# This is how CCP and EVE ONLINE could make MORE MONEY

**URL:** <https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236>\
**Category:** Player Features & Ideas\
**Created:** [January 15, 2018, 6:21am UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236 "2018-01-15T06:21:42Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Sabriz\_Adoudel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sabriz_adoudel/32/14017_2.png) [@Sabriz\_Adoudel](https://forums.eveonline.com/u/Sabriz_Adoudel)\
**Post date:** [January 19, 2018, 10:40am UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/82 "2018-01-19T10:40:53Z")

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> [@Richard\_Ankalander](#):
>
> The people who have insta wins are the gankers and pvpers, because they can at any time jump in with some friends and kill a mission runner just like that
> 
> A person who wants to run missions and not bother anyone is always considered a second class citizens and must be subservient to pvp.

I have been on both sides of this equation.

In highsec anyone that gets killed while running a mission deserves it. The most trivial diligence renders you completely untouchable. I’ve taken a Ishtar loss while doing PVE in highsec (I was repairing security status at the time) and it was because I got cocky.

It is utterly impossible to ‘do missions and not bother anyone’. By the very nature of doing missions you are devaluing the LP every other mission runner earns. If you loot, you are hurting everyone that owns high value rat drops. If you salvage, you are hurting everyone that owns T1 salvage. (I own tens of billions of ISK worth of T1 salvage and everyone I can drive out of salvaging is ISK in my wallet).

If you truly want to run missions without hurting or helping anyone else, check out the test server, which disallows non-consensual PVP.

What you seem to want is the ability to impose your presence on the sandbox - through item creation - without anyone else being able to impose their presence on you.

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**Author:** ![Raybra\_Brahms](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/raybra_brahms/32/46706_2.png) [@Raybra\_Brahms](https://forums.eveonline.com/u/Raybra_Brahms)\
**Post date:** [January 19, 2018, 11:08am UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/83 "2018-01-19T11:08:08Z")

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> [@Richard\_Ankalander](#):
>
> 1. Show more love to missions runners.
> 
> 2. Add level 5 agents to 0.5 and above security status systems.
> 
> 3. Add more agents to more corporations.
> 
> 4. Create level 5 transport missions
> 
> 5. Give storyline missions to the Interbus faction.
> 
> 6. Create a much larger variation in the loyalty point stores, by adding more special and unique items.
> 
> 7. Remove the corporate tax of 11% on npcs corps. And change it to 0%.
> 
> 8. Increase the rewards for missions.

1. CCP has done a lot for missions in recent years, burners come to mind.

2. Yes, they should move them back to highsec, they are a stupid addition to lowsec and a much needed element of highsec.

3. Why do you need more agents?

4. They need to move level 4 transport missions into highsec where they belong. It shouldnt be safer to do missions in a fully tanked Golem bristling with missiles and all manner of OP goodness in highsec; whilst, defensless hauling vessels must go to lowsec to do level 4 missions, this couldnt be more \*\*\*-crack backwards if you tried.

5. Uh, okay i guess.

6. They need to remove all the pointless things you get in highsec LP stores that cost you more than the item is even worth and you still have to manufacture the thing afterwards.

7. The point is to get you to group up and play a group-up based game.

8. Yes, CCP definitely should. While the LP part of missions keeps up pretty well with inflation the base ISK reward is stagnant and needs a continual review to ensure it remains relevant. Which of course it has not.

9. I didnt bother reading your wall of text so i have no idea what your secret suggestion is but I’ll just let it stay a secret and ignore it.

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**Author:** ![Anne\_Dieu-le-veut](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anne_dieu-le-veut/32/148292_2.png) [@Anne\_Dieu-le-veut](https://forums.eveonline.com/u/Anne_Dieu-le-veut)\
**Post date:** [January 19, 2018, 1:40pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/84 "2018-01-19T13:40:45Z")

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> [@Raybra\_Brahms](#):
>
> They need to move level 4 transport missions into highsec where they belong. It shouldnt be safer to do missions in a fully tanked Golem bristling with missiles and all manner of OP goodness in highsec; whilst, defensless hauling vessels must go to lowsec to do level 4 missions, this couldnt be more \*\*\*-crack backwards if you tried.

