori\_Noh](#):
>
> Yes, of course, the complaint against is obvious: “Waaaah this is a PvP game, carebear!”

It’s easy to complain and whine, less so to make imagination work to improve on things and maybe get people interested.  
It’s both PvP and PvE game so those whiners don’t have a leg to stand on… plus I tend to ignore them anyway.

> [@Gosakumori\_Noh](#):
>
> if people actually jumped in blingy command ships to run NPCs through complexes, then they would be in space and could be blown up.

Exactly.  
There could also be capsuleers/NPC fleets to escort haulers and other players could raise NPC fleets to attack the convoy, the hauler could then become “the flag” to take, with warp scrambler and/or the web module and could ‘win’ “the flag” if it was webbed/scambled for a certain time and could then receive a reward in isk or LP or even blow up the hauler for better reward…

Those are just examples, things I think about when I think about EVE, how I read also in a post " EVE has so much unexplored potential "

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [May 1, 2022, 8:49am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/466 "2022-05-01T08:49:33Z")

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All of those things can be done with fellow players instead of NPCs.

This isn’t about ‘EVE being a PvP game’ versus people who like a PvE game. It’s about EVE being an MMO, with emphasis on the 'massive **multiplayer** part, instead of a solo game.

If you wish to play with scripted NPCs there are lots of solo games on the market that have much better scripted NPC interaction. EVE however offers you all the tools to do all that with actual people, which is a completely different experience as players act in ways that no scripted NPC can do and you cannot form friendships with NPCs - at least not beyond a script like ‘this NPC is now your friend’.

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**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [May 1, 2022, 9:13am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/467 "2022-05-01T09:13:06Z")

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> [@Gerard\_Amatin](#):
>
> It’s about EVE being an MMO, with emphasis on the 'massive **multiplayer** part, instead of a solo game

I never talked about solo play in my ideas and I did talk about **capsuleers** with an **s** meaning several players, and I did mention “other capsuleers” joining fleets, I did talk about NPC/Capsuleers fleets.

Stop introducing biased elements to make people’s posts say what they didn’t say.

What is wrong with you people?? You don’t know how to read or you do it on purpose??

I can see how people get frustrated with this forum and leave.

**You people are arguing in bad faith in here and making people’s post say what they didn’t say and that’s politician bullcrap and it’s disgusting**

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [May 1, 2022, 9:16am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/468 "2022-05-01T09:16:58Z")

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You are asking to replace _players_ with _NPCs_.

While technically you indeed didn’t ask to replace _all_ players with NPCs, replacing _some_ is already a lot of work for CCP in the direction of making EVE a game where you play with scripted NPCs instead of other players. Like a solo game experience.

Right now you can do everything you’re asking for, with players. But you wish those players to be NPCs instead.

Let me repeat my earlier question that hasn’t been answered yet:

> [@Gerard\_Amatin](#):
>
> What is it that fleeting up with NPCs would offer you that players cannot?

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**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [May 1, 2022, 9:24am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/469 "2022-05-01T09:24:27Z")

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> [@Gerard\_Amatin](#):
>
> You are asking to replace _players_ with _NPCs_.

**WRONG!!**

> [@Gerard\_Amatin](#):
>
> While technically you indeed didn’t ask to replace _all_ players with NPCs, replacing _some_ is already a lot of work in the direction of making EVE a game where you play with scripted NPCs instead of other players. Like a solo game experience.
> 
> Right now you can do everything you’re asking for, with players. But you wish those players to be NPCs instead.

**You’re doing it on purpose**. There is no way anyone can be that daft.

> [@Gerard\_Amatin](#):
>
> What is it that fleeting up with NPCs would offer you that players cannot?

That question has **no merit** because it suggests that I want to replace players with NPC **which I’m not!**

**So, you win.  
What I think would be cool ALREADY EXISTS!!**

HAPPY NOW?!?!

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [May 1, 2022, 9:28am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/470 "2022-05-01T09:28:41Z")

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You seem angry, why?

And why would I be wrong?

You’re asking to mix NPCs with capsuleers in a fleet and invade systems/defend/whatever else.

Replace all _NPCs_ in your idea with _players_ in your suggestion and you get a situation that’s already possible. I have fought/defended/invaded in fleets of players before, so how am I wrong when I say you’re trying to replace players with NPCs when you’re suggesting to make mixed NPC+player fleets to do content that is already possible with fleets of players?

