# To solve the issue of too many in one system for the server

**URL:** <https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289>\
**Category:** Player Features & Ideas\
**Created:** [January 3, 2021, 3:44pm UTC](https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289 "2021-01-03T15:44:53Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![Neo\_Bladedrifter](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neo_bladedrifter/32/244232_2.png) [@Neo\_Bladedrifter](https://forums.eveonline.com/u/Neo_Bladedrifter)\
**Post date:** [January 4, 2021, 3:24am UTC](https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289/16 "2021-01-04T03:24:05Z")

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@Felonia_Despare Goonswarm is blaming PAPI for the server crash. You’re not qualified to represent the problem that happens in M2. We need some neutral to tackle the issue. I’m also tired of the false propaganda from both sides.

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