# To solve the issue of too many in one system for the server

**URL:** <https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289>\
**Category:** Player Features & Ideas\
**Created:** [January 3, 2021, 3:44pm UTC](https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289 "2021-01-03T15:44:53Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [January 4, 2021, 9:22am UTC](https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289/21 "2021-01-04T09:22:39Z")

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> [@Scipio\_Artelius](#):
>
> Jumping straight onto the Keepstar was a tactical error, and possibly bought on by being behind in preparation.

Sure jumping straight into the battle was silly, but not jumping at all would have been just as silly.

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