Is this a typo? There are already Lvl 4 transport (distribution) missions in high sec. Occasionally, you get one taking you to low sec, but you just decline those.

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**Author:** ![walker\_Hanomaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/walker_hanomaa/32/291375_2.png) [@walker\_Hanomaa](https://forums.eveonline.com/u/walker_Hanomaa)\
**Post date:** [January 19, 2018, 2:56pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/85 "2018-01-19T14:56:58Z")

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> [@Richard\_Ankalander](#):
>
> Remove the corporate tax of 11% on npcs corps. And change it to 0%.

If they do this then whats the point of joining or making your own corp 🤔

> [@Richard\_Ankalander](#):
>
> Add level 5 agents to 0.5 and above security status systems.

Risk over reward Bud if your getting more reward you need to risk more.

> [@Richard\_Ankalander](#):
>
> Add more agents to more corporations.

I guess this is ok

> [@Richard\_Ankalander](#):
>
> Create a much larger variation in the loyalty point stores, by adding more special and unique items.

This also is ok i guess

> [@Richard\_Ankalander](#):
>
> Increase the rewards for missions.

You can already do this. Its called minmaxing your ship, Learn it

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**Author:** ![Max\_Deveron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/max_deveron/32/245870_2.png) [@Max\_Deveron](https://forums.eveonline.com/u/Max_Deveron)\
**Post date:** [January 19, 2018, 6:01pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/86 "2018-01-19T18:01:20Z")

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hmmm let me consider your post and some of your replies…

1.) cargo, distro missions, botting…worth of cargo is not the point its the Loyalty points, you must be stupid OP.

2.) Always unable to mission run, because of PvP? really, dscan, standings list, Zkill, notes, etc etc, you must be stupid OP.

3.) Please dont assume you kow what I want or think about, in this case you are Stupid.

4.) Removing NPC tax…hmm how about no, its barely noticed in most cases, people dont quit because of that, you must be stupid OP.

5.) Mission rewards are fine as is, if you know what you are doing you ca easily make 1 Billion ISK per day on a single account even in highsec…im going to Assume you do not kow what you are doing.

I could write a few more bullets, but instead let ask you something…  
Do you realize the entire game is PvP?  
1.) Market Trading is PvP  
2.) Collecting resources is PvP (mining, salvaging, exploration, PI(marketing or manufacturing)  
3.) Running Missions/ratting/Combat sites all have their part in the role of PvP.  
4.) Then you have Combat PvP, ganking/wardecs/baiting

Do you even play EvE? like really play it?

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**Author:** ![Baba\_Ji](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/baba_ji/32/36487_2.png) [@Baba\_Ji](https://forums.eveonline.com/u/Baba_Ji)\
**Post date:** [January 20, 2018, 2:06am UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/87 "2018-01-20T02:06:46Z")

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I started a 300 player grudge war once by ninja looting ore nodes. I waited by a node in stealth knowing an ore farmer would be there. Soon as it spawned I looted it. The noob raged and I sent him a spar invite amidst his rage and showed him the way to a respawn point. Fun stuff.

Players want content. Does that count?

No need to thank me for the bump. It was my pleasure.

I nearly forgot. Isn’t Interbus in one system?

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**Author:** ![Raybra\_Brahms](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/raybra_brahms/32/46706_2.png) [@Raybra\_Brahms](https://forums.eveonline.com/u/Raybra_Brahms)\
**Post date:** [January 20, 2018, 4:30pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/88 "2018-01-20T16:30:28Z")

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My experience was that i was continually sent to lowsec space but I will assume your experience was different and perhaps system selection on my part was to blame, that being said, sending a transport to lowsec at all in a ship purposely built to have effectively ZERO pvp ability is pure trash development strategy, but as always CCP is truly crappy at design and this highlights that ineptitude.

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**Author:** ![Hiasa\_Kite](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hiasa_kite/32/11603_2.png) [@Hiasa\_Kite](https://forums.eveonline.com/u/Hiasa_Kite)\
**Post date:** [January 21, 2018, 1:02pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/89 "2018-01-21T13:02:44Z")

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You’re not going to LoSec to PvP, you’re going to transport goods, which transport ships - even T1 are pretty good at.

