# Time to carry forward some of the topics that never die! - Walking in Stations!

**URL:** <https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160>\
**Category:** General Discussion\
**Created:** [June 22, 2017, 8:12pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160 "2017-06-22T20:12:07Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [June 29, 2017, 4:40pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/21 "2017-06-29T16:40:31Z")

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> [@Rexxar\_Santaro](#):
>
> Space Prince

Or Space Princess. 😘👸👑

With social interactions, we could have even courts and parties inside game. 😀

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**Author:** ![Bataav](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bataav/32/502151_2.png) [@Bataav](https://forums.eveonline.com/u/Bataav)\
**Post date:** [June 29, 2017, 7:14pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/22 "2017-06-29T19:14:52Z")

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These forums are less than three weeks old, and already we have two forum threads (that I’ve noticed - there may be more) focussed on Walking in Stations 😀

Good.

How many threads attempted to discuss avatar-based gameplay on the previous forums? From my perspective, that the topic of WiS _isn’t_ going away, six years after Incarna, suggests it deserves at least some acknowledgement from CCP.

I understand that there are players who are unconvinced that WiS would bring meaningful gameplay to EVE Online, and that there are concerns that development time spent on WiS would come at the cost of focus on existing spaceship-bound features that need attention and improvement.

I don’t believe that it’s impossible for CCP to do anything though. After all they wouldn’t be starting with absolutely nothing. Maybe a modest team could gather up everything available allowing a comprehensive and measured review to be carried out, and a detailed devblog written to inform the players of CCP’s view.

The volume of suggestions, concerns, discussions, and other feedback across all of the previous forum threads must have _some_ value.

At Fanfest 2012, there was a roundtable that showed how much CCP had achieved by the time the plug was pulled on Incarna development. It included a look at some _veeery_ basic gameplay ideas with placeholder assets moving about a space and interacting with other placeholder assets. They also showed how the four racial Captains’ Quarters are made up of modular segments that could be used to create other, larger spaces (and if I remember correctly, the Gallente set had been to build other spaces). What else is available to CCP from the World of Darkness project and DUST 514?

I don’t think anyone is suggesting that an official dev team be created with the view to opening the door right now, but I think it’s fair to have an official, informed response from CCP, rather than the players being left to go round in circles with little hope of the subject making any progress.

That WiS doesn’t appeal to everyone doesn’t invalidate it as a potential feature.

FacWar, Incursions, NullSec Sov and Wormholes all have their own specific features and each cater to _some_ of the players not _all_ of them. WiS would be no different.

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**Author:** ![Indahmawar\_Fazmarai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/indahmawar_fazmarai/32/172735_2.png) [@Indahmawar\_Fazmarai](https://forums.eveonline.com/u/Indahmawar_Fazmarai)\
**Post date:** [July 1, 2017, 7:03am UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/23 "2017-07-01T07:03:13Z")

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WiS is the thing that was backburned and shot in the head before CCP backburned PvE with the Rubicon Plan. It’s literally two mental steps beyond CCP’s current dead grip with fleet PvP.

And CCP doesn’t haves enough time left to even complete the Rubicon Plan, let alone thinking about reversing its collateral damage.

At this point, there are many things that would have been good, but none that is good enough to save the day.

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**Author:** ![Bollarus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bollarus/32/5522_2.png) [@Bollarus](https://forums.eveonline.com/u/Bollarus)\
**Post date:** [July 2, 2017, 9:44pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/24 "2017-07-02T21:44:02Z")

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Most simple concept that CCP never got right. Stations should first be won with ships and that gives enemies right to dock. Once you dock, you should have to PVP FPS style in station. I mean, jesus, this is so obvious.

CCP, you want 50k people online again! Do this! Take our bloody money!

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**Author:** ![Niagara\_Femme](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/niagara_femme/32/334537_2.png) [@Niagara\_Femme](https://forums.eveonline.com/u/Niagara_Femme)\
**Post date:** [July 7, 2017, 9:44am UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/25 "2017-07-07T09:44:52Z")

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OPEN the door 🙂

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**Author:** ![Veskin\_Sentinel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/veskin_sentinel/32/506480_2.png) [@Veskin\_Sentinel](https://forums.eveonline.com/u/Veskin_Sentinel)\
**Post date:** [July 7, 2017, 12:00pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/26 "2017-07-07T12:00:01Z")

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Looking back to some previous dev blogs, I do recall there was a long term roadmap visualisation. It is rather interesting and I do see an opportunity to note that there is room for Avatar Gameplay in there.

