# Tiericide - The never ending story

**URL:** <https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749>\
**Category:** PvP Ships & Modules\
**Created:** [August 1, 2017, 12:15pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749 "2017-08-01T12:15:40Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Neugeniko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neugeniko/32/382909_2.png) [@Neugeniko](https://forums.eveonline.com/u/Neugeniko)\
**Post date:** [August 1, 2017, 12:15pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/1 "2017-08-01T12:15:41Z")

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Just reposting this thread as its useful for people coming back to see what has changed.

CCP officially announced a major rebalancing initiative with the ‘Rebalancing EVE, one ship at a time’ developer blog on the 6/3/2012. This initiative started with Inferno 1.0 which modified some T1 frigates on the 22/5/2012.

I know a lot of old timers who can fly many ships have enjoyed the progress, as every few releases they get a major change to one of their favorite ships. The following is a summary of how the re-balancing is progressing.

I have also included the progression of tiericide with modules.

Let me know if I missed something in patch notes since late 2011, I think I may have missed some minor tweaks done to ships in the ‘no rebalance yet’ category. I’ll keep this post updated if it doesn’t get locked due to CCP inactivity :).

Some rebalancing was done prior to the announcement and i’ve included those. The whole rebalance initiative was in response to the Incarna backlash, refocusing the game around spaceships again. I’ve also listed the new ships since Incarna.

Won’t be rebalanced  
Special edition ships as listed under the special editions market category. Some small exceptions - NEW\* CONCORD ships, Some others.

**Major rebalance done**  
Subcapital T1 ships (except ORE Industrial) (\*NEW 2ND T1 Destroyer and Attack Battlecruisers for each race. A T1 Mining Frigate)  
T1 Freighters (\*NEW T1 ORE Freighter - Bowhead for moving assembled ships)  
Subcapital Faction ships (\*NEW 4 Faction Disruption Frigates, 4 Faction Battlecruisers, 3 Sisters of EVE & 3 Mordu’s Legion Ships)  
T2 Assault frigates (Tweaked just prior to the re balancing initiative, rebalanced again)  
T2 Blockade runners  
T2 Combat recon ships  
T2 Command ships  
T2 Deep space transports  
T2 Electronic attack ships  
T2 Exhumers  
T2 Expedition frigates \*NEW  
T2 Force recon ships  
T2 Heavy assault cruisers  
T2 Heavy interdiction cruisers  
T2 Interceptors  
T2 Interdictors  
T2 Jump freighters  
T2 Marauders  
T2 Stealth bombers  
T3 Destroyers \*NEW  
T2 Command Destroyers \*NEW  
T2 Logistic Frigates \*NEW  
T2 Triglavian ships \*NEW  
T3 Strategic cruisers  
T1 Industrial command ships (\*NEW Porpoise mining boosting ship)  
T1 Capital industrial ships  
Faction Capitals (\*NEW Faction Capitals)  
T1 Triglavian Ships \*NEW  
T1 Force Auxiliary Capital \*NEW  
T1 EDENCOM Ships \*NEW  
T1 Carriers  
T1 Dreadnoughts  
T1 Supercarriers  
T1 Titans  
T2 Black ops (Some tweaks done then a more substantial balance pass, they get true T2 DPS)  
T2 Covert ops (Some tweaks, still may need some hull changes)  
T1 Shuttles (All shuttles got nullification)

**No major rebalance yet**  
T1 ORE Industrial  
T2 Logistics (changes to RR modules and mechanics but no hull changes yet I believe)

**Modules rebalanced**  
Co-Processors  
Reactor Control Units  
Micro Auxiliary Power Cores  
Light Missile Launchers  
Capacitor Flux Coils  
Cargo Scanners  
Ship Scanners  
Survey Scanners

Mining Lasers  
Mining Laser Upgrades  
Ice Harvester Upgrades  
Expanded Cargoholds  
Nanofiber Internal Structures  
Reinforced Bulkheads  
Inertial Stabilizers  
Overdrive Injectors  
Power Diagnostic Systems  
Capacitor Power Relays  
Capacitor Rechargers

Afterburners  
Microwarpdrive  
Shield Extenders  
Armor Plates

Neutralizers  
Nosferatu  
Warp Disruption Field Generators  
Shield Power Relays  
Shield Flux Coils  
Shield Rechargers  
Remote Repair Modules

Tracking Disruptors  
Target Painters  
Sensor Dampeners  
ECM and Burst Jammers  
Tracking Upgrades  
Damage Upgrades  
Stasis Webifiers  
Warp Disruptors and Scramblers  
Sensor and ECCM Modules  
Cap Batteries  
Damage Controls  
Remote Capacitor Transmitters  
Armor Repairers (Meta 1-4 redone)  
Shield Boosters (Meta 1-4 redone)  
Capacitor Boosters  
Shield Hardeners  
Armor Hardeners  
Shield Resistance Amplifiers  
Resistance Platings  
Layered Platings  
Energized Platings  
Energized Armor Layerings  
Shield Boost Amplifiers

**Still to be done**

Signal Distortion Amplifiers  
Automated Targeting Systems  
Passive Targeting Systems  
Gas Cloud Harvesters  
Hull Repairers

Jump Economizers  
Warp Accelerators  
Warp Core Stabilizers (rebalanced but no tiericide, oversight??)