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**Author:** ![Raybra\_Brahms](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/raybra_brahms/32/46706_2.png) [@Raybra\_Brahms](https://forums.eveonline.com/u/Raybra_Brahms)\
**Post date:** [January 21, 2018, 7:10pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/90 "2018-01-21T19:10:52Z")

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> [@Hiasa\_Kite](#):
>
> You’re not going to LoSec to PvP, you’re going to transport goods, which transport ships - even T1 are pretty good at.

OMG !!!

I will use small words here. I will use small sentences. The other people in lowsec will pvp you. I hope none of this went over your head.

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**Author:** ![Hiasa\_Kite](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hiasa_kite/32/11603_2.png) [@Hiasa\_Kite](https://forums.eveonline.com/u/Hiasa_Kite)\
**Post date:** [January 21, 2018, 8:21pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/91 "2018-01-21T20:21:12Z")

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Yes, and as someone who’s merely trying to move some goods to their destination, your goal is to not die to them. You can do this using strategies including instant alignment, tactical bookmarks. cloaks, stabs, intel and/or friends to name a few. This is before we consider more advanced T2 ships.

e: Wait…did you honestly think you were expected to enter LoSec without any way to dodge incoming aggression? Really? Wow.

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**Author:** ![Raybra\_Brahms](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/raybra_brahms/32/46706_2.png) [@Raybra\_Brahms](https://forums.eveonline.com/u/Raybra_Brahms)\
**Post date:** [January 22, 2018, 8:09am UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/92 "2018-01-22T08:09:52Z")

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My point wasnt that you couldnt do a lowsec hauling mission run, but thanks for responding completely off the point of my post.

#learntoread  
#beforeyoupost

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**Author:** ![Your\_Ex-Girlfriend](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/your_ex-girlfriend/32/429252_2.png) [@Your\_Ex-Girlfriend](https://forums.eveonline.com/u/Your_Ex-Girlfriend)\
**Post date:** [January 22, 2018, 9:10pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/93 "2018-01-22T21:10:06Z")

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Your fear and unwillingness to use the tools provided does not mean it cannot be done.

I suggest you learn to play EvE before further embarrassing yourself.

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**Author:** ![Raybra\_Brahms](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/raybra_brahms/32/46706_2.png) [@Raybra\_Brahms](https://forums.eveonline.com/u/Raybra_Brahms)\
**Post date:** [January 22, 2018, 9:55pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/94 "2018-01-22T21:55:01Z")

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> [@Your\_Ex-Girlfriend](#):
>
> Your fear and unwillingness to use the tools provided does not mean it cannot be done.
> 
> I suggest you learn to play EvE before further embarrassing yourself.

Please quote were i said it could not be done.

#learntoread  
#Respondtoactualpost  
#notpostyoumadeupinyourhead

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**Author:** ![Hiasa\_Kite](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hiasa_kite/32/11603_2.png) [@Hiasa\_Kite](https://forums.eveonline.com/u/Hiasa_Kite)\
**Post date:** [January 22, 2018, 10:42pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/95 "2018-01-22T22:42:34Z")

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You never stated your point. You complained about a couple of facets leaving the reader to infer your point.

First you say you’re expected to enter LoSec without any PvP ability and that this is poor design. When pointed out that you’re not trying to PvP, you suddenly argue that others will PvP you. When pointed out that you can avoid PvP, suddenly this isn’t your point either.

So what is your point?

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**Author:** ![Draugr\_Bennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/draugr_bennington/32/132316_2.png) [@Draugr\_Bennington](https://forums.eveonline.com/u/Draugr_Bennington)\
**Post date:** [January 22, 2018, 11:02pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/96 "2018-01-22T23:02:43Z")

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I think CCP already has the revenue factor for this environment mastered.

They could however generate more revenue by introducing exotic ships, modules and ammo that could only be purchased with AUR that costs real money.

Exotic means ships, modules and ammo that are created on a limited run basis from NPC corporations.

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<div class="post-metadata">

**Author:** ![Your\_Ex-Girlfriend](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/your_ex-girlfriend/32/429252_2.png) [@Your\_Ex-Girlfriend](https://forums.eveonline.com/u/Your_Ex-Girlfriend)\
**Post date:** [January 23, 2018, 2:36am UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/97 "2018-01-23T02:36:22Z")

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Why, in the very post before mine.