Your opinion of me being wrong aside, I think the main point we need to make clear before I can start to understand the intention of your question is what you hope to gain from replacing players by NPCs?

In other words, could you please answer me this:

> [@Gerard\_Amatin](#):
>
> What is it that fleeting up with NPCs would offer you that players cannot?

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<div class="post-metadata">

**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [May 1, 2022, 9:33am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/471 "2022-05-01T09:33:45Z")

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> [@Gerard\_Amatin](#):
>
> You seem angry, why?
> 
> And why would I be wrong?
> 
> You’re asking to mix NPCs with capsuleers in a fleet and invade systems/defend/whatever else.
> 
> Replace all _NPCs_ in your idea with _players_ in your suggestion and you get a situation that’s already possible (I’m regularly fighting/defending/invading in fleets of players), so how am I wrong when I say you’re trying to replace players with NPCs?
> 
> But that aside, I think the main point we need to make clear before I can understand your question is what you hope to gain from replacing players by NPCs?

**YOU ARE RIGHT!! one thousand percent RIGHT!!**  
**I AGREE WITH YOU WHOLE-HEARTEDLY**

Happy? 😊

> [@Gerard\_Amatin](#):
>
> What is it that fleeting up with NPCs would offer you that players cannot?

That question has **no merit** because it suggests that I want to replace players with NPC **which I DON’T!**

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**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [May 1, 2022, 9:35am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/472 "2022-05-01T09:35:46Z")

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Well, I think whether or not it’s good advice depends on where the player is at. If the newbro doesn’t know enough about the game to be able to learn from his mistakes, dying a bunch will just be a frustrating experience with no benefit. However, if they do know enough to understand what is going on, and why they’re dying, then it can be a valuable experience. They can make mistakes to learn from, they can practice their execution, and they can get over their fear of losing ships. I mean, it’s not entirely unlike new FC’s taking suicide fleets out so that they can learn in a low stakes environment.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [May 1, 2022, 9:39am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/473 "2022-05-01T09:39:50Z")

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> [@Fifi\_Brin\_D\_acier](#):
>
> **YOU ARE RIGHT!! one thousand percent RIGHT!!**  
> **I AGREE WITH YOU WHOLE-HEARTEDLY**
> 
> Happy? 😊

I’m not here to get told that I’m right.

I’m here to try to understand what you were saying. And I still do not understand why you were asking for NPC fleets.

> [@Fifi\_Brin\_D\_acier](#):
>
> That question has **no merit** because it suggests that I want to replace players with NPC **which I’m not!**

Currently players can form full fleets.

You’re asking:

> [@Fifi\_Brin\_D\_acier](#):
>
> I did talk about NPC/Capsuleers fleets.

Which I assume is a mix where instead of only players you also have some NPCs in a fleet. In other words, I see that as replacing some players with NPCS. Or if you don’t like it worded that way, maybe you would call it ‘to add NPCs to player fleets’ if that is the perspective you want to take?

Anyway, your idea is to have mixed fleets with NPCs and players, where we can currently do all that with players.

So let me repeat my earlier question:

> [@Gerard\_Amatin](#):
>
> What is it that fleeting up with NPCs would offer you that players cannot?

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<div class="post-metadata">

**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [May 1, 2022, 9:41am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/474 "2022-05-01T09:41:30Z")

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> [@Shipwreck\_Jones](#):
>
> Well, I think whether or not it’s good advice depends on where the player is at. If the newbro doesn’t know enough about the game to be able to learn from his mistakes, dying a bunch will just be a frustrating experience with no benefit. However, if they do know enough to understand what is going on, and why they’re dying, then it can be a valuable experience. They can make mistakes to learn from, they can practice their execution, and they can get over their fear of losing ships. I mean, it’s not entirely unlike new FC’s taking suicide fleets out so that they can learn in a low stakes environment

I agree with you 10000%  
Your powers of reflection are borderline superhuman! I am in awe. How will I ever get to be like you?

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [May 1, 2022, 9:43am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/475 "2022-05-01T09:43:17Z")

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Hey man, please consider taking a short break, take a breather, have some water, before your next post.

