# This is how CCP and EVE ONLINE could make MORE MONEY

**URL:** <https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236>\
**Category:** Player Features & Ideas\
**Created:** [January 15, 2018, 6:21am UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236 "2018-01-15T06:21:42Z")\
**Posts on this page:** 1\
**Showing post:** 101

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [January 24, 2018, 9:23am UTC](https://forums.eveonline.com/t/this-is-how-ccp-and-eve-online-could-make-more-money/51236/101 "2018-01-24T09:23:40Z")

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> [@Draugr\_Bennington](#):
>
> They could however generate more revenue by introducing exotic ships, modules and ammo that could only be purchased with AUR that costs real money.

How about CCP being more efficient (and lazy) so instead of spending devtime, resources and $$$ on creating pay2win stuff simply add a simple new mechanic to the game that achieves the exact same results for 0.1% of the effort:

#### PLEX tanking

**Every single PLEX in your ship’s cargo hold adds 0.1% omni resist to your ship and increases your weapon (and drone / fighter) damage by removing 0.1% of the attacked ship’s PLEX tank.**

This way if your opponent goes beyond 100% resist the only way you can defeat him is by using PLEX tanking yourself to reduce his resist below 100% damage. (CONCORD of course is immune to PLEX tanking penalties and completely ignores that effect.)

This would also provide a nice PLEX sink and help eliminate the infinite supplies of PLEX some people have accumulated.

(And at last cargo expanded freighters could become a viable anti-gank feature.)

🤨

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