# Timers

**URL:** <https://forums.eveonline.com/t/timers/393280>\
**Category:** Player Features & Ideas\
**Created:** [January 26, 2023, 12:59pm UTC](https://forums.eveonline.com/t/timers/393280 "2023-01-26T12:59:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Rail\_J\_kar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rail_j_kar/32/374429_2.png) [@Rail\_J\_kar](https://forums.eveonline.com/u/Rail_J_kar)\
**Post date:** [January 26, 2023, 1:36pm UTC](https://forums.eveonline.com/t/timers/393280/2 "2023-01-26T13:36:09Z")

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plex timers are nearly universally disliked, no need to spread them to other places in the game.

IMO, I’d prefer to go the other way with it. Make plexes more like missions, in that there are multiple objectives the player needs to complete within the complex before it is completed. The could be dynamically generated from a set of potential objectives as well, like I mention in one of my previous [posts](https://forums.eveonline.com/t/pve-campaign-lessons-from-homeworld-and-other-aaa-titles/389238) about a dynamic mission / site generator.

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