# The Trigs are coming!

**URL:** <https://forums.eveonline.com/t/the-trigs-are-coming/69296>\
**Category:** General Discussion\
**Created:** [April 12, 2018, 6:23pm UTC](https://forums.eveonline.com/t/the-trigs-are-coming/69296 "2018-04-12T18:23:27Z")\
**Posts on this page:** 1\
**Showing post:** 102

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**Author:** ![Sindara\_T\_Soni](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sindara_t_soni/32/242945_2.png) [@Sindara\_T\_Soni](https://forums.eveonline.com/u/Sindara_T_Soni)\
**Post date:** [April 13, 2018, 11:15am UTC](https://forums.eveonline.com/t/the-trigs-are-coming/69296/102 "2018-04-13T11:15:58Z")

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Exactly what I fear and what I hate about those others games, as I said in the other thread about these announcements:

> [@Oh my stars and garders!](https://forums.eveonline.com/t/oh-my-stars-and-garders/69333/22):
>
> One of the (many) things that stops me going back to WoW is the over complexity of levelling up a character these days, with endless variations on socketing and jewel crafting and gem empowering / levelling. The endless focus on adding more and more grindy ways to alter your stats as an excuse for new ‘content’.
> 
> While EVE is complicated in many ways, I think it’s complicated in the right ways at the moment. Throwing RNG into ship stats is not the right way imo.

I have less than fond memories of what ‘Artifacts’ did to gameplay balance in Dark Age of Camelot when the Trials of Atlantis expansion was released. Everyone I knew stopped playing at that point because all semblance of balance went out the window. If done wrong, this kind of thing can be devastating.

What I like about EVE, is that with time, skill training, experience and ISK, any pilot can learn to fly a ship that is the equal of any other pilot.

Once you throw RNG into ship stats you blow that out of the water.

It’s potentially a far bigger problem than it appears to be at first glance.

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