Smartbombs  
Energy Turrets (t2 ammo in high meta guns done)  
Hybrid Turrets (t2 ammo in high meta guns done)  
Projectile Turrets (t2 ammo in high meta guns done)  
Missile Launchers (Except Light Missile Launchers which have version 1 of gun tiericide. Since version 2 of gun tiericide uses tech 2 ammo, light missile launchers need to be redone because they will be overpowered if not, actually this goes for several faction launchers)

Cheers,  
Neug

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<div class="post-metadata">

**Author:** ![Wander\_Prian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wander_prian/32/394208_2.png) [@Wander\_Prian](https://forums.eveonline.com/u/Wander_Prian)\
**Post date:** [August 1, 2017, 12:39pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/2 "2017-08-01T12:39:29Z")

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All capital ships have been rebalanced when CCP redid them.

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<div class="post-metadata">

**Author:** ![Neugeniko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neugeniko/32/382909_2.png) [@Neugeniko](https://forums.eveonline.com/u/Neugeniko)\
**Post date:** [August 1, 2017, 12:41pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/3 "2017-08-01T12:41:17Z")

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Was there hull changes or just to modules/fighters? If so which patch?

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<div class="post-metadata">

**Author:** ![Wander\_Prian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wander_prian/32/394208_2.png) [@Wander\_Prian](https://forums.eveonline.com/u/Wander_Prian)\
**Post date:** [August 1, 2017, 12:47pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/4 "2017-08-01T12:47:26Z")

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Ccp redid pretty much everything. Attributes,bonuses and fitting changed as well as new modules added.

[https://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/](https://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/)

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<div class="post-metadata">

**Author:** ![Neugeniko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neugeniko/32/382909_2.png) [@Neugeniko](https://forums.eveonline.com/u/Neugeniko)\
**Post date:** [August 1, 2017, 1:16pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/5 "2017-08-01T13:16:05Z")

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There are no changes to the hulls since 2012 declared in the patch notes. Weird. I’ll wait for more confirmations.

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<div class="post-metadata">

**Author:** ![Neugeniko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neugeniko/32/382909_2.png) [@Neugeniko](https://forums.eveonline.com/u/Neugeniko)\
**Post date:** [August 1, 2017, 1:17pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/6 "2017-08-01T13:17:30Z")

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I’ll go look at a few year old pyfa.

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<div class="post-metadata">

**Author:** ![Wander\_Prian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wander_prian/32/394208_2.png) [@Wander\_Prian](https://forums.eveonline.com/u/Wander_Prian)\
**Post date:** [August 1, 2017, 1:19pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/7 "2017-08-01T13:19:37Z")

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[https://community.eveonline.com/news/dev-blogs/reworking-capital-ships-skills-modules-and-refitting/](https://community.eveonline.com/news/dev-blogs/reworking-capital-ships-skills-modules-and-refitting/)

There was even a focus group for capitals.

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<div class="post-metadata">

**Author:** ![Neugeniko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neugeniko/32/382909_2.png) [@Neugeniko](https://forums.eveonline.com/u/Neugeniko)\
**Post date:** [August 1, 2017, 1:46pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/8 "2017-08-01T13:46:58Z")

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Thx man. I’ve updated the original post.

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<div class="post-metadata">

**Author:** ![Neugeniko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neugeniko/32/382909_2.png) [@Neugeniko](https://forums.eveonline.com/u/Neugeniko)\
**Post date:** [August 16, 2017, 9:14am UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/9 "2017-08-16T09:14:05Z")

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From cap mods we can expect sub cap modules to have the following versions.

Enduring and compact versions for local reps.  
Precise, Scoped, Enduring and Compact turrets.  
Ample and Compact Missile Launchers.  
Compact and Scoped Capacitor transmitters.  
Compact cap boosters.

Cheers,  
Neug

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<div class="post-metadata">

**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [August 16, 2017, 9:54am UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/10 "2017-08-16T09:54:30Z")

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I was telling CCP about the remaining modules that need rebalancing and even had a thread in the forums (not this one) about it. They said they would look at it™.

