# The State of Factional Warfare: Ideas and Improvements

**URL:** <https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399>\
**Category:** Player Features & Ideas\
**Tags:** redesign, structures, game-mechanics\
**Created:** [March 20, 2021, 2:47pm UTC](https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399 "2021-03-20T14:47:48Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Tristan\_daCuhna](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tristan_dacuhna/32/407882_2.png) [@Tristan\_daCuhna](https://forums.eveonline.com/u/Tristan_daCuhna)\
**Post date:** [March 20, 2021, 8:48pm UTC](https://forums.eveonline.com/t/the-state-of-factional-warfare-ideas-and-improvements/301399/6 "2021-03-20T20:48:41Z")

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One of the better FW posts I’ve seen. Thanks for putting this together Kiith.

Missions have been an issue which is raised over and over again. I’m a firm believer they should be removed from FW alltogether but that’s probably not a popular opinion. As a minimum the reward for missions should be uncoupled from the tier system so they pay a flat rate which is only influenced via social skills and the level of the mission as per non fw missions.

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