# The reasons why player owned jumpgates brings the EVE endgame ( or end of the game ) closer

**URL:** <https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253>\
**Category:** General Discussion\
**Created:** [October 23, 2018, 10:03pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253 "2018-10-23T22:03:51Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Vex\_Munda](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vex_munda/32/278382_2.png) [@Vex\_Munda](https://forums.eveonline.com/u/Vex_Munda)\
**Post date:** [October 23, 2018, 10:03pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/1 "2018-10-23T22:03:51Z")

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Okay first off I just read up a little bit about player owned stargates. So I don’t pretend to know all details about them. But it seems like a worrisome development.

This is because those stargates make life for bigger alliances much easier and safer. Forces being spread out are no longer an issue and the larger alliances should be able to eliminate the small alliances or corporations faster and easier.

Yes in the short term this will lead to more PvP. Or should I say slaughters. But in the long term alliances will become so powerful that there is less PvP to be had ( which is partly already the case ). Most players would be forced to align themselves to the major powers and the situation would move even more towards a situation with a few powerful alliances.

What I would like to see is that CCP moved the game in the other direction. Make it harder for large alliances to stay in power and easier for corporations to claim a few systems. Just imagine an EVE where there are many small corporations competing with each other.

**Poll:**

_Poll ([view on site](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/1))_

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [October 23, 2018, 10:11pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/2 "2018-10-23T22:11:54Z")

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You know they already have these right?  
This is just replacing the POS versions with Upwell versions

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**Author:** ![Raiz\_Nhell](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/raiz_nhell/32/191266_2.png) [@Raiz\_Nhell](https://forums.eveonline.com/u/Raiz_Nhell)\
**Post date:** [October 23, 2018, 10:14pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/3 "2018-10-23T22:14:09Z")

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> [@Vex\_Munda](#):
>
> Okay first off I just read up a little bit about player owned stargates. So I don’t pretend to know all details about them. But it seems like a worrisome development.

Maybe you should read up more and realize that they are just a replacement for the existing Jump Bridges the run of POS’s.

Then you might realize that what you fear is actually a mechanic that has been in the game for years, and hasn’t had a detrimental impact… and it’s just getting the citadel treatment and mechanical tweak (with hopefully more to come)

A little knowledge is a dangerous thing.

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**Author:** ![Billy\_Sanchezo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/billy_sanchezo/32/390986_2.png) [@Billy\_Sanchezo](https://forums.eveonline.com/u/Billy_Sanchezo)\
**Post date:** [October 23, 2018, 10:17pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/4 "2018-10-23T22:17:13Z")

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> [@Vex\_Munda](#):
>
> This is because those stargates make life for bigger alliances much easier and safer.

Not really. In fact, it will only be a “modernization” of the already Jump Bridge systems within big alliances. Most of the Upwell’s structures were designed to replace the aging POS system.

> [@Vex\_Munda](#):
>
> Make it harder for large alliances to stay in power and easier for corporations to claim a few systems.

That would be incredibly frustrating for the alliances that created their safe space with their own sweat. When you worked hard to create, for you and your friends, a safe place in the havens, the las thing you want to see is small corporation getting major advantages just to piss you off. If they want to carve themself a piece of the cake, they could try to seek quiet places (Drone Regions), or simply make alliance with other small corporation, for the fun of saying “we now have a system on our own, because we worked hard”, or simply the joy of dying in a fire for your dreams.

Remember, this is a bunch of pixels. Play with them the way you want, but don’t get frustrated because things don’t always go your way. Welcome to EVE Online.

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**Author:** ![Mr\_Epeen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mr_epeen/32/373308_2.png) [@Mr\_Epeen](https://forums.eveonline.com/u/Mr_Epeen)\
**Post date:** [October 23, 2018, 10:19pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/5 "2018-10-23T22:19:19Z")

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Add “CCP should remove the poll mechanic from the forum” and I’ll vote.

Mr Epeen 🕶

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [October 23, 2018, 10:24pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/6 "2018-10-23T22:24:42Z")

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> [@Vex\_Munda](#):
>
> Okay first off I just read up a little bit about player owned stargates.