 ![image](https://global.discourse-cdn.com/eveonline/original/2X/3/30eb00c51d93ffbedafa2f516808791ac8242a9b.png)

The image is from [this](https://community.eveonline.com/news/dev-blogs/looking-behind-and-looking-ahead-an-update-from-executive-producer-ccp-seagull/) dev blog by CCP Seagull.

Looking at it, we can clearly see that we’re currently in the Structures phase. Next up is the Corporation and Alliances rework and after that we can expect to see some New world properties and mechanics. All of this will add to some new sandbox gameplay and I am pretty sure that there can be room for Avatar Gameplay in the roadmap. Well I am not sure what are the exact plans our devs have in mind, but there is definitely an opportunity for them to make at least some baby steps in the direction of Ambulation/Incarna gameplay.

As I see it now, the time is right for us to gather and share any ideas that we have regarding avatar gameplay, so that we can have a solid ground for when our devs decide to start working on it again. 🙂

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**Author:** ![Bataav](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bataav/32/502151_2.png) [@Bataav](https://forums.eveonline.com/u/Bataav)\
**Post date:** [July 7, 2017, 6:17pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/27 "2017-07-07T18:17:18Z")

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> [@Veskin\_Sentinel](#):
>
> As I see it now, the time is right for us to gather and share any ideas that we have regarding avatar gameplay, so that we can have a solid ground for when our devs decide to start working on it again.

I think you’re right, and as I said in my earlier post, there must be so much across all of the previous forum threads.

It’d be a long and slow process to trawl through all of those threads and pick out the ideas and concerns (and yes, I do think both need to be included) from the rest of the noise.

As it happens, @Jack_Carrigan recently [posted a thread](https://meta.eveonline.com/t/proposal-support-avatar-gameplay-as-a-means-of-increasing-immersion/8854) in the CSM/Assembly Hall forum, proposing avatar gameplay. He finished his post with:

> [@\[PROPOSAL\] Support Avatar Gameplay as a Means of Increasing Immersion](https://forums.eveonline.com/t/proposal-support-avatar-gameplay-as-a-means-of-increasing-immersion/8854/1):
>
> Wouldn’t be opposed to CCP starting a Kickstarter, and \*\*\*\*, I’d throw in some monies for that.

Star Citizen has raised [over $150 million](https://robertsspaceindustries.com/funding-goals) through crowd funding, which I think is a good reflection of the level of interest in such extensive and immersive gameplay.

For those who are concerned over the “innevitable failure of EVE Online” (coming soon since 2003), how faster could that happen when other games take the initiative and push the boundaries CCP once did, with ambulation/Incarna? How many EVE players will move on to a game where the doors actually open? (I’ve seen the game footage - it’s actually possible!)

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**Author:** ![Benje\_en\_Divalone](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/benje_en_divalone/32/11879_2.png) [@Benje\_en\_Divalone](https://forums.eveonline.com/u/Benje_en_Divalone)\
**Post date:** [July 7, 2017, 7:29pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/28 "2017-07-07T19:29:25Z")

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> [@Bataav](#):
>
> I understand that there are players who are unconvinced that WiS would bring meaningful gameplay to EVE Online, and that there are concerns that development time spent on WiS would come at the cost of focus on existing spaceship-bound features that need attention and improvement.

Avatar gameplay is high on my requirements list for MMOs and the CQ barely meets my needs. To wit there are a few clothing options on the NEX that I’d love to have but the limited avatar space really kills any motivation to spend the 10 nuPlex.

That said it’s painfully obvious that the CQ engine is simply inadequate for it’s current task. Having it try to render additional avatars is pretty much hopeless. If avatar gameplay in Eve is to ever become a thing CCP will need to start from scratch.

And that would require a significant investment in human resources to accomplish.

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [July 8, 2017, 8:17pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/29 "2017-07-08T20:17:25Z")

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Well, for a start CCP could easily write in code so that the door opens into an elevator which has a few buttons in it.

