# The State of Factional Warfare: Ideas and Improvements

**URL:** <https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399>\
**Category:** Player Features & Ideas\
**Tags:** redesign, structures, game-mechanics\
**Created:** [March 20, 2021, 2:47pm UTC](https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399 "2021-03-20T14:47:48Z")\
**Posts on this page:** 1\
**Showing post:** 38

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**Author:** ![Dantelion\_Shinoni](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dantelion_shinoni/32/383315_2.png) [@Dantelion\_Shinoni](https://forums.eveonline.com/u/Dantelion_Shinoni)\
**Post date:** [June 14, 2021, 9:37am UTC](https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399/38 "2021-06-14T09:37:30Z")

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Just to say, Albion Online has been introducing the Frontline system into their own Faction Warfare system and it seems to be doing just fine.

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