But we got a lot of cool (or not) other stuff we didn’t need or ask for 😉

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<div class="post-metadata">

**Author:** ![Neugeniko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neugeniko/32/382909_2.png) [@Neugeniko](https://forums.eveonline.com/u/Neugeniko)\
**Post date:** [August 25, 2017, 4:23am UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/11 "2017-08-25T04:23:48Z")

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I’ve asked a CSM about who is responsible for tiericide in [this](https://forums.eveonline.com/t/just-a-quick-question-for-a-csm/17886) thread. The CSM summit is soon so I suggest you talk to Steve Ronuken(CSM) in that thread if you want him to raise any issues with the devs.

Cheers,  
Neug

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<div class="post-metadata">

**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [August 25, 2017, 12:16pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/12 "2017-08-25T12:16:10Z")

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We can only hope. In the meantime I am thanking you for bringing this up and listing all that is missing. I told CCP Lebowski about it and even sent him a message with the link to the now old forums with our forums thread about this.  
He said he would let the team know but since then we got a lot of things we didn’t ask for, isn’t that cool.

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<div class="post-metadata">

**Author:** ![Neugeniko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neugeniko/32/382909_2.png) [@Neugeniko](https://forums.eveonline.com/u/Neugeniko)\
**Post date:** [September 6, 2017, 8:04am UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/13 "2017-09-06T08:04:52Z")

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I wonder when T2 covert ops will be done. The cheetah just sits in the hanger getting dusty while the rebalanced t1 explo frig does all the work.

Neug

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<div class="post-metadata">

**Author:** ![Neugeniko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neugeniko/32/382909_2.png) [@Neugeniko](https://forums.eveonline.com/u/Neugeniko)\
**Post date:** [September 13, 2017, 7:07am UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/14 "2017-09-13T07:07:40Z")

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I am seeing people post about tiericide being incomplete in the devblog balance update for lifeblood thread. Its good to know others are concerned about it too.

Neug

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<div class="post-metadata">

**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [September 13, 2017, 7:57am UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/15 "2017-09-13T07:57:34Z")

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Oh yes we are. Remember my thread about the Arbitrator last year? I think CCP or the CSM listened and didn’t find it unreasonable that I requested 100 or 150 powergrid more.

Then about them unfinished modules. I see what they did with the capital guns and have a feeling the meta guns will receive similar treatment. The capital armor reps and shield boosters too.  
That looks fine and dandy to me as far as the module rebalance goes.

I have some other concerns about the state of command ships, which I am investigating at the moment. The Nighthawk needs proper missile range, the Absolution lazor range. The Damnation and Absolution need damage and the minmatar ones should not be able to fit 2 battleship shield boosters for infinite tank.

Astarte looks fine and later today I will have a look at the Eos.

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<div class="post-metadata">

**Author:** ![Neugeniko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neugeniko/32/382909_2.png) [@Neugeniko](https://forums.eveonline.com/u/Neugeniko)\
**Post date:** [September 13, 2017, 10:17am UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/16 "2017-09-13T10:17:06Z")

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I do like my Minmatar T2 command ships. They have been nerfed before along with the ASBs. Problem sounds like XL ASBs and not the hulls.

Cheers,  
Neug

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<div class="post-metadata">

**Author:** ![Caleb\_Seremshur](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/caleb_seremshur/32/399348_2.png) [@Caleb\_Seremshur](https://forums.eveonline.com/u/Caleb_Seremshur)\
**Post date:** [January 28, 2018, 10:40pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/17 "2018-01-28T22:40:36Z")

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CCP WHEN

Has anyone heard any update on this?

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<div class="post-metadata">

**Author:** ![Neugeniko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neugeniko/32/382909_2.png) [@Neugeniko](https://forums.eveonline.com/u/Neugeniko)\
**Post date:** [March 29, 2018, 6:41am UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/18 "2018-03-29T06:41:27Z")

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I did hear there was a abortive attempt at including some more tiericide recently, but was cut due to time constraints.

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<div class="post-metadata">

**Author:** ![Kynami\_Vaille](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kynami_vaille/32/229160_2.png) [@Kynami\_Vaille](https://forums.eveonline.com/u/Kynami_Vaille)\
**Post date:** [March 29, 2018, 9:17am UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/19 "2018-03-29T09:17:40Z")

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Probably gotta hard lean on the dev teams to put together more ways to make ships shiny for pushing skins. Or you know, find another facet of the UI to royally screw up while attempting to make shiny. I’m sure they can find something else to break.

Not like there is an absolutely massive amount of dead content in game for lack of balance passes within the past couple years. /s

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<div class="post-metadata">

**Author:** ![Caleb\_Seremshur](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/caleb_seremshur/32/399348_2.png) [@Caleb\_Seremshur](https://forums.eveonline.com/u/Caleb_Seremshur)\
**Post date:** [March 29, 2018, 12:33pm UTC](https://forums.eveonline.com/t/tiericide-the-never-ending-story/12749/20 "2018-03-29T12:33:04Z")

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The chat UI pass was to make it like IRC with node based communication, the servers handle very little traffic this way.

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