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<div class="post-metadata">

**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [May 1, 2022, 9:47am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/476 "2022-05-01T09:47:28Z")

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> [@Gerard\_Amatin](#):
>
> I’m not here to get told that I’m right.

You’re not fooling me! **You OBVIOUSLY are**

> [@Gerard\_Amatin](#):
>
> Anyway, your idea is to have mixed fleets with NPCs and players, where we can currently do all that with players.

You are 10000% **correct** , I agree with you wholeheartedly!!  
**You’re an incredibly intelligent individual** and I am in **AWE** of you.  
How will I ever be like you is impossible, you are godlike in your thoughts and abilities to understand unseen things.

**What I thought would be cool already exists.**  
You are right. Clearly you are.

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<div class="post-metadata">

**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [May 1, 2022, 9:47am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/477 "2022-05-01T09:47:57Z")

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> [@Io\_Koval](#):
>
> Hey man, please consider taking a short break, take a breather, have some water, before your next post

I’m having my breakfast, coffee and croissants 🙂

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [May 1, 2022, 9:52am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/478 "2022-05-01T09:52:35Z")

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> [@Fifi\_Brin\_D\_acier](#):
>
> You’re not fooling me! **You OBVIOUSLY are**

Your ability to read people is impressive.

🙄

(P.S.: I’d still like to know what you wish to get from fleeting up with an NPC that players cannot give you.)

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<div class="post-metadata">

**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [May 1, 2022, 9:53am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/479 "2022-05-01T09:53:58Z")

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> [@Gerard\_Amatin](#):
>
> Your ability to read people is impressive

Thank you!!  
That compliment from you is like the sun shining on my heart for a thousand years.  
You are awesome and your logic is infallible.

> [@Gerard\_Amatin](#):
>
> ( P.S.: I’d still like to know what you wish to get from fleeting up with an NPC that players cannot give you )

( PS: That question has **no merit** because it suggests that I want to replace players with NPC **WHICH I DON’T !!!** )

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<div class="post-metadata">

**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [May 1, 2022, 10:12am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/480 "2022-05-01T10:12:41Z")

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> [@Gerard\_Amatin](#):
>
> You seem angry, why?

I remember when I was a newbro in Eve university, a war target came into system and I docked up. As I was sitting there waiting for him to leave, a guy who died to him started asking him questions in local, and it turned into a Q&A where he gave us a bunch of advice on how to avoid becoming food for wolves. I thought that was cool. Years later, I would start checking my killmails after I killed people, and if they were new, I would send them emails telling them what they’d did wrong. The majority didn’t respond, some might say thanks, or ask questions… and some would get absolutely pissed. I figured some were just bitter over the loss, but on more than one occasion, I was accused of being condescending. It made me wonder if it was just them being angry over the loss, or if I was actually making things worse by sending the emails (i.e. they interpreted as pity, and took it as an insult).

Sometimes the reasons why people get angry with you have less to do with you, and more to do with them. In such cases, I generally try to brush it off and move on.

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<div class="post-metadata">

**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [May 1, 2022, 10:26am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/481 "2022-05-01T10:26:25Z")

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> [@Shipwreck\_Jones](#):
>
> Sometimes the reasons why people get angry with you have less to do with you, and more to do with them. In such cases, I generally try to brush it off and move on

+1000  
OUTSTANDING!  
Your powers of deductions are off the charts!

Surely, you must be a high-level psychiatrist with so many degrees in Behavioral Analysis and Diagnosis that there’s not enough room on the wall of your house to display them all.  
You’re in.cre.di.ble and when I die I want to come back _just_ like you!!

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [May 1, 2022, 10:26am UTC](https://forums.eveonline.com/t/the-permanent-green-safety-brigade/359974/482 "2022-05-01T10:26:34Z")

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> [@Fifi\_Brin\_D\_acier](#):
>
> ( PS: That question has **no merit** because it suggests that I want to replace players with NPC **WHICH I DON’T !!!** )

But you do wish to have NPCs take roles that currently are filled by players, right?

Currently you have fleets with only players. You wish to _replace_, or if you do not like the word ‘replace’, _add_ NPcs to the mix:

> [@Fifi\_Brin\_D\_acier](#):
>
> I’m thinking just mixed NPC/Capsuleers fleets invade a system and same kind of fleet defending

So my question again is: what is it that you would like to get from fleeting up with NPCs that players cannot give you?

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