# The skillpoint cap is way too high (New player retention/Quality of life)

**URL:** <https://forums.eveonline.com/t/the-skillpoint-cap-is-way-too-high-new-player-retention-quality-of-life/185392>\
**Category:** General Discussion\
**Created:** [August 24, 2019, 3:09pm UTC](https://forums.eveonline.com/t/the-skillpoint-cap-is-way-too-high-new-player-retention-quality-of-life/185392 "2019-08-24T15:09:10Z")\
**Posts on this page:** 1\
**Showing post:** 305

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**Author:** ![Maekchu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/maekchu/32/178692_2.png) [@Maekchu](https://forums.eveonline.com/u/Maekchu)\
**Post date:** [August 26, 2019, 11:22am UTC](https://forums.eveonline.com/t/the-skillpoint-cap-is-way-too-high-new-player-retention-quality-of-life/185392/305 "2019-08-26T11:22:36Z")

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So you believe you are the only one who have suggested a “blackout” to somehow increase risk in null? Maybe look at the “Main AFK cloaky thread” and the one before that.

> [@Main AFK cloaky thread](https://forums.eveonline.com/t/main-afk-cloaky-thread/4731):
>
> Mandatory AFK cloaky thread. Please bring observatory arrays etc.

No, you are not so special, that CCP are looking at your individual posts thinking _“My GOD! Why have we never thought of that…!”_

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