However only one button would be available to activate which would take players down to the stations basement level where they could travel through an endless maze of hallways and doors.

And while in that basement level when they turn around they’ll find themselves right back at the elevator again.

🤣

Now that would be a classic CCP troll.

DMC

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**Author:** ![FlipMoe\_Squad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/flipmoe_squad/32/8646_2.png) [@FlipMoe\_Squad](https://forums.eveonline.com/u/FlipMoe_Squad)\
**Post date:** [July 10, 2017, 11:29pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/30 "2017-07-10T23:29:22Z")

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Would walking in stations mean I would have to go out shopping in the station? Sounds like work. Casinos would be ok though.

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**Author:** ![Jack\_Carrigan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jack_carrigan/32/249589_2.png) [@Jack\_Carrigan](https://forums.eveonline.com/u/Jack_Carrigan)\
**Post date:** [July 11, 2017, 6:44am UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/31 "2017-07-11T06:44:20Z")

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That’s for poors. Capsuleers would have people to deliver things to their quarters.

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**Author:** ![FlipMoe\_Squad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/flipmoe_squad/32/8646_2.png) [@FlipMoe\_Squad](https://forums.eveonline.com/u/FlipMoe_Squad)\
**Post date:** [July 11, 2017, 8:57am UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/32 "2017-07-11T08:57:19Z")

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Then I have no quarrel with poors.

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**Author:** ![Mitch\_Girly](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mitch_girly/32/7650_2.png) [@Mitch\_Girly](https://forums.eveonline.com/u/Mitch_Girly)\
**Post date:** [July 12, 2017, 2:50pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/33 "2017-07-12T14:50:49Z")

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No brainer really. Instead of wasting time partly wrecking T3s, and ever-questing for the elusive balance (which is never going to happen), WiS is common sense.

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**Author:** ![FlipMoe\_Squad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/flipmoe_squad/32/8646_2.png) [@FlipMoe\_Squad](https://forums.eveonline.com/u/FlipMoe_Squad)\
**Post date:** [July 12, 2017, 2:56pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/34 "2017-07-12T14:56:36Z")

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Only if I can carry a sidearm while in the stations interior.

Lose sec status for killing people…they can buy armor for protection etc. Headshots destroy implants…I like it.

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**Author:** ![JC\_Mieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jc_mieyli/32/242789_2.png) [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Post date:** [July 12, 2017, 3:10pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/35 "2017-07-12T15:10:13Z")

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wis officially dead check announcements

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**Author:** ![FlipMoe\_Squad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/flipmoe_squad/32/8646_2.png) [@FlipMoe\_Squad](https://forums.eveonline.com/u/FlipMoe_Squad)\
**Post date:** [July 12, 2017, 3:14pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/36 "2017-07-12T15:14:05Z")

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Perhaps the developers are doing the old fall back and regroup thing.

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**Author:** ![Jenn\_aSide](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jenn_aside/32/384682_2.png) [@Jenn\_aSide](https://forums.eveonline.com/u/Jenn_aSide)\
**Post date:** [July 12, 2017, 3:22pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/37 "2017-07-12T15:22:19Z")

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It’s been officially dead for 7 years .

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**Author:** ![FlipMoe\_Squad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/flipmoe_squad/32/8646_2.png) [@FlipMoe\_Squad](https://forums.eveonline.com/u/FlipMoe_Squad)\
**Post date:** [July 12, 2017, 3:32pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/38 "2017-07-12T15:32:45Z")

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It was dead the first time I entered it. It was never alive…just tacked on.  
Opportunities lost.

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**Author:** ![Xuixien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuixien/32/416896_2.png) [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Post date:** [July 12, 2017, 3:54pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/39 "2017-07-12T15:54:45Z")

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Captains Quarters being removed. WiS dead, long dead WiS.

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**Author:** ![Armark\_Bether](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/armark_bether/32/2629_2.png) [@Armark\_Bether](https://forums.eveonline.com/u/Armark_Bether)\
**Post date:** [July 12, 2017, 5:26pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/40 "2017-07-12T17:26:40Z")

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Was it ever alive to begin with ? 🙂  
I hope we get a way to “use” our characters later down the road. Use our characters in Dust514 2 / Nova, whatever CCP’s future FPS is ?

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