# To solve the issue of too many in one system for the server

**URL:** <https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289>\
**Category:** Player Features & Ideas\
**Created:** [January 3, 2021, 3:44pm UTC](https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289 "2021-01-03T15:44:53Z")\
**Posts on this page:** 1\
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**Author:** ![darkbra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darkbra/32/249441_2.png) [@darkbra](https://forums.eveonline.com/u/darkbra)\
**Post date:** [January 3, 2021, 3:44pm UTC](https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289/1 "2021-01-03T15:44:53Z")

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Due to the recent fight in M2 being denied by the server we have a mechanic now that any large alliance can defend their timers simply by packing the system with alts in ships. The server clearly has a limit of characters in any given system and fights of 10k plus people is beyond our current reach.

So until significant changes can be made to accomodate very large numbers in a given system I propose this:

Timers on Keepstars and Fortizars caused with x period of time align with one another.

So for example Keepstar 1 is put into reinforcement and yields a timer of X.  
Keepstar 2 is put into reinforcement within 24 hours of Keepstar 1 and then has timer of X.  
Keepstar 3 is put into reinforcement within 24 Hours of Keepstar 2 and has timer of X.

So in the scenario I have outlined above the defenders could choose to stack a system or split across all 3 systems. So if the option of stacking a system is chosen then 2 Keepstars will fall. If the fleets are split then there is a fight across all three.

I am aware that this model will not work when there is only one keepstar left and this can be defended by stacking said system but the chaining of timers will encourage the attackers and give defenders a headache as to which system to defend as you in CCP work out how to increase the ability of more pilots shooting at one another in one system.

I do not say this is a perfect solution and I am sure a sweatlord on here will moan but I am trying to think of a quick fix to allow the war to continue and this mechanic will alllow that.

Regards  
Darkbra

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