# To solve the issue of too many in one system for the server

**URL:** <https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289>\
**Category:** Player Features & Ideas\
**Created:** [January 3, 2021, 3:44pm UTC](https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289 "2021-01-03T15:44:53Z")\
**Posts on this page:** 1\
**Showing post:** 23

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [January 4, 2021, 10:46am UTC](https://forums.eveonline.com/t/to-solve-the-issue-of-too-many-in-one-system-for-the-server/288289/23 "2021-01-04T10:46:00Z")

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In the cases of these large battles, CCP could limit the use of cans, fighters, drones etc.

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