# Too hard to have any fun as a solo new player

**URL:** <https://forums.eveonline.com/t/too-hard-to-have-any-fun-as-a-solo-new-player/28502>\
**Category:** New Citizens Q&A\
**Created:** [September 30, 2017, 2:43pm UTC](https://forums.eveonline.com/t/too-hard-to-have-any-fun-as-a-solo-new-player/28502 "2017-09-30T14:43:26Z")\
**Posts on this page:** 1\
**Showing post:** 33

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**Author:** ![yellow\_parasol](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yellow_parasol/32/10455_2.png) [@yellow\_parasol](https://forums.eveonline.com/u/yellow_parasol)\
**Post date:** [October 1, 2017, 2:50pm UTC](https://forums.eveonline.com/t/too-hard-to-have-any-fun-as-a-solo-new-player/28502/33 "2017-10-01T14:50:03Z")

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> [@Quintus\_Aideron](#):
>
> any kind of personal skill beyond that knowledge seems very limited, ie you don’t need fast reactions or good aim or high awareness of abilities that someone used so you can counter with your own ability.

Well, you’re wrong. you should be more humble, and don’t think you know enough to make such a call.

read this:

> [@Introducing The Winter Expansion - EVE Online: Lifeblood](https://forums.eveonline.com/t/introducing-the-winter-expansion-eve-online-lifeblood/21284/448):
>
> it is. i mean, about how well you fly your ship. and playerskill. you know who tells you that’s wrong? those who have none. playerskill encompasses a lot of things, including, but not limited to: knowing your enemy, his ship, fitting. before you even engage. how to counter-fit against your enemy. knowing how to pick, and which target not to pick. knowing your surroundings. how to kite, slingshot how to keep tracking low, when using long range weaponry. how to avoid getting shot when approach…

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