# To solve the issue of too many in one system for the server

**URL:** <https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289>\
**Category:** Player Features & Ideas\
**Created:** [January 3, 2021, 3:44pm UTC](https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289 "2021-01-03T15:44:53Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [January 4, 2021, 9:21am UTC](https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289/20 "2021-01-04T09:21:17Z")

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> [@Makshima\_Shogo](#):
>
> So do you expect them to go hey they are already there, therefore its fine if they win without a fight? seems rather silly

They had an alternate cyno, straight onto their own Fortizar, on the same grid, and then they could have taken as long as needed to load grid.

They would have had to contend with bubbles, but that is also something than can be worked around, as it always has been.

Jumping straight onto the Keepstar was a tactical error, and possibly bought on by being behind in preparation.

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