# The State of Factional Warfare: Ideas and Improvements

**URL:** <https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399>\
**Category:** Player Features & Ideas\
**Tags:** redesign, structures, game-mechanics\
**Created:** [March 20, 2021, 2:47pm UTC](https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399 "2021-03-20T14:47:48Z")\
**Posts on this page:** 1\
**Showing post:** 39

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [June 14, 2021, 12:31pm UTC](https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399/39 "2021-06-14T12:31:35Z")

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> [@Telkwa](#):
>
> What happens when your ship is destroyed and podded? Do you have to stop playing, spawn in the medical bay then have to go get another ship and get the stuff to fit it again before getting back into the FW fight? IF that’s the case I would never play it. Where is the fun in that.

That’s how the whole game works. Treat ships like ammo and buy a few at a time.

> [@Dantelion\_Shinoni](#):
>
> Just to say, Albion Online has been introducing the Frontline system into their own Faction Warfare system and it seems to be doing just fine.

How much solo-ing happens in albions version of FW?

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