#learntowritecompletethoughts

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<div class="post-metadata">

**Author:** ![Count\_Szadek](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/count_szadek/32/413008_2.png) [@Count\_Szadek](https://forums.eveonline.com/u/Count_Szadek)\
**Post date:** [January 23, 2018, 11:25am UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/98 "2018-01-23T11:25:35Z")

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1. Show more love to missions runners.

- Eve is a sandbox mmo not a themepark mmo. Therefore pvp and pve are mingled. there are consequences for actions and depending on area they are more or less severe. Working as designed.

1. Add level 5 agents to 0.5 and above security status systems.

- No, level 5’s are great where they are. If anything add a co-operative mission type that can be completed in small groups say (2-5 players)
- As for more difficult missions, burner missions are there, so maybe expanding those would be a good idea

1. Add more agents to more corporations.

- reasonable - more agents is more options

1. Create level 5 transport missions

- not sure its really needed, but okay. just keep them to low sec as with all level 5’s

1. Give storyline missions to the Interbus faction.

- not sure why, but okay i guess

1. Create a much larger variation in the loyalty point stores, by adding more special and unique items.

- I wouldn’t go much larger. I would rework and tweek prices for items not used (such as faction weaponry). As for backstory, lore can be made. I like lore

1. Remove the corporate tax of 11% on npcs corps. And change it to 0%.

- Because making a 0% tax corp is so hard
- One of the few benefits of moving the agent finder to the agency was more activity in content channels. For socializing, try joining the “Missions” Channel

1. Increase the rewards for missions.

- NO, they are good as for their risk vs rewards.

1. Secret bonus suggestion.

- yeah no.

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<div class="post-metadata">

**Author:** ![Raybra\_Brahms](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/raybra_brahms/32/46706_2.png) [@Raybra\_Brahms](https://forums.eveonline.com/u/Raybra_Brahms)\
**Post date:** [January 23, 2018, 5:48pm UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/99 "2018-01-23T17:48:11Z")

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> [@Your\_Ex-Girlfriend](#):
>
> Why, in the very post before mine.
> 
> #learntowritecompletethoughts

Again, i cannot help your inability to read a basic English sentence, try asking someone else to read and explain it to you.

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**Author:** ![Felyx\_Ravencroft](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/felyx_ravencroft/32/45430_2.png) [@Felyx\_Ravencroft](https://forums.eveonline.com/u/Felyx_Ravencroft)\
**Post date:** [January 24, 2018, 7:52am UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/100 "2018-01-24T07:52:57Z")

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> [@Draugr\_Bennington](#):
>
> They could however generate more revenue by introducing exotic ships, modules and ammo that could only be purchased with AUR that costs real money.

I’m sorry, but I think this is an unutterably TERRIBLE idea, the very epitome of “pay to win”, gold ammo. Just throw skill, experience, and time invested out the window, and let the biggest wallet win - thanks but no thanks! (In fact, I wouldn’t be surprised if instead of increasing revenue, such a move were to drive away some/many mid-experience-level players - it’s happened in other MMOs, where players who had invested time and effort into their characters and their capabilities, were suddenly overshadowed by wallet warriors and wound up feeling robbed and betrayed, their labours rendered meaningless.)

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [January 24, 2018, 9:23am UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/101 "2018-01-24T09:23:40Z")

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> [@Draugr\_Bennington](#):
>
> They could however generate more revenue by introducing exotic ships, modules and ammo that could only be purchased with AUR that costs real money.

How about CCP being more efficient (and lazy) so instead of spending devtime, resources and $$$ on creating pay2win stuff simply add a simple new mechanic to the game that achieves the exact same results for 0.1% of the effort:

#### PLEX tanking

**Every single PLEX in your ship’s cargo hold adds 0.1% omni resist to your ship and increases your weapon (and drone / fighter) damage by removing 0.1% of the attacked ship’s PLEX tank.**

This way if your opponent goes beyond 100% resist the only way you can defeat him is by using PLEX tanking yourself to reduce his resist below 100% damage. (CONCORD of course is immune to PLEX tanking penalties and completely ignores that effect.)

This would also provide a nice PLEX sink and help eliminate the infinite supplies of PLEX some people have accumulated.

(And at last cargo expanded freighters could become a viable anti-gank feature.)

🤨

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