# The skillpoint cap is way too high (New player retention/Quality of life)

**URL:** <https://forums.eveonline.com/t/the-skillpoint-cap-is-way-too-high-new-player-retention-quality-of-life/185392>\
**Category:** General Discussion\
**Created:** [August 24, 2019, 3:09pm UTC](https://forums.eveonline.com/t/the-skillpoint-cap-is-way-too-high-new-player-retention-quality-of-life/185392 "2019-08-24T15:09:10Z")\
**Posts on this page:** 5\
**Page:** 15

<div class="post-metadata">

**Author:** ![Agondray](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agondray/32/414989_2.png) [@Agondray](https://forums.eveonline.com/u/Agondray)\
**Post date:** [September 3, 2019, 3:49pm UTC](https://forums.eveonline.com/t/the-skillpoint-cap-is-way-too-high-new-player-retention-quality-of-life/185392/384 "2019-09-03T15:49:52Z")

</div>

> [@ArmyOfMe](#):
>
> Because I can?

because i ran out of stuff to train? i mean theres 1 skill i lack but i also dont have the 50-60b for that skill either

---

<div class="post-metadata">

**Author:** ![Compo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/compo/32/167680_2.png) [@Compo](https://forums.eveonline.com/u/Compo)\
**Post date:** [September 3, 2019, 8:43pm UTC](https://forums.eveonline.com/t/the-skillpoint-cap-is-way-too-high-new-player-retention-quality-of-life/185392/385 "2019-09-03T20:43:21Z")

</div>

![Skills](https://global.discourse-cdn.com/eveonline/original/3X/2/0/20ccd6a2387a9104764934465dcf0edc5731dff5.jpeg)

---

<div class="post-metadata">

**Author:** ![Shana\_SkyWalker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shana_skywalker/32/153029_2.png) [@Shana\_SkyWalker](https://forums.eveonline.com/u/Shana_SkyWalker)\
**Post date:** [September 5, 2019, 8:22pm UTC](https://forums.eveonline.com/t/the-skillpoint-cap-is-way-too-high-new-player-retention-quality-of-life/185392/386 "2019-09-05T20:22:13Z")

</div>

100% correct. That is the game. Untill Skill injectors / extractors anyway. The headshot of EVE

---

<div class="post-metadata">

**Author:** ![dewk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dewk/32/168218_2.png) [@dewk](https://forums.eveonline.com/u/dewk)\
**Post date:** [September 6, 2019, 8:45pm UTC](https://forums.eveonline.com/t/the-skillpoint-cap-is-way-too-high-new-player-retention-quality-of-life/185392/388 "2019-09-06T20:45:15Z")

</div>

I wish CCP hadn’t removed the learning skills, as once you hit 80mil SP injectors are a waste of isk/$.

At least your have a good SP gain, sure the CA’s add a nice little bonus, but Master-in-Arms only adds +10 to atts., the learning skills reduced training skill times, sure lvl4-5 took a while to get, but long term…

---

<div class="post-metadata">

**Author:** ![Agondray](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agondray/32/414989_2.png) [@Agondray](https://forums.eveonline.com/u/Agondray)\
**Post date:** [September 7, 2019, 12:06am UTC](https://forums.eveonline.com/t/the-skillpoint-cap-is-way-too-high-new-player-retention-quality-of-life/185392/389 "2019-09-07T00:06:31Z")

</div>

training time is the same as more attribute points were added and you can shift them around so nothing really changed. all the learning skills did was increase your attributes after spending around 6+ months to do nothing but skill them up.

[Previous page](https://forums.eveonline.com/t/the-skillpoint-cap-is-way-too-high-new-player-retention-quality-of-life/185392.md?page=14)
