# TO Crowd Control Productions, CSM & Eve Community

**URL:** <https://forums.eveonline.com/t/to-crowd-control-productions-csm-eve-community/302846>\
**Category:** General Discussion\
**Created:** [March 29, 2021, 9:56am UTC](https://forums.eveonline.com/t/to-crowd-control-productions-csm-eve-community/302846 "2021-03-29T09:56:02Z")\
**Posts on this page:** 1\
**Showing post:** 124

<div class="post-metadata">

**Author:** ![Oriki\_Ahvilen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oriki_ahvilen/32/395043_2.png) [@Oriki\_Ahvilen](https://forums.eveonline.com/u/Oriki_Ahvilen)\
**Post date:** [March 31, 2021, 3:26am UTC](https://forums.eveonline.com/t/to-crowd-control-productions-csm-eve-community/302846/124 "2021-03-31T03:26:57Z")

</div>

> [@Evelyn\_Kravitz](#):
>
> I genuinely care about Eve.

> [@Evelyn\_Kravitz](#):
>
> I genuinely “try” to improve the game.

Ok.

So, instead of keep repeating for the 100th time that player retention is a polymorphic problem (i think they got this, you don’t need to repeat it each time you reply here to someone) and spin around the subject like a politician , would you care to share your solution(s) for this with us ? And here , I mean real solution(s) , not generalities you’ve already told us. Real , actual working solutions that will fix this problem.

---

_[View the full topic](https://forums.eveonline.com/t/to-crowd-control-productions-csm-eve-community/302846)._
