# To be able to set other players missions

**URL:** <https://forums.eveonline.com/t/to-be-able-to-set-other-players-missions/75932>\
**Category:** Player Features & Ideas\
**Created:** [May 12, 2018, 11:07pm UTC](https://forums.eveonline.com/t/to-be-able-to-set-other-players-missions/75932 "2018-05-12T23:07:42Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [May 12, 2018, 11:24pm UTC](https://forums.eveonline.com/t/to-be-able-to-set-other-players-missions/75932/2 "2018-05-12T23:24:12Z")

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> [@Ryan\_B\_Thiesant](#):
>
> Escort me safely through low sec.

> [@Black Frog Logistics - Low-sec and null-sec jump freighter service](https://forums.eveonline.com/t/black-frog-logistics-low-sec-and-null-sec-jump-freighter-service/4697):
>
> Welcome to Black Frog Logistics, the low sec, null-sec and high collateral division of Red-Frog Black Frog Logistics specialize in providing jump freighter service to low-sec and null-sec space (NPC and [select player-owned structures](https://sites.google.com/site/blackfroglogistics/citadel-service)). How to use our service Open the [Black Frog Trip Calculator](https://red-frog.org/black_calculator) Enter the start system, destination system and the collateral amount required (be sure to use enough collateral to replace your items in case of loss). Click the Plan Route and Calculate Reward button…

> [@Ryan\_B\_Thiesant](#):
>
> Kill a player…

> **[Crime & Punishment](https://forums.eveonline.com/c/communications/crime-and-punishment/15)**
>
> This is the place to discuss the criminal side of EVE Online.

> [@Ryan\_B\_Thiesant](#):
>
> Take out an FOB

> [@diamonds Forward Operating Base / Fob Tips](https://forums.eveonline.com/t/forward-operating-base-fob-tips/48501/183):
>
> Seems Devs have given up on FOBs and let them become solo content. And not very interesting content at that. Shame really, they had potential. I wonder if it is lack of interest or lack of imagination that is the limiting factor? Or (as I suspect) is it management telling Devs to move on to the next big thing (in a growing line of failures)

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