If you have to read up on it you have no business suggesting changes.

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**Author:** ![Vex\_Munda](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vex_munda/32/278382_2.png) [@Vex\_Munda](https://forums.eveonline.com/u/Vex_Munda)\
**Post date:** [October 23, 2018, 10:59pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/7 "2018-10-23T22:59:03Z")

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> Not really. In fact, it will only be a “modernization” of the already Jump Bridge systems within big alliances. Most of the Upwell’s structures were designed to replace the aging POS system.

Can you elaborate on the limitations of this jump-bridge system? Will they remain exactly the same? In the video I saw it was stated you can ‘connect’ to other stargates. So that would be a very significant distribution advantage over the current situation right? But even if the system already exists in the game I would still have my objections against it, unless there are severe limitations in place.

> That would be incredibly frustrating for the alliances that created their safe space with their own sweat. When you worked hard to create, for you and your friends, a safe place in the havens, the las thing you want to see is small corporation getting major advantages just to piss you off.

I am not saying that small corporations should be given major advantages. But for larger alliances things like distribution of forces and goods should be at least a non-trivial issue that is easily overcome.

You are worried that an alliance’s null-sec ‘safe space’ is threatened. Do small corporations not deserve a reward for their own sweat? Are they only allowed to be targets of the big boys?

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**Author:** ![Vex\_Munda](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vex_munda/32/278382_2.png) [@Vex\_Munda](https://forums.eveonline.com/u/Vex_Munda)\
**Post date:** [October 23, 2018, 11:16pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/8 "2018-10-23T23:16:52Z")

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> [@Salt\_Foambreaker](#):
>
> If you have to read up on it you have no business suggesting changes.

I read what I could 😊.

The main point I am trying to make is that I think the game should give more room to smaller player groups to have an impact in New Eden. Having more small to medium alliances and corporations would generate more content and struggles in null-sec. That would keep players engaged and allow them to leave a mark.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [October 23, 2018, 11:27pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/9 "2018-10-23T23:27:42Z")

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What happened was long ago they broke a cardinal rule and had ship creep for no reason. When they added the supers etc they should have at that time expanded EVE space to systems that had no gates at all, giving the supers the role of getting there. Then adding player gates to tie that new space together.

Lacking that everything turned back inward.

They should have expanded the endgame outward, now several times.

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**Author:** ![Rose\_Toronto](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rose_toronto/32/110898_2.png) [@Rose\_Toronto](https://forums.eveonline.com/u/Rose_Toronto)\
**Post date:** [December 12, 2018, 11:53pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/10 "2018-12-12T23:53:34Z")

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It just means that the era of pioneers is over. There is little a little underskilled frigate can do without support which I assume was much different back in the day.

If eve needs one thing, its a dark age. Where player information is not freely given in any way. Jumpgates with cargo scanners looking for IDchips in their inventory and ships with hidden compartments. Controlling empires with checkpoints and military patrols.

The Eve alliances are strong because its just a competition of strength and security, a very simple display of numbers that grow over time while there is stability. Add rebels and terroists to that group, and things change.

No way will a rebel eve expansion happen though, people like keeping what they have.

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**Author:** ![Rocket\_Hellfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rocket_hellfire/32/396905_2.png) [@Rocket\_Hellfire](https://forums.eveonline.com/u/Rocket_Hellfire)\
**Post date:** [December 12, 2018, 11:58pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/11 "2018-12-12T23:58:54Z")

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> [@Mr\_Epeen](#):
>
> Add “CCP should remove the poll mechanic from the forum” and I’ll vote.

Your Epeen is shrinking. 😧

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**Author:** ![Khergit\_Deserters](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khergit_deserters/32/319315_2.png) [@Khergit\_Deserters](https://forums.eveonline.com/u/Khergit_Deserters)\
**Post date:** [December 13, 2018, 12:20am UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/12 "2018-12-13T00:20:21Z")

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Good on you OP for opening a topic that he knew would be Fire at will. And he’s Will. That’s the spirit mate! Sticks and stones may break my bones but words will never hurt me.

