# Time to carry forward some of the topics that never die! - Walking in Stations!

**URL:** <https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160>\
**Category:** General Discussion\
**Created:** [June 22, 2017, 8:12pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160 "2017-06-22T20:12:07Z")\
**Posts on this page:** 1\
**Showing post:** 27

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**Author:** ![Bataav](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bataav/32/502151_2.png) [@Bataav](https://forums.eveonline.com/u/Bataav)\
**Post date:** [July 7, 2017, 6:17pm UTC](https://forums.eveonline.com/t/time-to-carry-forward-some-of-the-topics-that-never-die-walking-in-stations/6160/27 "2017-07-07T18:17:18Z")

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> [@Veskin\_Sentinel](#):
>
> As I see it now, the time is right for us to gather and share any ideas that we have regarding avatar gameplay, so that we can have a solid ground for when our devs decide to start working on it again.

I think you’re right, and as I said in my earlier post, there must be so much across all of the previous forum threads.

It’d be a long and slow process to trawl through all of those threads and pick out the ideas and concerns (and yes, I do think both need to be included) from the rest of the noise.

As it happens, @Jack_Carrigan recently [posted a thread](https://meta.eveonline.com/t/proposal-support-avatar-gameplay-as-a-means-of-increasing-immersion/8854) in the CSM/Assembly Hall forum, proposing avatar gameplay. He finished his post with:

> [@\[PROPOSAL\] Support Avatar Gameplay as a Means of Increasing Immersion](https://forums.eveonline.com/t/proposal-support-avatar-gameplay-as-a-means-of-increasing-immersion/8854/1):
>
> Wouldn’t be opposed to CCP starting a Kickstarter, and \*\*\*\*, I’d throw in some monies for that.

Star Citizen has raised [over $150 million](https://robertsspaceindustries.com/funding-goals) through crowd funding, which I think is a good reflection of the level of interest in such extensive and immersive gameplay.

For those who are concerned over the “innevitable failure of EVE Online” (coming soon since 2003), how faster could that happen when other games take the initiative and push the boundaries CCP once did, with ambulation/Incarna? How many EVE players will move on to a game where the doors actually open? (I’ve seen the game footage - it’s actually possible!)

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