# The reasons why player owned jumpgates brings the EVE endgame ( or end of the game ) closer

**URL:** <https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253>\
**Category:** General Discussion\
**Created:** [October 23, 2018, 10:03pm UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253 "2018-10-23T22:03:51Z")\
**Posts on this page:** 1\
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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [December 15, 2018, 12:09am UTC](https://forums.eveonline.com/t/the-reasons-why-player-owned-jumpgates-brings-the-eve-endgame-or-end-of-the-game-closer/115253/22 "2018-12-15T00:09:09Z")

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Jump Bridges don’t require a POS in place to run them, so please add in the cost of the POS into your calculations there.  
The Carrier targetting range is also true vs POS as well. So can hardly be used as a comparison.

Not to disagree that the cost has gone up, but it’s also not exactly the same features.

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