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [December 13, 2018, 6:24am UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/13 "2018-12-13T06:24:01Z")

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> [@Vex\_Munda](#):
>
> Can you elaborate on the limitations of this jump-bridge system? Will they remain exactly the same? In the video I saw it was stated you can ‘connect’ to other stargates. So that would be a very significant distribution advantage over the current situation right? But even if the system already exists in the game I would still have my objections against it, unless there are severe limitations in place.

Firstly you can only connect them to other flex gates, the same as you could before by having a jump bridge in both systems, its a modernised version of the exact same system so now you can set access via ACL’s like you can on upwell structures and now all the gates show up on the map for anyone to see

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**Author:** ![Abruzzi\_Oskold](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abruzzi_oskold/32/279259_2.png) [@Abruzzi\_Oskold](https://forums.eveonline.com/u/Abruzzi_Oskold)\
**Post date:** [December 13, 2018, 6:33am UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/14 "2018-12-13T06:33:47Z")

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He’s over the hill.

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**Author:** ![LulKlz\_Duster](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lulklz_duster/32/129692_2.png) [@LulKlz\_Duster](https://forums.eveonline.com/u/LulKlz_Duster)\
**Post date:** [December 13, 2018, 4:50pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/15 "2018-12-13T16:50:22Z")

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You don’t get AIDS from the new gates people so that by itself makes them far superior to their previous iteration.

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**Author:** ![RockN\_Rofl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rockn_rofl/32/483339_2.png) [@RockN\_Rofl](https://forums.eveonline.com/u/RockN_Rofl)\
**Post date:** [December 13, 2018, 4:58pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/16 "2018-12-13T16:58:23Z")

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“Hey CCP, I can’t play the game the way I want to play because other people are playing the game they way they want to play”

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**Author:** ![Eric\_Kalfren](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eric_kalfren/32/110261_2.png) [@Eric\_Kalfren](https://forums.eveonline.com/u/Eric_Kalfren)\
**Post date:** [December 13, 2018, 4:59pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/17 "2018-12-13T16:59:45Z")

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This is the same tune with a different fiddle. Get a clue man!!

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [December 13, 2018, 8:44pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/18 "2018-12-13T20:44:45Z")

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> [@Rose\_Toronto](#):
>
> 2 months later

Why would you necro a thread that was clearly built on a complete lack of understanding?

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**Author:** ![Rose\_Toronto](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rose_toronto/32/110898_2.png) [@Rose\_Toronto](https://forums.eveonline.com/u/Rose_Toronto)\
**Post date:** [December 14, 2018, 10:11pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/19 "2018-12-14T22:11:02Z")

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> [@Old\_Pervert](#):
>
> Why would you necro a thread that was clearly built on a complete lack of understanding?

Its a public forum, get over it and stop trying to police it.

I posted because considering end game is interesting and I had something to say.

Just pointing out the correlation between Eve and the real world and the elements that are missing to truly mimic it. The alliances are like countries now, but have no instability mechanics. The only terrorist actions in the game is if someone gets permissions that they shouldn’t have.

Even that is a bit unrealistic, as someone gets permissions, transfers things into personal assets and then says ‘hey there’re mine now’… You would realistically need the power of a country behind you to do this irl, for there is no justice without the power to support it. In this case, its just ccp being the power and saying you can do it… But a country is created by actual people… It would never happen.

And yes, the era of pioneers are over. The eve map, for as large as it is, is completely definite and not progressively getting larger. The power projection of the combined major powers reaches the entire map. You are just a bug, get on board or face the wrath of mythic grade windshield wipers!

I feel like I should make a borg quote here… But can’t remember what they say…

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [December 14, 2018, 11:09pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/20 "2018-12-14T23:09:40Z")

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> [@Rose\_Toronto](#):
>
> Its a public forum, get over it and stop trying to police it.

At what point did I try to police it? I asked a legitimate question. Which you’ve just provided a legitimate answer to. No policing, just groaning a bit that a thread by someone posting from a place of pure ignorance will live that much longer.

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