# The State of Factional Warfare: Ideas and Improvements

**URL:** <https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399>\
**Category:** Player Features & Ideas\
**Tags:** redesign, structures, game-mechanics\
**Created:** [March 20, 2021, 2:47pm UTC](https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399 "2021-03-20T14:47:48Z")\
**Posts on this page:** 1\
**Showing post:** 37

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**Author:** ![Telkwa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/telkwa/32/277347_2.png) [@Telkwa](https://forums.eveonline.com/u/Telkwa)\
**Post date:** [June 13, 2021, 7:38pm UTC](https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399/37 "2021-06-13T19:38:10Z")

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I have been reading up on FW to decide whether I wanted to play it. What happens when your ship is destroyed and podded? Do you have to stop playing, spawn in the medical bay then have to go get another ship and get the stuff to fit it again before getting back into the FW fight? IF that’s the case I would never play it. Where is the fun in that.

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